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* LegoBuildingManager Round 2 * 100% match most of the remaining methods, only Tickle and FUN_10030630 remain. * The interesting finding is that the curious members of the LegoBuildingManager form a short embedded fixed-length array used to store info about current animation of buildings. * I saw that you removed the SetY which I had added to MxMatrix. Agree that this method doesn't make sense on MxMatrix, however I've added it back to Matrix4. I see the pattern of setting / getting the Y component used in enough places that I doubt they were just hoping they remembered the subscript correctly every time. Let me know if you agree or still don't think it makes sense to include. * Formatting * Order * Satisfy name checker * Add beta annotations and adjust style/naming * Make function STUB --------- Co-authored-by: Christian Semmler <mail@csemmler.com> |
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| .. | ||
| lego | ||
| modeldb | ||
| mxdirectx | ||
| mxgeometry | ||
| mxstl | ||
| omni | ||
| realtime | ||
| res | ||
| tgl | ||
| viewmanager | ||
| define.cpp | ||
| define.h | ||
| LegoOmni.def | ||
| LegoOmni.mingw.def | ||
| library_msvc.h | ||
| library_smack.h | ||
| main.cpp | ||