isle/LEGO1/mxdsfile.h
2023-06-27 19:25:48 -07:00

46 lines
1.3 KiB
C++

#ifndef MXDSFILE_H
#define MXDSFILE_H
#include "mxdssource.h"
#include "mxioinfo.h"
#include "mxstring.h"
class MxDSFile : public MxDSSource
{
public:
__declspec(dllexport) MxDSFile(const char *filename, unsigned long skipReadingChunks);
__declspec(dllexport) virtual ~MxDSFile(); // vtable+0x0
__declspec(dllexport) virtual long Open(unsigned long); // vtable+0x14
__declspec(dllexport) virtual long Close(); // vtable+0x18
__declspec(dllexport) virtual long Read(unsigned char *,unsigned long); // vtable+0x20
__declspec(dllexport) virtual long Seek(long,int); // vtable+0x24
__declspec(dllexport) virtual unsigned long GetBufferSize(); // vtable+0x28
__declspec(dllexport) virtual unsigned long GetStreamBuffersNum(); // vtable+0x2c
private:
long ReadChunks();
struct ChunkHeader {
ChunkHeader()
: majorVersion(0)
, minorVersion(0)
, bufferSize(0)
, streamBuffersNum(0)
{}
unsigned short majorVersion;
unsigned short minorVersion;
unsigned long bufferSize;
short streamBuffersNum;
short reserved;
};
MxString m_filename;
MXIOINFO m_io;
ChunkHeader m_header;
// If false, read chunks immediately on open, otherwise
// skip reading chunks until ReadChunks is explicitly called.
unsigned long m_skipReadingChunks;
};
#endif // MXDSFILE_H