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https://github.com/isledecomp/isle.git
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Implement ViewROI and base classes
This commit is contained in:
parent
d8bf4aebf4
commit
5c8ad270ef
@ -189,6 +189,7 @@ add_library(lego1 SHARED
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LEGO1/mxvideoparamflags.cpp
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LEGO1/mxvideopresenter.cpp
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LEGO1/mxwavepresenter.cpp
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LEGO1/orientableroi.cpp
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LEGO1/pizza.cpp
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LEGO1/pizzamissionstate.cpp
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LEGO1/pizzeria.cpp
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@ -210,6 +211,7 @@ add_library(lego1 SHARED
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LEGO1/towtrack.cpp
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LEGO1/towtrackmissionstate.cpp
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LEGO1/viewmanager.cpp
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LEGO1/viewroi.cpp
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)
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if (MINGW)
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target_compile_definitions(lego1 PRIVATE DIRECTINPUT_VERSION=0x0500)
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180
LEGO1/lodlist.h
Normal file
180
LEGO1/lodlist.h
Normal file
@ -0,0 +1,180 @@
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#ifndef LODLIST_H
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#define LODLIST_H
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#include "assert.h"
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#include <stddef.h> // size_t
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class LODObject;
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// disable: identifier was truncated to '255' characters in the debug information
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#pragma warning(disable : 4786)
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//////////////////////////////////////////////////////////////////////////////
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//
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// LODListBase
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//
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// An LODListBase is an ordered list of LODObjects
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// where each successive object in the list has a more complex
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// geometric representation than the one preceeding it.
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//
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class LODListBase {
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protected:
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LODListBase(size_t capacity);
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const LODObject* PushBack(const LODObject*);
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const LODObject* PopBack();
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public:
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virtual ~LODListBase();
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const LODObject* operator[](int) const;
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// current number of LODObject* in LODListBase
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size_t Size() const;
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// maximum number of LODObject* LODListBase can hold
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size_t Capacity() const;
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#ifdef _DEBUG
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virtual void Dump(void (*pTracer)(const char*, ...)) const;
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#endif
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private:
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// not implemented
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LODListBase(const LODListBase&);
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LODListBase& operator=(const LODListBase&);
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private:
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const LODObject** m_ppLODObject;
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size_t m_capacity;
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size_t m_size;
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};
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//////////////////////////////////////////////////////////////////////////////
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//
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// LODList
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//
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template <class T>
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class LODList : public LODListBase {
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public:
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LODList(size_t capacity);
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const T* operator[](int) const;
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const T* PushBack(const T*);
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const T* PopBack();
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};
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//////////////////////////////////////////////////////////////////////////////
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//
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// LODListBase implementation
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inline LODListBase::LODListBase(size_t capacity)
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: m_capacity(capacity), m_size(0), m_ppLODObject(new const LODObject*[capacity])
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{
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#ifdef _DEBUG
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int i;
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for (i = 0; i < (int) m_capacity; i++) {
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m_ppLODObject[i] = 0;
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}
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#endif
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}
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inline LODListBase::~LODListBase()
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{
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// all LODObject* should have been popped by client
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assert(m_size == 0);
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delete[] m_ppLODObject;
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}
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inline size_t LODListBase::Size() const
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{
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return m_size;
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}
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inline size_t LODListBase::Capacity() const
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{
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return m_capacity;
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}
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inline const LODObject* LODListBase::operator[](int i) const
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{
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assert((0 <= i) && (i < (int) m_size));
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return m_ppLODObject[i];
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}
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inline const LODObject* LODListBase::PushBack(const LODObject* pLOD)
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{
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assert(m_size < m_capacity);
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m_ppLODObject[m_size++] = pLOD;
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return pLOD;
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}
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inline const LODObject* LODListBase::PopBack()
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{
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const LODObject* pLOD;
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assert(m_size > 0);
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pLOD = m_ppLODObject[--m_size];
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#ifdef _DEBUG
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m_ppLODObject[m_size] = 0;
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#endif
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return pLOD;
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}
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#ifdef _DEBUG
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inline void LODListBase::Dump(void (*pTracer)(const char*, ...)) const
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{
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int i;
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pTracer("LODListBase<0x%x>: Capacity=%d, Size=%d\n", (void*) this, m_capacity, m_size);
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for (i = 0; i < (int) m_size; i++) {
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pTracer(" [%d]: LOD<0x%x>\n", i, m_ppLODObject[i]);
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}
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for (i = (int) m_size; i < (int) m_capacity; i++) {
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assert(m_ppLODObject[i] == 0);
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}
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}
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#endif
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//////////////////////////////////////////////////////////////////////////////
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//
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// LODList implementation
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template <class T>
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inline LODList<T>::LODList(size_t capacity) : LODListBase(capacity)
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{
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}
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template <class T>
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inline const T* LODList<T>::operator[](int i) const
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{
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return static_cast<const T*>(LODListBase::operator[](i));
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}
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template <class T>
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inline const T* LODList<T>::PushBack(const T* pLOD)
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{
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return static_cast<const T*>(LODListBase::PushBack(pLOD));
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}
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template <class T>
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inline const T* LODList<T>::PopBack()
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{
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return static_cast<const T*>(LODListBase::PopBack());
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}
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// re-enable: identifier was truncated to '255' characters in the debug information
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#pragma warning(default : 4786)
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#endif // LODLIST_H
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@ -6,55 +6,56 @@
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#include <memory.h>
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DECOMP_SIZE_ASSERT(Matrix4, 0x40);
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DECOMP_SIZE_ASSERT(MxMatrix, 0x8);
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DECOMP_SIZE_ASSERT(MxMatrixData, 0x48);
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// OFFSET: LEGO1 0x10002320
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void MxMatrix::EqualsMatrixData(const Matrix4& p_matrix)
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{
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*m_data = p_matrix;
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}
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// OFFSET: LEGO1 0x10002340
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void MxMatrix::EqualsMxMatrix(const MxMatrix* p_other)
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{
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memcpy(m_data, p_other->m_data, 16 * sizeof(float));
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}
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// OFFSET: LEGO1 0x10002320
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void MxMatrix::EqualsMatrixData(const float* p_matrix)
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{
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memcpy(m_data, p_matrix, 16 * sizeof(float));
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}
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// OFFSET: LEGO1 0x10002370
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void MxMatrix::SetData(float* p_data)
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{
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m_data = p_data;
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*m_data = *p_other->m_data;
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}
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// OFFSET: LEGO1 0x10002360
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void MxMatrix::AnotherSetData(float* p_data)
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void MxMatrix::AnotherSetData(Matrix4& p_data)
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{
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m_data = p_data;
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m_data = &p_data;
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}
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// OFFSET: LEGO1 0x10002390
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float* MxMatrix::GetData()
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// OFFSET: LEGO1 0x10002370
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void MxMatrix::SetData(Matrix4& p_data)
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{
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return m_data;
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m_data = &p_data;
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}
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// OFFSET: LEGO1 0x10002380
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const float* MxMatrix::GetData() const
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const Matrix4* MxMatrix::GetData() const
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{
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return m_data;
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}
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// OFFSET: LEGO1 0x100023c0
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float* MxMatrix::Element(int p_row, int p_col)
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// OFFSET: LEGO1 0x10002390
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Matrix4* MxMatrix::GetData()
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{
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return &m_data[p_row * 4 + p_col];
