isle/LEGO1/orientableroi.h
2023-11-15 22:39:25 -05:00

53 lines
1.7 KiB
C++

#ifndef ORIENTABLEROI_H
#define ORIENTABLEROI_H
#include "mxmatrix.h"
#include "roi.h"
class OrientableROI : public ROI {
public:
// OFFSET: LEGO1 0x100a4420
OrientableROI()
{
FILLVEC3(m_world_bounding_box.Min(), 888888.8);
FILLVEC3(m_world_bounding_box.Max(), -888888.8);
ZEROVEC3(m_world_bounding_sphere.Center());
m_world_bounding_sphere.Radius() = 0.0;
ZEROVEC3(m_world_velocity);
IDENTMAT4(m_local2world.GetMatrix());
}
// OFFSET: LEGO1 0x100a4630 TEMPLATE
// OrientableROI::`scalar deleting destructor'
virtual const Vector3& GetWorldVelocity() const;
virtual const BoundingBox& GetWorldBoundingBox() const;
virtual const BoundingSphere& GetWorldBoundingSphere() const;
// virtual float* GetWorldPosition() const { return (float*) m_local2world.GetData() + 12; }
// virtual float* GetWorldDirection() const { return (float*) m_local2world.GetData() + 8; }
// virtual float* GetWorldUp() const { return (float*) m_local2world.GetData() + 4; }
protected:
// vtable + 0x14
virtual void VTable0x14() { VTable0x1c(); }
virtual void UpdateWorldBoundingVolumes() = 0;
public:
virtual void OrientableROI::VTable0x1c();
// vtable + 0x20
virtual void OrientableROI::SetLocalTransform(const MxMatrix& p_transform);
virtual void OrientableROI::VTable0x24(const MxMatrixData& p_transform);
virtual void OrientableROI::UpdateWorldData(const MxMatrixData& p_transform);
virtual void OrientableROI::UpdateWorldVelocity();
protected:
char m_unkc;
MxMatrixData m_local2world; // 0x10
BoundingBox m_world_bounding_box; // 0x58
BoundingSphere m_world_bounding_sphere; // 0xa8
MxVector3Data m_world_velocity; // 0xc0
MxU32 m_unkd4;
MxU32 m_unkd8;
};
#endif // ORIENTABLEROI_H