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32 lines
669 B
C++
32 lines
669 B
C++
#ifndef ANIMSTATE_H
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#define ANIMSTATE_H
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#include "legostate.h"
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class AnimState : public LegoState
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{
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public:
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AnimState();
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virtual ~AnimState(); // vtable+0x0
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// OFFSET: LEGO1 0x10065070
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inline virtual const char *ClassName() const // vtable+0x0c
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{
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// 0x100f0460
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return "AnimState";
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};
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// OFFSET: LEGO1 0x10065080
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inline virtual MxBool IsA(const char *name) const // vtable+0x10
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{
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return !strcmp(name, AnimState::ClassName()) || LegoState::IsA(name);
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};
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virtual MxBool VTable0x18(); // vtable+0x18
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virtual undefined4 VTable0x1c(undefined4 param); // vtable+0x1c
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// VTABLE 0x100d8d80
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// SIZE 0x1c
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};
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#endif // ANIMSTATE_H
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