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return m_data;
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}
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// OFFSET: LEGO1 0x100023a0
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const float* MxMatrix::Element(int p_row, int p_col) const
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{
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return &m_data[p_row * 4 + p_col];
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return &(*m_data)[p_row][p_col];
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}
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// OFFSET: LEGO1 0x100023c0
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float* MxMatrix::Element(int p_row, int p_col)
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{
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return &(*m_data)[p_row][p_col];
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}
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// OFFSET: LEGO1 0x100023e0
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@ -67,23 +68,17 @@ void MxMatrix::Clear()
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void MxMatrix::SetIdentity()
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{
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Clear();
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m_data[0] = 1.0f;
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m_data[5] = 1.0f;
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m_data[10] = 1.0f;
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m_data[15] = 1.0f;
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}
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// OFFSET: LEGO1 0x10002850
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void MxMatrix::operator=(const MxMatrix& p_other)
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{
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EqualsMxMatrix(&p_other);
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(*m_data)[0][0] = 1.0f;
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(*m_data)[1][1] = 1.0f;
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(*m_data)[2][2] = 1.0f;
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(*m_data)[3][3] = 1.0f;
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}
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// OFFSET: LEGO1 0x10002430
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MxMatrix* MxMatrix::operator+=(const float* p_matrix)
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MxMatrix* MxMatrix::operator+=(const Matrix4& p_matrix)
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{
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for (int i = 0; i < 16; ++i)
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m_data[i] += p_matrix[i];
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((float*) m_data)[i] += ((float*) &p_matrix)[i];
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return this;
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}
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@ -92,38 +87,38 @@ MxMatrix* MxMatrix::operator+=(const float* p_matrix)
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// OFFSET: LEGO1 0x10002460
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void MxMatrix::TranslateBy(const float* p_x, const float* p_y, const float* p_z)
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{
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m_data[12] += *p_x;
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m_data[13] += *p_y;
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m_data[14] += *p_z;
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((float*) m_data)[12] += *p_x;
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((float*) m_data)[13] += *p_y;
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((float*) m_data)[14] += *p_z;
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}
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// OFFSET: LEGO1 0x100024a0
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void MxMatrix::SetTranslation(const float* p_x, const float* p_y, const float* p_z)
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{
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m_data[12] = *p_x;
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m_data[13] = *p_y;
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m_data[14] = *p_z;
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(*m_data)[3][0] = *p_x;
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(*m_data)[3][1] = *p_y;
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(*m_data)[3][2] = *p_z;
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}
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// OFFSET: LEGO1 0x100024d0
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void MxMatrix::EqualsDataProduct(const Matrix4& p_a, const Matrix4& p_b)
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{
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float* cur = (float*) m_data;
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for (int row = 0; row < 4; ++row) {
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for (int col = 0; col < 4; ++col) {
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*cur = 0.0f;
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for (int k = 0; k < 4; ++k) {
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*cur += p_a[row][k] * p_b[k][col];
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}
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cur++;
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}
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}
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}
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// OFFSET: LEGO1 0x10002530
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void MxMatrix::EqualsMxProduct(const MxMatrix* p_a, const MxMatrix* p_b)
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{
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EqualsDataProduct(p_a->m_data, p_b->m_data);
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}
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// OFFSET: LEGO1 0x100024d0
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void MxMatrix::EqualsDataProduct(const float* p_a, const float* p_b)
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{
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float* cur = m_data;
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for (int row = 0; row < 4; ++row) {
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for (int col = 0; col < 4; ++col) {
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*cur = 0.0f;
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for (int k = 0; k < 4; ++k) {
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*cur += p_a[row * 4 + k] * p_b[k * 4 + col];
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}
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cur++;
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}
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}
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EqualsDataProduct(*p_a->m_data, *p_b->m_data);
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}
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// Not close, Ghidra struggles understinging this method so it will have to
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@ -132,6 +127,7 @@ void MxMatrix::EqualsDataProduct(const float* p_a, const float* p_b)
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// OFFSET: LEGO1 0x10002550 STUB
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void MxMatrix::ToQuaternion(MxVector4* p_outQuat)
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{
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/*
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float trace = m_data[0] + m_data[5] + m_data[10];
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if (trace > 0) {
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trace = sqrt(trace + 1.0);
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@ -166,6 +162,7 @@ void MxMatrix::ToQuaternion(MxVector4* p_outQuat)
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p_outQuat->GetData()[3] = (m_data[next + 4 * nextNext] - m_data[nextNext + 4 * next]) * traceValue;
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p_outQuat->GetData()[next] = (m_data[next + 4 * largest] + m_data[largest + 4 * next]) * traceValue;
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p_outQuat->GetData()[nextNext] = (m_data[nextNext + 4 * largest] + m_data[largest + 4 * nextNext]) * traceValue;
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*/
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}
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// No idea what this function is doing and it will be hard to tell until
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@ -176,6 +173,12 @@ MxResult MxMatrix::FUN_10002710(const MxVector3* p_vec)
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return FAILURE;
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}
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// OFFSET: LEGO1 0x10002850
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void MxMatrix::operator=(const MxMatrix& p_other)
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{
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EqualsMxMatrix(&p_other);
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}
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// OFFSET: LEGO1 0x10002860
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void MxMatrixData::operator=(const MxMatrixData& p_other)
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{
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@ -3,21 +3,48 @@
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#include "mxvector.h"
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/*
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* A simple array of four Vector4s that can be indexed into.
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*/
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class Matrix4 {
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public:
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float rows[4][4]; // storage is public for easy access
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inline Matrix4() {}
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/*
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Matrix4(const Vector4& x_axis, const Vector4& y_axis, const Vector4& z_axis, const Vector4& position)
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{
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rows[0] = x_axis;
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rows[1] = y_axis;
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rows[2] = z_axis;
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rows[3] = position;
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}
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Matrix4(const float m[4][4])
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{
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rows[0] = m[0];
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rows[1] = m[1];
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rows[2] = m[2];
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rows[3] = m[3];
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}
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*/
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const float* operator[](long i) const { return rows[i]; }
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float* operator[](long i) { return rows[i]; }
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};
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// VTABLE 0x100d4350
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// SIZE 0x8
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class MxMatrix {
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public:
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inline MxMatrix(float* p_data) : m_data(p_data) {}
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inline MxMatrix(Matrix4& p_data) : m_data(&p_data) {}
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// vtable + 0x00
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virtual void EqualsMxMatrix(const MxMatrix* p_other);
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virtual void EqualsMatrixData(const float* p_matrix);
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virtual void SetData(float* p_data);
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virtual void AnotherSetData(float* p_data);
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virtual void EqualsMatrixData(const Matrix4& p_matrix);
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virtual void SetData(Matrix4& p_data);
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virtual void AnotherSetData(Matrix4& p_data);
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// vtable + 0x10
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virtual float* GetData();
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virtual const float* GetData() const;
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virtual Matrix4* GetData();
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virtual const Matrix4* GetData() const;
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virtual float* Element(int p_row, int p_col);
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virtual const float* Element(int p_row, int p_col) const;
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@ -25,44 +52,38 @@ class MxMatrix {
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virtual void Clear();
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virtual void SetIdentity();
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virtual void operator=(const MxMatrix& p_other);
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virtual MxMatrix* operator+=(const float* p_matrix);
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virtual MxMatrix* operator+=(const Matrix4& p_matrix);
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// vtable + 0x30
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virtual void TranslateBy(const float* p_x, const float* p_y, const float* p_z);
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virtual void SetTranslation(const float* p_x, const float* p_y, const float* p_z);
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virtual void EqualsMxProduct(const MxMatrix* p_a, const MxMatrix* p_b);
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virtual void EqualsDataProduct(const float* p_a, const float* p_b);
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virtual void EqualsDataProduct(const Matrix4& p_a, const Matrix4& p_b);
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// vtable + 0x40
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virtual void ToQuaternion(MxVector4* p_resultQuat);
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virtual MxResult FUN_10002710(const MxVector3* p_vec);
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inline float& operator[](size_t idx) { return m_data[idx]; }
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inline float& operator[](size_t idx) { return (*m_data)[idx >> 2][idx & 3]; }
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private:
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float* m_data;
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protected:
|
||||
Matrix4* m_data;
|
||||
};
|
||||
|
||||
// VTABLE 0x100d4300
|
||||
// SIZE 0x48
|
||||
class MxMatrixData : public MxMatrix {
|
||||
public:
|
||||
inline MxMatrixData() : MxMatrix(e) {}
|
||||
inline MxMatrixData() : MxMatrix(m) {}
|
||||
inline MxMatrixData(MxMatrixData& p_other) : MxMatrix(m) { m = *p_other.m_data; }
|
||||
inline Matrix4& GetMatrix() { return *m_data; }
|
||||
|
||||
// No idea why there's another equals. Maybe to some other type like the
|
||||
// DirectX Retained Mode Matrix type which is also a float* alias?
