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* LegoBuildingManager Round 2 * 100% match most of the remaining methods, only Tickle and FUN_10030630 remain. * The interesting finding is that the curious members of the LegoBuildingManager form a short embedded fixed-length array used to store info about current animation of buildings. * I saw that you removed the SetY which I had added to MxMatrix. Agree that this method doesn't make sense on MxMatrix, however I've added it back to Matrix4. I see the pattern of setting / getting the Y component used in enough places that I doubt they were just hoping they remembered the subscript correctly every time. Let me know if you agree or still don't think it makes sense to include. * Formatting * Order * Satisfy name checker * Add beta annotations and adjust style/naming * Make function STUB --------- Co-authored-by: Christian Semmler <mail@csemmler.com> |
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| .. | ||
| act1 | ||
| act2 | ||
| act3 | ||
| actors | ||
| audio | ||
| build | ||
| common | ||
| control | ||
| entity | ||
| gasstation | ||
| hospital | ||
| infocenter | ||
| input | ||
| isle | ||
| main | ||
| notify | ||
| paths | ||
| pizzeria | ||
| police | ||
| race | ||
| towtrack | ||
| video | ||
| worlds | ||