merge main

This commit is contained in:
Roman Masanin 2023-07-04 20:39:43 +02:00
commit 373800d35d
177 changed files with 1954 additions and 5314 deletions

7
.editorconfig Normal file
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@ -0,0 +1,7 @@
root = true
[*.{cpp,h,py,txt,editorconfig}]
indent_style = space
indent_size = 2
insert_final_newline = true
trim_trailing_whitespace = true

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@ -1,10 +1,6 @@
name: Build
on:
push:
branches: [ "master" ]
pull_request:
branches: [ "master" ]
on: [push, pull_request]
jobs:
build:
@ -26,7 +22,7 @@ jobs:
key: dx5sdk
- name: Download DX5 SDK
if: steps.cache-dx5.outputs.cache-hit != 'true'
if: ${{ !steps.cache-dx5.outputs.cache-hit }}
run: |
cd dx5sdk
curl -fLOSs https://archive.org/download/idx5sdk/idx5sdk.exe
@ -34,8 +30,7 @@ jobs:
7z x .\DX5SDK.EXE
- name: Cache DX5 SDK
if: steps.cache-dx5.outputs.cache-hit != 'true'
id: save-dx5
if: ${{ !steps.cache-dx5.outputs.cache-hit }}
uses: actions/cache/save@v3
with:
path: dx5sdk
@ -47,22 +42,68 @@ jobs:
cd cdrom
.\SETUP.EXE /s
- name: Setup cmake
uses: jwlawson/actions-setup-cmake@v1.13
with:
# Use 2.8 for maximum backwards compatibility
cmake-version: '2.8.x'
- name: Build
shell: cmd
run: |
call .\msvc420\bin\VCVARS32.BAT x86
mkdir Release
.\msvc420\bin\NMAKE.EXE /f isle.mak CFG="ISLE - Win32 Release"
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo -G "NMake Makefiles"
cmake --build .
- name: Upload Artifact
uses: actions/upload-artifact@master
with:
name: Win32
path: |
build/ISLE.EXE
build/ISLE.PDB
build/LEGO1.DLL
build/LEGO1.PDB
compare:
needs: build
runs-on: windows-latest
steps:
- uses: actions/checkout@master
- uses: actions/download-artifact@master
with:
name: Win32
path: build
- name: Restore cached original binaries
id: cache-original-binaries
uses: actions/cache/restore@v3
with:
path: legobin
key: legobin
- name: Download original island binares
if: ${{ !steps.cache-original-binaries.outputs.cache-hit }}
run: |
C:\msys64\usr\bin\wget.exe https://legoisland.org/download/ISLE.EXE --directory-prefix=legobin
C:\msys64\usr\bin\wget.exe https://legoisland.org/download/LEGO1.DLL --directory-prefix=legobin
- name: Cache original binaries
if: ${{ !steps.cache-original-binaries.outputs.cache-hit }}
uses: actions/cache/save@v3
with:
path: legobin
key: legobin
- name: Summarize Accuracy
shell: bash
run: |
curl -fLOSs https://legoisland.org/download/ISLE.EXE
curl -fLOSs https://legoisland.org/download/LEGO1.DLL
pip install capstone
pip install colorama