|
||||
// vtable + 0x44
|
||||
virtual void operator=(const MxMatrixData& p_other);
|
||||
|
||||
// Alias an easy way to access the translation part of the matrix, because
|
||||
// various members / other functions benefit from the clarity.
|
||||
union {
|
||||
float e[16];
|
||||
struct {
|
||||
float _[12];
|
||||
float x, y, z, w;
|
||||
};
|
||||
};
|
||||
Matrix4 m;
|
||||
};
|
||||
|
||||
#endif // MXMATRIX_H
|
||||
|
||||
@ -33,8 +33,14 @@ typedef unsigned int MxULong;
|
||||
typedef MxS32 MxTime;
|
||||
|
||||
typedef MxLong MxResult;
|
||||
const MxResult SUCCESS = 0;
|
||||
const MxResult FAILURE = -1;
|
||||
|
||||
#ifndef SUCCESS
|
||||
#define SUCCESS 0
|
||||
#endif
|
||||
|
||||
#ifndef FAILURE
|
||||
#define FAILURE -1
|
||||
#endif
|
||||
|
||||
typedef MxU8 MxBool;
|
||||
|
||||
|
||||
@ -5,6 +5,54 @@
|
||||
|
||||
#include <vec.h>
|
||||
|
||||
/*
|
||||
* A simple array of three floats that can be indexed into.
|
||||
*/
|
||||
class Vector3 {
|
||||
public:
|
||||
float elements[3]; // storage is public for easy access
|
||||
Vector3() {}
|
||||
Vector3(float x, float y, float z)
|
||||
{
|
||||
elements[0] = x;
|
||||
elements[1] = y;
|
||||
elements[2] = z;
|
||||
}
|
||||
Vector3(const float v[3])
|
||||
{
|
||||
elements[0] = v[0];
|
||||
elements[1] = v[1];
|
||||
elements[2] = v[2];
|
||||
}
|
||||
const float& operator[](long i) const { return elements[i]; }
|
||||
float& operator[](long i) { return elements[i]; }
|
||||
};
|
||||
|
||||
/*
|
||||
* A simple array of four floats that can be indexed into.
|
||||
*/
|
||||
struct Vector4 {
|
||||
public:
|
||||
float elements[4]; // storage is public for easy access
|
||||
inline Vector4() {}
|
||||
Vector4(float x, float y, float z, float w)
|
||||
{
|
||||
elements[0] = x;
|
||||
elements[1] = y;
|
||||
elements[2] = z;
|
||||
elements[3] = w;
|
||||
}
|
||||
Vector4(const float v[4])
|
||||
{
|
||||
elements[0] = v[0];
|
||||
elements[1] = v[1];
|
||||
elements[2] = v[2];
|
||||
elements[3] = v[3];
|
||||
}
|
||||
const float& operator[](long i) const { return elements[i]; }
|
||||
float& operator[](long i) { return elements[i]; }
|
||||
};
|
||||
|
||||
// VTABLE 0x100d4288
|
||||
// SIZE 0x8
|
||||
class MxVector2 {
|
||||
@ -28,8 +76,8 @@ class MxVector2 {
|
||||
|
||||
// vtable + 0x20
|
||||
virtual void EqualsImpl(float* p_data) = 0;
|
||||
virtual const float* GetData() const;
|
||||
virtual float* GetData();
|
||||
virtual const float* GetData() const;
|
||||
virtual void Clear() = 0;
|
||||
|
||||
// vtable + 0x30
|
||||
|
||||
66
LEGO1/orientableroi.cpp
Normal file
66
LEGO1/orientableroi.cpp
Normal file
@ -0,0 +1,66 @@
|
||||
#include "orientableroi.h"
|
||||
|
||||
#include "decomp.h"
|
||||
|
||||
DECOMP_SIZE_ASSERT(OrientableROI, 0xdc)
|
||||
|
||||
// OFFSET: LEGO1 0x100a5910
|
||||
void OrientableROI::VTable0x1c()
|
||||
{
|
||||
UpdateWorldBoundingVolumes();
|
||||
UpdateWorldVelocity();
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a5930
|
||||
void OrientableROI::SetLocalTransform(const MxMatrix& p_transform)
|
||||
{
|
||||
reinterpret_cast<MxMatrix&>(m_local2world) = p_transform;
|
||||
UpdateWorldBoundingVolumes();
|
||||
UpdateWorldVelocity();
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a5960
|
||||
void OrientableROI::VTable0x24(const MxMatrixData& p_transform)
|
||||
{
|
||||
MxMatrixData l_matrix(m_local2world);
|
||||
m_local2world.EqualsMxProduct(&p_transform, &l_matrix);
|
||||
UpdateWorldBoundingVolumes();
|
||||
UpdateWorldVelocity();
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a59b0
|
||||
void OrientableROI::UpdateWorldData(const MxMatrixData& p_transform)
|
||||
{
|
||||
MxMatrixData l_matrix(m_local2world);
|
||||
m_local2world.EqualsMxProduct(&l_matrix, &p_transform);
|
||||
UpdateWorldBoundingVolumes();
|
||||
UpdateWorldVelocity();
|
||||
|
||||
// iterate over comps
|
||||
if (m_comp)
|
||||
for (CompoundObject::iterator iter = m_comp->begin(); !(iter == m_comp->end()); iter++) {
|
||||
ROI* child = *iter;
|
||||
static_cast<OrientableROI*>(child)->UpdateWorldData(m_local2world);
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a5a50
|
||||
void OrientableROI::UpdateWorldVelocity()
|
||||
{
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a5d80
|
||||
const Vector3& OrientableROI::GetWorldVelocity() const
|
||||
{
|
||||
return (Vector3&) *m_world_velocity.GetData();
|
||||
}
|
||||
// OFFSET: LEGO1 0x100a5d90
|
||||
const BoundingBox& OrientableROI::GetWorldBoundingBox() const
|
||||
{
|
||||
return m_world_bounding_box;
|
||||
}
|
||||
// OFFSET: LEGO1 0x100a5da0
|
||||
const BoundingSphere& OrientableROI::GetWorldBoundingSphere() const
|
||||
{
|
||||
return m_world_bounding_sphere;
|
||||
}
|
||||
52
LEGO1/orientableroi.h
Normal file
52
LEGO1/orientableroi.h
Normal file
@ -0,0 +1,52 @@
|
||||
#ifndef ORIENTABLEROI_H
|
||||
#define ORIENTABLEROI_H
|
||||
|
||||
#include "mxmatrix.h"
|
||||
#include "roi.h"
|
||||
|
||||
class OrientableROI : public ROI {
|
||||
public:
|
||||
// OFFSET: LEGO1 0x100a4420
|
||||
OrientableROI()
|
||||
{
|
||||
FILLVEC3(m_world_bounding_box.Min(), 888888.8);
|
||||
FILLVEC3(m_world_bounding_box.Max(), -888888.8);
|
||||
