isle/LEGO1/legoinputmanager.cpp
Roman Masanin 373800d35d merge main
2023-07-04 20:39:43 +02:00

51 lines
874 B
C++

#include "legoinputmanager.h"
#include "decomp.h"
DECOMP_SIZE_ASSERT(LegoInputManager, 0x338); // 0x10059085
// OFFSET: LEGO1 0x1005b790 STUB
LegoInputManager::LegoInputManager()
{
// TODO
}
// OFFSET: LEGO1 0x1005b8f0 STUB
LegoInputManager::~LegoInputManager()
{
// TODO
}
// OFFSET: LEGO1 0x1005c740 STUB
void LegoInputManager::QueueEvent(NotificationId id, unsigned char p2, MxLong p3, MxLong p4, unsigned char p5)
{
// TODO
}
// OFFSET: LEGO1 0x1005c470 STUB
void LegoInputManager::Register(MxCore *)
{
// TODO
}
// OFFSET: LEGO1 0x1005c5c0 STUB
void LegoInputManager::UnRegister(MxCore *)
{
// TODO
}
// OFFSET: LEGO1 0x1005b8b0 STUB
MxLong LegoInputManager::Tickle()
{
// TODO
return 0;
}
// OFFSET: LEGO1 0x1005C740 STUB
void LegoInputManager::QueueEvent(NotificationId id, unsigned char p2, long p3, long p4, unsigned char p5)
{
// TODO
}