python3 tools/reccmp/reccmp.py -S ISLEPROGRESS.SVG --svg-icon tools/reccmp/isle.png -H ISLEPROGRESS.HTML ISLE.EXE Release/ISLE.EXE Release/ISLE.PDB . | tee ISLEPROGRESS.TXT
python3 tools/reccmp/reccmp.py -S LEGO1PROGRESS.SVG -T 1929 --svg-icon tools/reccmp/lego1.png -H LEGO1PROGRESS.HTML LEGO1.DLL Release/LEGO1.DLL Release/LEGO1.PDB . | tee LEGO1PROGRESS.TXT
pip install -r tools/reccmp/requirements.txt
python3 tools/reccmp/reccmp.py -S ISLEPROGRESS.SVG --svg-icon tools/reccmp/isle.png -H ISLEPROGRESS.HTML legobin/ISLE.EXE build/ISLE.EXE build/ISLE.PDB . | tee ISLEPROGRESS.TXT
python3 tools/reccmp/reccmp.py -S LEGO1PROGRESS.SVG -T 1929 --svg-icon tools/reccmp/lego1.png -H LEGO1PROGRESS.HTML legobin/LEGO1.DLL build/LEGO1.DLL build/LEGO1.PDB . | tee LEGO1PROGRESS.TXT
- name: Compare Accuracy With Current Master
shell: bash
@ -73,40 +114,48 @@ jobs:
diff -u ISLEPROGRESS-OLD.TXT ISLEPROGRESS.TXT || true
diff -u LEGO1PROGRESS-OLD.TXT LEGO1PROGRESS.TXT || true
- name: Test Exports
shell: bash
run: |
python3 tools/verexp/verexp.py legobin/LEGO1.DLL build/LEGO1.DLL
- name: Upload Artifact
uses: actions/upload-artifact@master
with:
name: Win32
name: Accuracy Report
path: |
Release
ISLEPROGRESS.HTML
LEGO1PROGRESS.HTML
ISLEPROGRESS.SVG
LEGO1PROGRESS.SVG
ISLEPROGRESS.*
LEGO1PROGRESS.*
upload:
needs: [build, compare]
runs-on: ubuntu-latest
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' }}
steps:
- uses: actions/checkout@v3
with:
repository: 'probonopd/uploadtool'
- uses: actions/download-artifact@master
with:
name: Win32
path: build
- uses: actions/download-artifact@master
with:
name: Accuracy Report
- name: Upload Continuous Release
shell: bash
if: github.event_name == 'push'
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
UPLOAD_KEY: ${{ secrets.UPLOAD_KEY }}
run: |
# Convert SVGs to PNG
INKSCAPE_DIR=inkscape-1.2.2_2022-12-09_732a01da63-x64
curl -fLOSs https://inkscape.org/gallery/item/37364/$INKSCAPE_DIR.7z
7z x $INKSCAPE_DIR.7z
$INKSCAPE_DIR/bin/inkscape -w 512 ISLEPROGRESS.SVG -o ISLEPROGRESS.PNG
$INKSCAPE_DIR/bin/inkscape -w 512 LEGO1PROGRESS.SVG -o LEGO1PROGRESS.PNG
curl -fLOSs https://raw.githubusercontent.com/probonopd/uploadtool/master/upload.sh
./upload.sh \
Release/ISLE.EXE \
Release/LEGO1.DLL \
ISLEPROGRESS.HTML \
ISLEPROGRESS.TXT \
ISLEPROGRESS.SVG \
ISLEPROGRESS.PNG \
LEGO1PROGRESS.HTML \
LEGO1PROGRESS.TXT \
LEGO1PROGRESS.PNG \
LEGO1PROGRESS.SVG
build/ISLE.EXE \
build/LEGO1.DLL \
ISLEPROGRESS.* \
LEGO1PROGRESS.*
curl -X POST -F key=$UPLOAD_KEY -F 'file=@ISLEPROGRESS.SVG' https://legoisland.org/progress/
curl -X POST -F key=$UPLOAD_KEY -F 'file=@LEGO1PROGRESS.SVG' https://legoisland.org/progress/