ZEROVEC3(m_world_bounding_sphere.Center());
|
||||
m_world_bounding_sphere.Radius() = 0.0;
|
||||
ZEROVEC3(m_world_velocity);
|
||||
IDENTMAT4(m_local2world.GetMatrix());
|
||||
}
|
||||
// OFFSET: LEGO1 0x100a4630 TEMPLATE
|
||||
// OrientableROI::`scalar deleting destructor'
|
||||
|
||||
virtual const Vector3& GetWorldVelocity() const;
|
||||
virtual const BoundingBox& GetWorldBoundingBox() const;
|
||||
virtual const BoundingSphere& GetWorldBoundingSphere() const;
|
||||
// virtual float* GetWorldPosition() const { return (float*) m_local2world.GetData() + 12; }
|
||||
// virtual float* GetWorldDirection() const { return (float*) m_local2world.GetData() + 8; }
|
||||
// virtual float* GetWorldUp() const { return (float*) m_local2world.GetData() + 4; }
|
||||
|
||||
protected:
|
||||
// vtable + 0x14
|
||||
virtual void VTable0x14() { VTable0x1c(); }
|
||||
virtual void UpdateWorldBoundingVolumes() = 0;
|
||||
|
||||
public:
|
||||
virtual void OrientableROI::VTable0x1c();
|
||||
// vtable + 0x20
|
||||
virtual void OrientableROI::SetLocalTransform(const MxMatrix& p_transform);
|
||||
virtual void OrientableROI::VTable0x24(const MxMatrixData& p_transform);
|
||||
virtual void OrientableROI::UpdateWorldData(const MxMatrixData& p_transform);
|
||||
virtual void OrientableROI::UpdateWorldVelocity();
|
||||
|
||||
protected:
|
||||
char m_unkc;
|
||||
MxMatrixData m_local2world; // 0x10
|
||||
BoundingBox m_world_bounding_box; // 0x58
|
||||
BoundingSphere m_world_bounding_sphere; // 0xa8
|
||||
MxVector3Data m_world_velocity; // 0xc0
|
||||
MxU32 m_unkd4;
|
||||
MxU32 m_unkd8;
|
||||
};
|
||||
|
||||
#endif // ORIENTABLEROI_H
|
||||
105
LEGO1/roi.h
Normal file
105
LEGO1/roi.h
Normal file
@ -0,0 +1,105 @@
|
||||
#ifndef ROI_H
|
||||
#define ROI_H
|
||||
|
||||
#include "compat.h"
|
||||
#include "lodlist.h"
|
||||
#include "mxstl.h"
|
||||
#include "mxvector.h"
|
||||
#include "realtime/realtime.h"
|
||||
|
||||
/*
|
||||
* A simple bounding box object with Min and Max accessor methods.
|
||||
*/
|
||||
class BoundingBox {
|
||||
public:
|
||||
const MxVector3Data& Min() const { return min; }
|
||||
MxVector3Data& Min() { return min; }
|
||||
const MxVector3Data& Max() const { return max; }
|
||||
MxVector3Data& Max() { return max; }
|
||||
|
||||
private:
|
||||
MxVector3Data min;
|
||||
MxVector3Data max;
|
||||
MxVector3Data m_unk28;
|
||||
MxVector3Data m_unk3c;
|
||||
};
|
||||
|
||||
/*
|
||||
* A simple bounding sphere object with center and radius accessor methods.
|
||||
*/
|
||||
class BoundingSphere {
|
||||
public:
|
||||
const MxVector3Data& Center() const { return center; }
|
||||
MxVector3Data& Center() { return center; }
|
||||
const float& Radius() const { return radius; }
|
||||
float& Radius() { return radius; }
|
||||
|
||||
private:
|
||||
MxVector3Data center;
|
||||
float radius;
|
||||
};
|
||||
|
||||
/*
|
||||
* Abstract base class representing a single LOD version of
|
||||
* a geometric object.
|
||||
*/
|
||||
class LODObject {
|
||||
public:
|
||||
// LODObject();
|
||||
virtual ~LODObject() {}
|
||||
virtual float Cost(float pixels_covered) const = 0;
|
||||
virtual float AveragePolyArea() const = 0;
|
||||
virtual int NVerts() const = 0;
|
||||
};
|
||||
|
||||
/*
|
||||
* A CompoundObject is simply a set of ROI objects which
|
||||
* all together represent a single object with sub-parts.
|
||||
*/
|
||||
class ROI;
|
||||
// typedef std::set<ROI*, std::less<const ROI*> > CompoundObject;
|
||||
typedef list<ROI*> CompoundObject;
|
||||
|
||||
/*
|
||||
* A ROIList is a list of ROI objects.
|
||||
*/
|
||||
typedef vector<const ROI*> ROIList;
|
||||
|
||||
/*
|
||||
* A simple list of integers.
|
||||
* Returned by RealtimeView::SelectLODs as indices into an ROIList.
|
||||
*/
|
||||
typedef vector<int> IntList;
|
||||
|
||||
class ROI {
|
||||
public:
|
||||
ROI()
|
||||
{
|
||||
m_comp = 0;
|
||||
m_lods = 0;
|
||||
}
|
||||
virtual ~ROI()
|
||||
{
|
||||
// if derived class set the comp and lods, it should delete them
|
||||
assert(!m_comp);
|
||||
assert(!m_lods);
|
||||
}
|
||||
virtual float IntrinsicImportance() const = 0;
|
||||
virtual const Vector3& GetWorldVelocity() const = 0;
|
||||
virtual const BoundingBox& GetWorldBoundingBox() const = 0;
|
||||
virtual const BoundingSphere& GetWorldBoundingSphere() const = 0;
|
||||
|
||||
const LODListBase* GetLODs() const { return m_lods; }
|
||||
const LODObject* GetLOD(int i) const
|
||||
{
|
||||
assert(m_lods);
|
||||
return (*m_lods)[i];
|
||||
}
|
||||
int GetLODCount() const { return m_lods ? m_lods->Size() : 0; }
|
||||
const CompoundObject* GetComp() const { return m_comp; }
|
||||
|
||||
protected:
|
||||
CompoundObject* m_comp;
|
||||
LODListBase* m_lods;
|
||||
};
|
||||
#endif // ROI_H
|
||||
364
LEGO1/tgl.h
Normal file
364
LEGO1/tgl.h
Normal file
@ -0,0 +1,364 @@
|
||||
#ifndef TGL_H
|
||||
#define TGL_H
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#define NOMINMAX // to avoid conflict with STL
|
||||
#include <d3d.h>
|
||||
#include <ddraw.h>
|
||||
#include <windows.h> // HWND
|
||||
|
||||
#endif /* _WIN32 */
|
||||
|
||||
#include "mxmatrix.h"
|
||||
#include "tglVector.h"
|
||||
|
||||
namespace Tgl
|
||||
{
|
||||
|
||||
// ???
