#ifndef ANIMSTATE_H #define ANIMSTATE_H #include "legostate.h" class AnimState : public LegoState { public: AnimState(); virtual ~AnimState(); // vtable+0x0 // OFFSET: LEGO1 0x10065070 inline virtual const char *ClassName() const // vtable+0x0c { // 0x100f0460 return "AnimState"; }; // OFFSET: LEGO1 0x10065080 inline virtual MxBool IsA(const char *name) const // vtable+0x10 { return !strcmp(name, AnimState::ClassName()) || LegoState::IsA(name); }; virtual MxBool VTable0x18(); // vtable+0x18 virtual undefined4 VTable0x1c(undefined4 param); // vtable+0x1c // VTABLE 0x100d8d80 // SIZE 0x1c }; #endif // ANIMSTATE_H