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CMakeLists.txt Normal file
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@ -0,0 +1,227 @@
cmake_minimum_required(VERSION 2.8...3.5 FATAL_ERROR)
project(isle CXX)
option(ISLE_BUILD_APP "Build ISLE.EXE application" ON)
add_library(lego1 SHARED
LEGO1/act1state.cpp
LEGO1/act2brick.cpp
LEGO1/act2policestation.cpp
LEGO1/act3.cpp
LEGO1/act3shark.cpp
LEGO1/act3state.cpp
LEGO1/ambulance.cpp
LEGO1/ambulancemissionstate.cpp
LEGO1/animstate.cpp
LEGO1/beachhouseentity.cpp
LEGO1/bike.cpp
LEGO1/buildingentity.cpp
LEGO1/bumpbouy.cpp
LEGO1/carrace.cpp
LEGO1/dllmain.cpp
LEGO1/dunebuggy.cpp
LEGO1/elevatorbottom.cpp
LEGO1/gasstation.cpp
LEGO1/gasstationentity.cpp
LEGO1/gasstationstate.cpp
LEGO1/helicopter.cpp
LEGO1/helicopterstate.cpp
LEGO1/historybook.cpp
LEGO1/hospital.cpp
LEGO1/hospitalentity.cpp
LEGO1/hospitalstate.cpp
LEGO1/infocenter.cpp
LEGO1/infocenterdoor.cpp
LEGO1/infocenterentity.cpp
LEGO1/infocenterstate.cpp
LEGO1/isle.cpp
LEGO1/isleactor.cpp
LEGO1/islepathactor.cpp
LEGO1/jetski.cpp
LEGO1/jetskirace.cpp
LEGO1/jukebox.cpp
LEGO1/jukeboxentity.cpp
LEGO1/jukeboxstate.cpp
LEGO1/legoact2state.cpp
LEGO1/legoactioncontrolpresenter.cpp
LEGO1/legoanimactor.cpp
LEGO1/legoanimationmanager.cpp
LEGO1/legoanimmmpresenter.cpp
LEGO1/legoanimpresenter.cpp
LEGO1/legobackgroundcolor.cpp
LEGO1/legobackgroundcolor.cpp
LEGO1/legobuildingmanager.cpp
LEGO1/legocachesound.cpp
LEGO1/legocameracontroller.cpp
LEGO1/legocarbuild.cpp
LEGO1/legocarbuildanimpresenter.cpp
LEGO1/legocontrolmanager.cpp
LEGO1/legoentity.cpp
LEGO1/legoentitypresenter.cpp
LEGO1/legoflctexturepresenter.cpp
LEGO1/legogamestate.cpp
LEGO1/legohideanimpresenter.cpp
LEGO1/legoinputmanager.cpp
LEGO1/legojetski.cpp
LEGO1/legoloadcachesoundpresenter.cpp
LEGO1/legolocomotionanimpresenter.cpp
LEGO1/legomodelpresenter.cpp
LEGO1/legonavcontroller.cpp
LEGO1/legoomni.cpp
LEGO1/legopalettepresenter.cpp
LEGO1/legopartpresenter.cpp
LEGO1/legopathactor.cpp
LEGO1/legopathcontroller.cpp
LEGO1/legopathpresenter.cpp
LEGO1/legophonemepresenter.cpp
LEGO1/legoplantmanager.cpp
LEGO1/legorace.cpp
LEGO1/legoroi.cpp
LEGO1/legosoundmanager.cpp
LEGO1/legostate.cpp
LEGO1/legotexturepresenter.cpp
LEGO1/legoutil.cpp
LEGO1/legovideomanager.cpp
LEGO1/legoworld.cpp
LEGO1/legoworldpresenter.cpp
LEGO1/motorcycle.cpp
LEGO1/mxatomid.cpp
LEGO1/mxaudiopresenter.cpp
LEGO1/mxautolocker.cpp
LEGO1/mxbackgroundaudiomanager.cpp
LEGO1/mxbitmap.cpp
LEGO1/mxcompositemediapresenter.cpp
LEGO1/mxcompositepresenter.cpp
LEGO1/mxcontrolpresenter.cpp
LEGO1/mxcore.cpp
LEGO1/mxcriticalsection.cpp
LEGO1/mxdirectdraw.cpp
LEGO1/mxdiskstreamcontroller.cpp
LEGO1/mxdiskstreamprovider.cpp
LEGO1/mxdsaction.cpp
LEGO1/mxdsanim.cpp
LEGO1/mxdschunk.cpp
LEGO1/mxdsevent.cpp
LEGO1/mxdsfile.cpp
LEGO1/mxdsmediaaction.cpp
LEGO1/mxdsmultiaction.cpp
LEGO1/mxdsobject.cpp
LEGO1/mxdsobjectaction.cpp
LEGO1/mxdsparallelaction.cpp
LEGO1/mxdsselectaction.cpp
LEGO1/mxdsserialaction.cpp
LEGO1/mxdssound.cpp
LEGO1/mxdssource.cpp
LEGO1/mxdsstill.cpp
LEGO1/mxdssubscriber.cpp
LEGO1/mxentity.cpp
LEGO1/mxeventmanager.cpp
LEGO1/mxeventpresenter.cpp
LEGO1/mxflcpresenter.cpp
LEGO1/mxioinfo.cpp
LEGO1/mxloopingflcpresenter.cpp
LEGO1/mxloopingmidipresenter.cpp
LEGO1/mxloopingsmkpresenter.cpp
LEGO1/mxmediapresenter.cpp