|
||||
enum ColorModel {
|
||||
Ramp,
|
||||
RGB
|
||||
};
|
||||
|
||||
// ???
|
||||
enum ShadingModel {
|
||||
Wireframe,
|
||||
UnlitFlat,
|
||||
Flat,
|
||||
Gouraud,
|
||||
Phong
|
||||
};
|
||||
|
||||
// ?????
|
||||
enum LightType {
|
||||
Ambient,
|
||||
Point,
|
||||
Spot,
|
||||
Directional,
|
||||
ParallelPoint
|
||||
};
|
||||
|
||||
// ???
|
||||
enum ProjectionType {
|
||||
Perspective,
|
||||
Orthographic
|
||||
};
|
||||
|
||||
enum TextureMappingMode {
|
||||
Linear,
|
||||
PerspectiveCorrect
|
||||
};
|
||||
|
||||
struct PaletteEntry {
|
||||
unsigned char m_red;
|
||||
unsigned char m_green;
|
||||
unsigned char m_blue;
|
||||
};
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
struct DeviceDirectDrawCreateData {
|
||||
const GUID* m_driverGUID;
|
||||
HWND m_hWnd; // ??? derive from m_pDirectDraw
|
||||
IDirectDraw* m_pDirectDraw;
|
||||
IDirectDrawSurface* m_pFrontBuffer; // ??? derive from m_pDirectDraw
|
||||
IDirectDrawSurface* m_pBackBuffer;
|
||||
IDirectDrawPalette* m_pPalette; // ??? derive from m_pDirectDraw
|
||||
int m_isFullScreen; // ??? derive from m_pDirectDraw
|
||||
};
|
||||
|
||||
struct DeviceDirect3DCreateData {
|
||||
IDirect3D* m_pDirect3D;
|
||||
IDirect3DDevice* m_pDirect3DDevice;
|
||||
};
|
||||
|
||||
#else
|
||||
|
||||
struct DeviceDirectDrawCreateData {};
|
||||
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Result (return value type)
|
||||
|
||||
enum Result {
|
||||
Error = 0,
|
||||
Success = 1
|
||||
};
|
||||
|
||||
inline int Succeeded(Result result)
|
||||
{
|
||||
return (result == Success);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Forward declarations
|
||||
|
||||
class Renderer;
|
||||
class Object;
|
||||
class Device;
|
||||
class View;
|
||||
class Light;
|
||||
class Camera;
|
||||
class Group;
|
||||
class Mesh;
|
||||
class Texture;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Object
|
||||
|
||||
class Object {
|
||||
public:
|
||||
virtual ~Object() {}
|
||||
|
||||
// returns pointer to implementation data
|
||||
virtual void* ImplementationDataPtr() = 0;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Renderer
|
||||
|
||||
// ??? for now until we figured out how an app should pass the Renderer around
|
||||
Renderer* CreateRenderer();
|
||||
|
||||
class Renderer : public Object {
|
||||
public:
|
||||
virtual Device* CreateDevice(const DeviceDirectDrawCreateData&) = 0;
|
||||
virtual Device* CreateDevice(const DeviceDirect3DCreateData&) = 0;
|
||||
virtual View* CreateView(
|
||||
const Device*,
|
||||
const Camera*,
|
||||
unsigned long x,
|
||||
unsigned long y,
|
||||
unsigned long width,
|
||||
unsigned long height
|
||||
) = 0;
|
||||
virtual Camera* CreateCamera() = 0;
|
||||
virtual Light* CreateLight(LightType, double r, double g, double b) = 0;
|
||||
virtual Group* CreateGroup(const Group* pParent = 0) = 0;
|
||||
|
||||
// pTextureCoordinates is pointer to array of vertexCount elements
|
||||
// (each element being two floats), or NULL
|
||||
// pFaceData is faceCount tuples, each of format
|
||||
// [vertex1index, ... vertexNindex], where N = vertexPerFaceCount
|
||||
virtual Mesh* CreateMesh(
|
||||
unsigned long vertexCount,
|
||||
const float (*pVertices)[3],
|
||||
const float (*pTextureCoordinates)[2],
|
||||
unsigned long faceCount,
|
||||
unsigned long vertexPerFaceCount,
|
||||
unsigned long* pFaceData
|
||||
) = 0;
|
||||
// pTextureCoordinates is pointer to array of vertexCount elements
|
||||
// (each element being two floats), or NULL
|
||||
// pFaceData is:
|
||||
// [face1VertexCount face1Vertex1index, ... face1VertexMindex
|
||||
// face2VertexCount face2Vertex1index, ... face2VertexNindex
|
||||
// ...
|
||||
// 0]
|
||||
virtual Mesh* CreateMesh(
|
||||
unsigned long vertexCount,
|
||||
const float (*pVertices)[3],
|
||||
const float (*pTextureCoordinates)[2],
|
||||
unsigned long* pFaceData
|
||||
) = 0;
|
||||
virtual Texture* CreateTexture(
|
||||
int width,
|
||||
int height,
|
||||
int bitsPerTexel,
|
||||
const void* pTexels,
|
||||
int pTexelsArePersistent,
|
||||
int paletteEntryCount,
|
||||
const PaletteEntry* pEntries
|
||||
) = 0;
|
||||
virtual Texture* CreateTexture() = 0;
|
||||
|
||||
virtual Result SetTextureDefaultShadeCount(unsigned long) = 0;
|
||||
virtual Result SetTextureDefaultColorCount(unsigned long) = 0;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Device
|
||||
|
||||
class Device : public Object {
|
||||
public:
|
||||
virtual unsigned long GetWidth() = 0;
|
||||
virtual unsigned long GetHeight() = 0;
|
||||
virtual Result SetColorModel(ColorModel) = 0;
|
||||
virtual Result SetShadingModel(ShadingModel) = 0;
|
||||
virtual Result SetShadeCount(unsigned long) = 0;
|
||||
virtual Result SetDither(int) = 0;
|
||||
virtual Result Update() = 0;
|
||||
|
||||
// ??? should this be handled by app ???
|
||||
// ??? this needs to be called when the window on which the device is ...
|
||||
// is being activated
|
||||
virtual void HandleActivate(int bActivate) = 0;
|
||||
|
||||
// ??? this needs to be called when the window on which this device is based
|
||||
// needs to be repainted
|
||||
virtual void HandlePaint(void*) = 0;
|
||||
|
||||
#ifdef _DEBUG
|
||||
virtual unsigned long GetDrawnTriangleCount() = 0;
|
||||
#endif
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// View
|
||||
|
||||
class View : public Object {
|
||||
public:
|
||||
virtual Result Add(const Light*) = 0;
|
||||
virtual Result Remove(const Light*) = 0;
|
||||
|
||||
virtual Result SetCamera(const Camera*) = 0;
|
||||
virtual Result SetProjection(ProjectionType) = 0;
|
||||
virtual Result SetFrustrum(double frontClippingDistance, double backClippingDistance, double degrees) = 0;
|
||||
virtual Result SetBackgroundColor(double r, double g, double b) = 0;
|
||||
|
||||
virtual Result Clear() = 0;
|
||||
virtual Result Render(const Group*) = 0;
|
||||
// ??? needed for fine grain control when using DirectDraw/D3D ???
|
||||
virtual Result ForceUpdate(unsigned long x, unsigned long y, unsigned long width, unsigned long height) = 0;
|
||||
|
||||
// ??? for now: used by Mesh Cost calculation
|
||||
virtual Result TransformWorldToScreen(const double world[3], double screen[4]) = 0;
|
||||
|
||||
// Pick():
|
||||
// x, y:
|
||||
// view coordinates
|
||||
//
|
||||
// ppGroupsToPickFrom:
|
||||
// array of (Group*) in any order
|
||||
// Groups to pick from
|
||||
//
|
||||
// groupsToPickFromCount:
|
||||
// size of ppGroupsToPickFrom
|
||||
//
|
||||
// rppPickedGroups:
|
||||
// output parameter
|
||||
// array of (Group*) representing a Group hierarchy
|
||||
// top-down order (element 0 is root/scene)
|
||||
// caller must deallocate array
|
||||
// ref count of each element (Group*) has not been increased
|
||||
// an element will be 0, if a corresponding Group was not found in ppGroupsToPickFrom
|
||||
//
|
||||
// rPickedGroupCount:
|
||||
// output parameter
|
||||
// size of rppPickedGroups
|
||||
virtual Result Pick(
|
||||
unsigned long x,
|
||||
unsigned long y,
|
||||
const Group** ppGroupsToPickFrom,
|
||||
int groupsToPickFromCount,
|
||||
const Group**& rppPickedGroups,
|
||||
int& rPickedGroupCount
|
||||
) = 0;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Camera
|
||||
|
||||
class Camera : public Object {
|
||||
public:
|
||||
#if 0
|
||||
virtual Result SetPosition(const double[3]) = 0;
|
||||
virtual Result SetOrientation(const double direction[3],
|
||||
const double up[3]) = 0;
|
||||
#endif
|
||||
virtual Result SetTransformation(const FloatMatrix4&) = 0;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Light
|
||||
|
||||
class Light : public Object {
|
||||
public:
|
||||
#if 0
|
||||
virtual Result SetPosition(const double[3]) = 0;
|
||||
virtual Result SetOrientation(const double direction[3],
|
||||
const double up[3]) = 0;
|
||||
#endif
|
||||
virtual Result SetTransformation(const FloatMatrix4&) = 0;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Group
|
||||
|
||||
class Group : public Object {
|
||||
public:
|
||||
#if 0
|
||||
virtual Result SetPosition(const double[3]) = 0;
|
||||
virtual Result SetOrientation(const double direction[3],
|
||||
const double up[3]) = 0;
|
||||
#endif
|
||||
virtual Result SetTransformation(const Matrix4&) = 0;
|
||||
|
||||
// ??? not yet fully implemented
|
||||
virtual Result SetColor(double r, double g, double b) = 0;
|
||||
virtual Result SetTexture(const Texture*) = 0;
|
||||
|
||||
virtual Result Add(const Group*) = 0;
|
||||
virtual Result Add(const Mesh*) = 0;
|
||||
|
||||
virtual Result Remove(const Group*) = 0;
|
||||
virtual Result Remove(const Mesh*) = 0;
|
||||
|
||||
virtual Result RemoveAll() = 0;
|
||||
|
||||
// ??? for now: used by Mesh Cost calculation
|
||||
virtual Result TransformLocalToWorld(const double local[3], double world[3]) = 0;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Mesh
|
||||
|
||||
class Mesh : public Object {
|
||||
public:
|
||||
// ??? also on Group
|
||||
virtual Result SetColor(double r, double g, double b) = 0;
|
||||
virtual Result SetTexture(const Texture*) = 0;
|
||||
virtual Result SetTextureMappingMode(TextureMappingMode) = 0;
|
||||
virtual Result SetShadingModel(ShadingModel) = 0;
|
||||
|
||||
#ifdef _DEBUG
|
||||
virtual Result GetBoundingBox(float min[3], float max[3]) = 0;
|
||||
virtual unsigned long GetFaceCount() = 0;
|
||||
virtual unsigned long GetVertexCount() = 0;
|
||||
#endif
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Texture
|
||||
|
||||
class Texture : public Object {
|
||||
public:
|
||||
virtual Result SetTexels(
|
||||
int width,
|
||||
int height,
|
||||
int bitsPerTexel,
|
||||
const void* pTexels,
|
||||
int pTexelsArePersistent
|
||||
) = 0;
|
||||
virtual Result SetPalette(int entryCount, const PaletteEntry* pEntries) = 0;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
} // namespace Tgl
|
||||
|
||||
#endif // TGL_H
|
||||
277
LEGO1/tglvector.h
Normal file
277
LEGO1/tglvector.h
Normal file
@ -0,0 +1,277 @@
|
||||
#ifndef TGLVECTOR_H
|
||||
#define TGLVECTOR_H
|
||||
|
||||
#include "math.h" // ??? sin() in RotateAroundY()
|
||||
|
||||
#include <stddef.h> // offsetof()
|
||||
|
||||
namespace Tgl
|
||||
{
|
||||
|
||||
namespace Constant
|
||||
{
|
||||
const float Pi = 3.14159265358979323846;
|
||||
};
|
||||
|
||||
inline float DegreesToRadians(float degrees)
|
||||
{
|
||||
return Constant::Pi * (degrees / 180.0);
|
||||
}
|
||||
|
||||
inline float RadiansToDegrees(float radians)
|
||||
{
|
||||
return (radians / Constant::Pi) * 180.0;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Array<T, N>
|
||||
|
||||
template <class T, int N>
|
||||
class Array {
|
||||
public:
|
||||
Array() {}
|
||||
Array(const Array& rArray) { *this = rArray; }
|
||||
~Array() {}
|
||||
|
||||
const T& operator[](int i) const { return m_elements[i]; };
|
||||
T& operator[](int i) { return m_elements[i]; };
|
||||
|
||||
Array<T, N>& operator=(const Array<T, N>&);
|
||||
void operator+=(const Array<T, N>&);
|
||||
|
||||
protected:
|
||||
T m_elements[N];