LEGO1/mxmidipresenter.cpp
LEGO1/mxmusicpresenter.cpp
LEGO1/mxnotificationmanager.cpp
LEGO1/mxobjectfactory.cpp
LEGO1/mxomni.cpp
LEGO1/mxomnicreateflags.cpp
LEGO1/mxomnicreateparam.cpp
LEGO1/mxomnicreateparambase.cpp
LEGO1/mxpalette.cpp
LEGO1/mxpresenter.cpp
LEGO1/mxscheduler.cpp
LEGO1/mxsmkpresenter.cpp
LEGO1/mxsoundmanager.cpp
LEGO1/mxsoundpresenter.cpp
LEGO1/mxstillpresenter.cpp
LEGO1/mxstreamer.cpp
LEGO1/mxstring.cpp
LEGO1/mxstringvariable.cpp
LEGO1/mxtimer.cpp
LEGO1/mxtransitionmanager.cpp
LEGO1/mxunknown100dc6b0.cpp
LEGO1/mxunknown100dc6e0.cpp
LEGO1/mxvariabletable.cpp
LEGO1/mxvideomanager.cpp
LEGO1/mxvideoparam.cpp
LEGO1/mxvideoparamflags.cpp
LEGO1/mxvideopresenter.cpp
LEGO1/mxwavepresenter.cpp
LEGO1/pizza.cpp
LEGO1/pizzamissionstate.cpp
LEGO1/pizzeria.cpp
LEGO1/pizzeriastate.cpp
LEGO1/police.cpp
LEGO1/policeentity.cpp
LEGO1/policestate.cpp
LEGO1/racecar.cpp
LEGO1/racestandsentity.cpp
LEGO1/racestate.cpp
LEGO1/radio.cpp
LEGO1/radiostate.cpp
LEGO1/realtimeview.cpp
LEGO1/registrationbook.cpp
LEGO1/score.cpp
LEGO1/scorestate.cpp
LEGO1/skateboard.cpp
LEGO1/towtrack.cpp
LEGO1/towtrackmissionstate.cpp
LEGO1/viewmanager.cpp
)
# Link libraries
target_link_libraries(lego1 PRIVATE ddraw dsound winmm)
# Make sure filenames are ALL CAPS
set_property(TARGET lego1 PROPERTY OUTPUT_NAME LEGO1)
set_property(TARGET lego1 PROPERTY SUFFIX ".DLL")
if (ISLE_BUILD_APP)
add_executable(isle WIN32
ISLE/res/isle.rc
ISLE/isleapp.cpp
ISLE/define.cpp
)
# Include LEGO1 headers in ISLE
target_include_directories(isle PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1")
# Link DSOUND, WINMM, and LEGO1
target_link_libraries(isle PRIVATE dsound winmm lego1)
# Make sure filenames are ALL CAPS
set_property(TARGET isle PROPERTY OUTPUT_NAME ISLE)
set_property(TARGET isle PROPERTY SUFFIX ".EXE")
endif()
if (MSVC)
# These flags have been taken from the defaults for a Visual C++ 4.20 project (the compiler the
# game was originally built with) and tweaked slightly to produce more debugging info for reccmp.
# They ensure a recompilation that can be byte/instruction accurate to the original binaries.
target_compile_options(isle PRIVATE "/ML$<$<CONFIG:Debug>:d>")
target_compile_options(lego1 PRIVATE "/MT$<$<CONFIG:Debug>:d>")
set(CMAKE_CXX_FLAGS "/W3 /GX /D \"WIN32\" /D \"_WINDOWS\"")
set(CMAKE_CXX_FLAGS_DEBUG "/Gm /Zi /Od /D \"_DEBUG\"")
set(CMAKE_CXX_FLAGS_RELEASE "/O2 /D \"NDEBUG\"")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/Zi /O2 /D \"NDEBUG\"")
set(CMAKE_CXX_FLAGS_MINSIZEREL "/Os /D \"NDEBUG\"")
set(CMAKE_EXE_LINKER_FLAGS "/machine:I386")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/incremental:yes /debug")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/incremental:no")
set(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "/incremental:no /debug")
set(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "/incremental:no")
set(CMAKE_SHARED_LINKER_FLAGS "/machine:I386")
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "/incremental:yes /debug")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "/incremental:no")
set(CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO "/incremental:no /debug")
set(CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL "/incremental:no")
endif()