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Array<T, N> implementation
|
||||
|
||||
template <class T, int N>
|
||||
inline Array<T, N>& Array<T, N>::operator=(const Array<T, N>& rArray)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < N; i++) {
|
||||
m_elements[i] = rArray.m_elements[i];
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <class T, int N>
|
||||
inline void Array<T, N>::operator+=(const Array<T, N>& rArray)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < N; i++) {
|
||||
m_elements[i] += rArray.m_elements[i];
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// FloatMatrix4
|
||||
|
||||
class FloatMatrix4 : public Array<Array<float, 4>, 4> {
|
||||
public:
|
||||
FloatMatrix4() {}
|
||||
FloatMatrix4(const FloatMatrix4& rMatrix) { *this = rMatrix; }
|
||||
FloatMatrix4(const FloatMatrix4&, const FloatMatrix4&);
|
||||
|
||||
void operator*=(const FloatMatrix4&);
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// FloatMatrix4 implementation
|
||||
|
||||
inline FloatMatrix4::FloatMatrix4(const FloatMatrix4& rMatrix1, const FloatMatrix4& rMatrix2)
|
||||
{
|
||||
for (int row = 0; row < 4; row++) {
|
||||
for (int column = 0; column < 4; column++) {
|
||||
float element = 0;
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
element += rMatrix1[row][i] * rMatrix2[i][column];
|
||||
}
|
||||
|
||||
m_elements[row][column] = element;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void FloatMatrix4::operator*=(const FloatMatrix4& rMatrix)
|
||||
{
|
||||
FloatMatrix4 temp(*this, rMatrix);
|
||||
|
||||
// *this = FloatMatrix4(*this, rMatrix);
|
||||
*this = temp;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Transformation matrices
|
||||
|
||||
class Translation : public FloatMatrix4 {
|
||||
public:
|
||||
Translation(const float[3]);
|
||||
Translation(float x, float y, float z);
|
||||
|
||||
protected:
|
||||
void Init(float x, float y, float z);
|
||||
};
|
||||
|
||||
class Scale : public FloatMatrix4 {
|
||||
public:
|
||||
Scale(const float[3]);
|
||||
Scale(float x, float y, float z);
|
||||
Scale(float);
|
||||
|
||||
protected:
|
||||
void Init(float x, float y, float z);
|
||||
};
|
||||
|
||||
class RotationX : public FloatMatrix4 {
|
||||
public:
|
||||
RotationX(float radians);
|
||||
};
|
||||
|
||||
class RotationY : public FloatMatrix4 {
|
||||
public:
|
||||
RotationY(float radians);
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Transformation matrices implementation
|
||||
|
||||
inline Translation::Translation(const float vector[3])
|
||||
{
|
||||
Init(vector[0], vector[1], vector[2]);
|
||||
}
|
||||
|
||||
inline Translation::Translation(float x, float y, float z)
|
||||
{
|
||||
Init(x, y, z);
|
||||
}
|
||||
|
||||
inline void Translation::Init(float x, float y, float z)
|
||||
{
|
||||
m_elements[0][0] = 1;
|
||||
m_elements[0][1] = 0;
|
||||
m_elements[0][2] = 0;
|
||||
m_elements[0][3] = 0;
|
||||
|
||||
m_elements[1][0] = 0;
|
||||
m_elements[1][1] = 1;
|
||||
m_elements[1][2] = 0;
|
||||
m_elements[1][3] = 0;
|
||||
|
||||
m_elements[2][0] = 0;
|
||||
m_elements[2][1] = 0;
|
||||
m_elements[2][2] = 1;
|
||||
m_elements[2][3] = 0;
|
||||
|
||||
m_elements[3][0] = x;
|
||||
m_elements[3][1] = y;
|
||||
m_elements[3][2] = z;
|
||||
m_elements[3][3] = 1;
|
||||
}
|
||||
|
||||
inline Scale::Scale(const float vector[3])
|
||||
{
|
||||
Init(vector[0], vector[1], vector[2]);
|
||||
}
|
||||
|
||||
inline Scale::Scale(float x, float y, float z)
|
||||
{
|
||||
Init(x, y, z);
|
||||
}
|
||||
|
||||
inline Scale::Scale(float scale)
|
||||
{
|
||||
Init(scale, scale, scale);
|
||||
}
|
||||
|
||||
inline void Scale::Init(float x, float y, float z)
|
||||
{
|
||||
m_elements[0][0] = x;
|
||||
m_elements[0][1] = 0;
|
||||
m_elements[0][2] = 0;
|
||||
m_elements[0][3] = 0;
|
||||
|
||||
m_elements[1][0] = 0;
|
||||
m_elements[1][1] = y;
|
||||
m_elements[1][2] = 0;
|
||||
m_elements[1][3] = 0;
|
||||
|
||||
m_elements[2][0] = 0;
|
||||
m_elements[2][1] = 0;
|
||||
m_elements[2][2] = z;
|
||||
m_elements[2][3] = 0;
|
||||
|
||||
m_elements[3][0] = 0;
|
||||
m_elements[3][1] = 0;
|
||||
m_elements[3][2] = 0;
|
||||
m_elements[3][3] = 1;
|
||||
}
|
||||
|
||||
inline RotationX::RotationX(float radians)
|
||||
{
|
||||
float cosRadians = cos(radians);
|
||||
float sinRadians = sin(radians);
|
||||
|
||||
m_elements[0][0] = 1;
|
||||
m_elements[0][1] = 0;
|
||||
m_elements[0][2] = 0;
|
||||
m_elements[0][3] = 0;
|
||||
|
||||
m_elements[1][0] = 0;
|
||||
m_elements[1][1] = cosRadians;
|
||||
m_elements[1][2] = -sinRadians;
|
||||
m_elements[1][3] = 0;
|
||||
|
||||
m_elements[2][0] = 0;
|
||||
m_elements[2][1] = sinRadians;
|
||||
m_elements[2][2] = cosRadians;
|
||||
m_elements[2][3] = 0;
|
||||
|
||||
m_elements[3][0] = 0;
|
||||
m_elements[3][1] = 0;
|
||||
m_elements[3][2] = 0;
|
||||
m_elements[3][3] = 1;
|
||||
}
|
||||
|
||||
inline RotationY::RotationY(float radians)
|
||||
{
|
||||
float cosRadians = cos(radians);
|
||||
float sinRadians = sin(radians);
|
||||
|
||||
m_elements[0][0] = cosRadians;
|
||||
m_elements[0][1] = 0;
|
||||
m_elements[0][2] = sinRadians;
|
||||
m_elements[0][3] = 0;
|
||||
|
||||
m_elements[1][0] = 0;
|
||||
m_elements[1][1] = 1;
|
||||
m_elements[1][2] = 0;
|
||||
m_elements[1][3] = 0;
|
||||
|
||||
m_elements[2][0] = -sinRadians;
|
||||
m_elements[2][1] = 0;
|
||||
m_elements[2][2] = cosRadians;
|
||||
m_elements[2][3] = 0;
|
||||
|
||||
m_elements[3][0] = 0;
|
||||
m_elements[3][1] = 0;
|
||||
m_elements[3][2] = 0;
|
||||
m_elements[3][3] = 1;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
} // namespace Tgl
|
||||
|
||||
#endif // TLGVECTOR_H
|
||||
116
LEGO1/viewlodlist.h
Normal file
116
LEGO1/viewlodlist.h
Normal file
@ -0,0 +1,116 @@
|
||||
#ifndef VIEWLODLIST_H
|
||||
#define VIEWLODLIST_H
|
||||
|
||||
#include "LODList.h"
|
||||
#include "assert.h"
|
||||
#include "compat.h"
|
||||
#include "mxtypes.h"
|
||||
#pragma warning(disable : 4786)
|
||||
|
||||
class ViewLOD;
|
||||
class ViewLODListManager;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ViewLODList
|
||||
//
|
||||
// An ViewLODList is an LODList that is shared among instances of the "same ROI".