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@ -30,6 +30,7 @@ In general, we're not exhaustively strict about coding style, but there are some
- `m_camelCase` for member variables.
- `g_camelCase` for global variables.
- `p_camelCase` for function parameters.
- Instead of C++ primitives (e.g. `int`, `long`, etc.), use types in `mxtypes.h` instead. This will help us ensure that variables will be the correct size regardless of the underlying compiler/platform/architecture.
## Questions?

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@ -37,4 +37,4 @@ int g_reqEnableRMDevice = 0;
int g_startupDelay = 200;
// 0x4101c0
long g_lastFrameTime = 0;
MxLong g_lastFrameTime = 0;

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@ -1,6 +1,7 @@
#ifndef DEFINE_H
#define DEFINE_H
#include <mxtypes.h>
#include <windows.h>
class IsleApp;
@ -21,6 +22,6 @@ extern int g_targetHeight;
extern int g_targetDepth;
extern int g_reqEnableRMDevice;
extern int g_startupDelay;
extern long g_lastFrameTime;
extern MxLong g_lastFrameTime;
#endif // DEFINE_H

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@ -1,137 +0,0 @@
;
; Definition file of Lego1.dll
; Automatic generated by gendef
; written by Kai Tietz 2008
;
LIBRARY "Lego1.dll"
EXPORTS
??0LegoBackgroundColor@@QAE@PBD0@Z ; has WINAPI (@8)
??0LegoGameState@@QAE@XZ
??0LegoWorld@@QAE@XZ
??0MxAtomId@@QAE@PBDW4LookupMode@@@Z ; has WINAPI (@8)
??0MxBitmap@@QAE@XZ
??0MxCore@@QAE@XZ
??0MxCriticalSection@@QAE@XZ
??0MxDSAction@@QAE@XZ
??0MxDSFile@@QAE@PBDK@Z ; has WINAPI (@8)
??0MxOmniCreateFlags@@QAE@XZ
??0MxOmniCreateParam@@QAE@PBDPAUHWND__@@AAVMxVideoParam@@VMxOmniCreateFlags@@@Z ; has WINAPI (@16)
??0MxString@@QAE@ABV0@@Z ; has WINAPI (@4)
??0MxVideoParam@@QAE@AAV0@@Z ; has WINAPI (@4)
??0MxVideoParam@@QAE@AAVMxRect32@@PAVMxPalette@@KAAVMxVideoParamFlags@@@Z ; has WINAPI (@16)
??0MxVideoParam@@QAE@XZ
??0MxVideoParamFlags@@QAE@XZ
??1LegoEntity@@UAE@XZ
??1LegoGameState@@QAE@XZ
??1LegoWorld@@UAE@XZ
??1MXIOINFO@@QAE@XZ
??1MxAtomId@@QAE@XZ
??1MxBitmap@@UAE@XZ
??1MxCore@@UAE@XZ
??1MxCriticalSection@@QAE@XZ
??1MxDSAction@@UAE@XZ
??1MxDSFile@@UAE@XZ
??1MxPresenter@@UAE@XZ
??1MxString@@UAE@XZ
??1MxVideoParam@@QAE@XZ
??4MxAtomId@@QAEAAV0@ABV0@@Z ; has WINAPI (@4)
??4MxString@@QAEABV0@PBD@Z ; has WINAPI (@4)
??4MxVideoParam@@QAEAAV0@ABV0@@Z ; has WINAPI (@4)
??8MxPalette@@QAEEAAV0@@Z ; has WINAPI (@4)
?BackgroundAudioManager@@YAPAVMxBackgroundAudioManager@@XZ
?Close@MxDSFile@@UAEJXZ
?Close@MxStreamer@@QAEJPBD@Z ; has WINAPI (@4)
?CreateBackgroundAudio@LegoOmni@@QAEXXZ
?CreateInstance@LegoOmni@@SAXXZ
?CreatePalette@MxBitmap@@UAEPAVMxPalette@@XZ
?CreateStreamObject@@YAPAVMxDSObject@@PAVMxDSFile@@F@Z
?DestroyInstance@MxOmni@@SAXXZ
?Detach@MxPalette@@QAEXXZ
?DisableRMDevice@LegoVideoManager@@QAEHXZ
?DoneTickle@MxPresenter@@MAEXXZ
?Enable@MxBackgroundAudioManager@@QAEXE@Z ; has WINAPI (@4)
?Enable@MxPresenter@@UAEXE@Z ; has WINAPI (@4)
?EnableFullScreenMovie@LegoVideoManager@@QAEXEE@Z ; has WINAPI (@8)
?EnableRMDevice@LegoVideoManager@@QAEHXZ
?EndAction@MxPresenter@@UAEXXZ
?EventManager@@YAPAVMxEventManager@@XZ
?FlipToGDISurface@MxDirectDraw@@QAEHXZ
?GameState@@YAPAVLegoGameState@@XZ
?GetBufferSize@MxDSFile@@UAEKXZ
?GetCD@MxOmni@@SAPBDXZ
?GetCurrPathInfo@LegoOmni@@SAHPAPAVLegoPathBoundary@@AAH@Z
?GetDefaults@LegoNavController@@SAXPAHPAM11111111PAE@Z
?GetHD@MxOmni@@SAPBDXZ
?GetInstance@LegoOmni@@SAPAV1@XZ
?GetInstance@MxOmni@@SAPAV1@XZ
?GetInstance@MxScheduler@@SAPAV1@XZ
?GetNoCD_SourceName@@YAPBDXZ
?GetPartsThreshold@RealtimeView@@SAMXZ
?GetPrimaryBitDepth@MxDirectDraw@@SAHXZ
?GetRealTime@MxTimer@@QAEJXZ
?GetStreamBuffersNum@MxDSFile@@UAEKXZ
?GetUserMaxLOD@RealtimeView@@SAMXZ
?GetVariable@MxVariableTable@@QAEPBDPBD@Z ; has WINAPI (@4)
?Init@MxPresenter@@IAEXXZ
?InputManager@@YAPAVLegoInputManager@@XZ
?InvalidateRect@MxVideoManager@@QAEXAAVMxRect32@@@Z ; has WINAPI (@4)
?IsSound3D@MxOmni@@SAEXZ
?Lego@@YAPAVLegoOmni@@XZ
?Load@LegoGameState@@QAEJK@Z ; has WINAPI (@4)
?MSoundManager@@YAPAVMxSoundManager@@XZ
?MakeSourceName@@YAXPADPBD@Z
?MoveCursor@LegoVideoManager@@QAEXHH@Z ; has WINAPI (@8)
?MusicManager@@YAPAVMxMusicManager@@XZ
?NotificationManager@@YAPAVMxNotificationManager@@XZ
?Notify@MxCore@@UAEJAAVMxParam@@@Z ; has WINAPI (@4)
?Open@MxDSFile@@UAEJK@Z ; has WINAPI (@4)
?Open@MxStreamer@@QAEPAVMxStreamController@@PBDG@Z ; has WINAPI (@8)
?ParseExtra@MxPresenter@@MAEXXZ
?Pause@MxDirectDraw@@QAEHH@Z ; has WINAPI (@4)
?PickEntity@@YAPAVLegoEntity@@JJ@Z