|
||||
//
|
||||
// ViewLODLists are managed (created and destroyed) by ViewLODListManager.
|
||||
//
|
||||
|
||||
class ViewLODList : public LODList<ViewLOD> {
|
||||
friend ViewLODListManager;
|
||||
|
||||
protected:
|
||||
ViewLODList(size_t capacity);
|
||||
~ViewLODList();
|
||||
|
||||
public:
|
||||
inline int AddRef();
|
||||
inline int Release();
|
||||
|
||||
#ifdef _DEBUG
|
||||
void Dump(void (*pTracer)(const char*, ...)) const;
|
||||
#endif
|
||||
|
||||
private:
|
||||
int m_refCount;
|
||||
ViewLODListManager* m_owner;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
|
||||
// ??? for now, until we have symbol management
|
||||
typedef const char* ROIName;
|
||||
struct ROINameComparator {
|
||||
MxBool operator()(const ROIName& rName1, const ROIName& rName2) const
|
||||
{
|
||||
return strcmp((const char*) rName1, (const char*) rName2) > 0;
|
||||
}
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// ViewLODListManager
|
||||
//
|
||||
// ViewLODListManager manages creation and sharing of ViewLODLists.
|
||||
// It stores ViewLODLists under a name, the name of the ROI where
|
||||
// the ViewLODList belongs.
|
||||
|
||||
class ViewLODListManager {
|
||||
|
||||
typedef map<ROIName, ViewLODList*, ROINameComparator> ViewLODListMap;
|
||||
|
||||
public:
|
||||
ViewLODListManager();
|
||||
virtual ~ViewLODListManager();
|
||||
|
||||
// ??? should LODList be const
|
||||
|
||||
// creates an LODList with room for lodCount LODs for a named ROI
|
||||
// returned LODList has a refCount of 1, i.e. caller must call Release()
|
||||
// when it no longer holds on to the list
|
||||
ViewLODList* Create(const ROIName&, int lodCount);
|
||||
|
||||
// returns an LODList for a named ROI
|
||||
// returned LODList's refCount is increased, i.e. caller must call Release()
|
||||
// when it no longer holds on to the list
|
||||
ViewLODList* Lookup(const ROIName&) const;
|
||||
void Destroy(ViewLODList* lodList);
|
||||
|
||||
#ifdef _DEBUG
|
||||
void Dump(void (*pTracer)(const char*, ...)) const;
|
||||
#endif
|
||||
|
||||
private:
|
||||
ViewLODListMap m_map;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// ViewLODList implementation
|
||||
|
||||
inline ViewLODList::ViewLODList(size_t capacity) : LODList<ViewLOD>(capacity), m_refCount(0)
|
||||
{
|
||||
}
|
||||
|
||||
inline ViewLODList::~ViewLODList()
|
||||
{
|
||||
assert(m_refCount == 0);
|
||||
}
|
||||
|
||||
inline int ViewLODList::AddRef()
|
||||
{
|
||||
return ++m_refCount;
|
||||
}
|
||||
|
||||
inline int ViewLODList::Release()
|
||||
{
|
||||
assert(m_refCount > 0);
|
||||
if (!--m_refCount)
|
||||
m_owner->Destroy(this);
|
||||
return m_refCount;
|
||||
}
|
||||
|
||||
#endif // VIEWLODLIST_H
|
||||
45
LEGO1/viewroi.cpp
Normal file
45
LEGO1/viewroi.cpp
Normal file
@ -0,0 +1,45 @@
|
||||
#include "viewroi.h"
|
||||
|
||||
#include "decomp.h"
|
||||
|
||||
DECOMP_SIZE_ASSERT(ViewROI, 0xe0)
|
||||
|
||||
// OFFSET: LEGO1 0x100a9eb0
|
||||
float ViewROI::IntrinsicImportance() const
|
||||
{
|
||||
return .5;
|
||||
} // for now
|
||||
|
||||
// OFFSET: LEGO1 0x100a9ec0
|
||||
const Tgl::Group* ViewROI::GetGeometry() const
|
||||
{
|
||||
return geometry;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a9ed0
|
||||
Tgl::Group* ViewROI::GetGeometry()
|
||||
{
|
||||
return geometry;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a9ee0
|
||||
void ViewROI::UpdateWorldData(const MxMatrixData& parent2world)
|
||||
{
|
||||
OrientableROI::UpdateWorldData(parent2world);
|
||||
if (geometry) {
|
||||
// Tgl::FloatMatrix4 tgl_mat;
|
||||
Matrix4 mat;
|
||||
SETMAT4(mat, m_local2world.GetMatrix());
|
||||
Tgl::Result result = geometry->SetTransformation(mat);
|
||||
// assert(Tgl::Succeeded(result));
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100aa250 TEMPLATE
|
||||
// ViewROI::`scalar deleting destructor'
|
||||
inline ViewROI::~ViewROI()
|
||||
{
|
||||
// SetLODList() will decrease refCount of LODList
|
||||
SetLODList(0);
|
||||
delete geometry;
|
||||
}
|
||||
47
LEGO1/viewroi.h
Normal file
47
LEGO1/viewroi.h
Normal file
@ -0,0 +1,47 @@
|
||||
#ifndef VIEWROI_H
|
||||
#define VIEWROI_H
|
||||
|
||||
#include "orientableroi.h"
|
||||
#include "tgl.h"
|
||||
#include "viewlodlist.h"
|
||||
|
||||
/*
|
||||
ViewROI objects represent view objects, collections of view objects,
|
||||
etc. Basically, anything which can be placed in a scene and manipilated
|
||||
by the view manager is a ViewROI.
|
||||
*/
|
||||
class ViewROI : public OrientableROI {
|
||||
public:
|
||||
inline ViewROI(Tgl::Renderer* pRenderer, ViewLODList* lodList)
|
||||
{
|
||||
SetLODList(lodList);
|
||||
geometry = pRenderer->CreateGroup();
|
||||
}
|
||||
inline ~ViewROI();
|
||||
inline void SetLODList(ViewLODList* lodList)
|
||||
{
|
||||
// ??? inherently type unsafe - kind of... because, now, ROI
|
||||
// does not expose SetLODs() ...
|
||||
// solution: create pure virtual LODListBase* ROI::GetLODList()
|
||||
// and let derived ROI classes hold the LODList
|
||||
|
||||
if (m_lods) {
|
||||
reinterpret_cast<ViewLODList*>(m_lods)->Release();
|
||||
}
|
||||
|
||||
m_lods = lodList;
|
||||
|
||||
if (m_lods) {
|
||||
reinterpret_cast<ViewLODList*>(m_lods)->AddRef();
|
||||
}
|
||||
}
|
||||
virtual float IntrinsicImportance() const;
|
||||
virtual Tgl::Group* GetGeometry();
|
||||
virtual const Tgl::Group* GetGeometry() const;
|
||||
|
||||
protected:
|
||||
Tgl::Group* geometry;
|
||||
void UpdateWorldData(const MxMatrixData& parent2world);
|
||||
};
|
||||
|
||||
#endif // VIEWROI_H
|
||||
Loading…
Reference in New Issue
Block a user