?PickROI@@YAPAVLegoROI@@JJ@Z
?QueueEvent@LegoInputManager@@QAEXW4NotificationId@@EJJE@Z ; has WINAPI (@20)
?Read@MxBitmap@@UAEJPBD@Z ; has WINAPI (@4)
?Read@MxDSFile@@UAEJPAEK@Z ; has WINAPI (@8)
?RealizePalette@MxVideoManager@@UAEJPAVMxPalette@@@Z ; has WINAPI (@4)
?Register@LegoInputManager@@QAEXPAVMxCore@@@Z ; has WINAPI (@4)
?RemoveAll@ViewManager@@QAEXPAVViewROI@@@Z ; has WINAPI (@4)
?RemoveWorld@LegoOmni@@QAEXABVMxAtomId@@J@Z ; has WINAPI (@8)
?Save@LegoGameState@@QAEJK@Z ; has WINAPI (@4)
?Seek@MxDSFile@@UAEJJH@Z ; has WINAPI (@8)
?SerializePlayersInfo@LegoGameState@@QAEXF@Z ; has WINAPI (@4)
?SerializeScoreHistory@LegoGameState@@QAEXF@Z ; has WINAPI (@4)
?SetCD@MxOmni@@SAXPBD@Z
?SetDefaults@LegoNavController@@SAXHMMMMMMMMME@Z
?SetDeviceName@MxVideoParam@@QAEXPAD@Z ; has WINAPI (@4)
?SetDisplayBB@LegoROI@@QAEXH@Z ; has WINAPI (@4)
?SetDoMutex@MxCriticalSection@@SAXXZ
?SetHD@MxOmni@@SAXPBD@Z
?SetObjectName@MxDSObject@@QAEXPBD@Z ; has WINAPI (@4)
?SetOmniUserMessage@@YAXP6AXPBDH@Z@Z
?SetPartsThreshold@RealtimeView@@SAXM@Z
?SetSavePath@LegoGameState@@QAEXPAD@Z ; has WINAPI (@4)
?SetSound3D@MxOmni@@SAXE@Z
?SetUserMaxLOD@RealtimeView@@SAXM@Z
?SetVariable@MxVariableTable@@QAEXPAVMxVariable@@@Z ; has WINAPI (@4)
?SetVariable@MxVariableTable@@QAEXPBD0@Z ; has WINAPI (@8)
?SetWaitIndicator@MxTransitionManager@@QAEXPAVMxVideoPresenter@@@Z ; has WINAPI (@4)
?SoundManager@@YAPAVLegoSoundManager@@XZ
?Start@@YAJPAVMxDSAction@@@Z
?StartAction@MxPresenter@@UAEJPAVMxStreamController@@PAVMxDSAction@@@Z ; has WINAPI (@8)
?StartMultiTasking@MxScheduler@@QAEXK@Z ; has WINAPI (@4)
?Streamer@@YAPAVMxStreamer@@XZ
?Tickle@MxPresenter@@UAEJXZ
?TickleManager@@YAPAVMxTickleManager@@XZ
?Timer@@YAPAVMxTimer@@XZ
?TransitionManager@@YAPAVMxTransitionManager@@XZ
?UnRegister@LegoInputManager@@QAEXPAVMxCore@@@Z ; has WINAPI (@4)
?VariableTable@@YAPAVMxVariableTable@@XZ
?VideoManager@@YAPAVLegoVideoManager@@XZ
?configureLegoAnimationManager@LegoAnimationManager@@SAXH@Z
?configureLegoBuildingManager@LegoBuildingManager@@SAXH@Z
?configureLegoModelPresenter@LegoModelPresenter@@SAXH@Z
?configureLegoPartPresenter@LegoPartPresenter@@SAXHH@Z
?configureLegoROI@LegoROI@@SAXH@Z
?configureLegoWorldPresenter@LegoWorldPresenter@@SAXH@Z
_DllMain@12@12

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@ -95,7 +95,7 @@ void IsleApp::Close()
TransitionManager()->SetWaitIndicator(NULL);
Lego()->vtable3c();
long lVar8;
MxLong lVar8;
do {
lVar8 = Streamer()->Close(NULL);
} while (lVar8 == 0);
@ -571,7 +571,7 @@ BOOL IsleApp::ReadReg(LPCSTR name, LPSTR outValue, DWORD outSize)
DWORD valueType;
BOOL out = FALSE;
unsigned long size = outSize;
DWORD size = outSize;
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Mindscape\\LEGO Island", 0, KEY_READ, &hKey) == ERROR_SUCCESS) {
if (RegQueryValueExA(hKey, name, NULL, &valueType, (LPBYTE) outValue, &size) == ERROR_SUCCESS) {
if (RegCloseKey(hKey) == ERROR_SUCCESS) {
@ -695,7 +695,7 @@ inline void IsleApp::Tick(BOOL sleepIfNotNextFrame)
if (!TickleManager()) return;
if (!Timer()) return;
long currentTime = Timer()->GetRealTime();
MxLong currentTime = Timer()->GetRealTime();
if (currentTime < g_lastFrameTime) {
g_lastFrameTime = -this->m_frameDelta;
}

View File

@ -56,7 +56,7 @@ class IsleApp
// 40
int m_islandTexture;
int m_gameStarted;
long m_frameDelta;
MxLong m_frameDelta;
// 4c
MxVideoParam m_videoParam;

View File

@ -1,9 +1,9 @@
#include "resource.h"
ISLE_ARROW CURSOR "ISLE/res/arrow.cur"
ISLE_NO CURSOR "ISLE/res/no.cur"
ISLE_BUSY CURSOR "ISLE/res/busy.cur"
APP_ICON ICON "ISLE/res/isle.ico"
ISLE_ARROW CURSOR "arrow.cur"
ISLE_NO CURSOR "no.cur"
ISLE_BUSY CURSOR "busy.cur"
APP_ICON ICON "isle.ico"
1 VERSIONINFO
FILEVERSION 1,1,0,0

View File

@ -13,7 +13,7 @@ Act2Brick::~Act2Brick()
}
// STUB OFFSET: LEGO1 0x1007a8c0 STUB
long Act2Brick::Notify(MxParam &p)
MxLong Act2Brick::Notify(MxParam &p)
{
// TODO
@ -21,7 +21,7 @@ long Act2Brick::Notify(MxParam &p)
}
// OFFSET: LEGO1 0x1007a7f0 STUB
long Act2Brick::Tickle()
MxLong Act2Brick::Tickle()
{
// TODO

View File

@ -8,21 +8,21 @@
class Act2Brick : public LegoPathActor
{
public:
Act2Brick();
Act2Brick();
virtual ~Act2Brick() override; // vtable+0x0
virtual long Notify(MxParam &p) override; // vtable+0x4
virtual long Tickle() override; // vtable+0x08
virtual MxLong Notify(MxParam &p) override; // vtable+0x4
virtual MxLong Tickle() override; // vtable+0x08
// OFFSET: LEGO1 0x1007a360
inline virtual const char *ClassName() override // vtable+0x0c
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f0438
return "Act2Brick";
}
// OFFSET: LEGO1 0x1007a370
inline virtual MxBool IsA(const char *name) override // vtable+0x10
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(Act2Brick::ClassName(), name) || LegoEntity::IsA(name);
}

View File

@ -1,7 +1,7 @@
#include "act2policestation.h"
// OFFSET: LEGO1 0x1004e0e0 STUB
long Act2PoliceStation::Notify(MxParam &p)
MxLong Act2PoliceStation::Notify(MxParam &p)
{
// TODO

View File

@ -8,7 +8,7 @@
class Act2PoliceStation : public LegoEntity
{
public:
virtual long Notify(MxParam &p) override; // vtable+0x4
virtual MxLong Notify(MxParam &p) override; // vtable+0x4
// OFFSET: LEGO1 0x1000e200
inline virtual const char *ClassName() const override // vtable+0x0c

View File

@ -1,7 +1,7 @@
#include "beachhouseentity.h"
// OFFSET: LEGO1 0x100150a0 STUB
long BeachHouseEntity::Notify(MxParam &p)
MxLong BeachHouseEntity::Notify(MxParam &p)
{
// TODO

View File

@ -8,7 +8,7 @@
class BeachHouseEntity : public BuildingEntity
{
public:
virtual long Notify(MxParam &p) override; // vtable+04
virtual MxLong Notify(MxParam &p) override; // vtable+04
// OFFSET: LEGO1 0x1000ee80
inline virtual const char *ClassName() const override // vtable+0x0c

14
LEGO1/compat.h Normal file
View File

@ -0,0 +1,14 @@
#ifndef ISLECOMPAT_H
#define ISLECOMPAT_H
// Various macros to enable compiling with other/newer compilers.
// Use `COMPAT_CONST` where something ought to be 'const', and a newer compiler would complain if it
// wasn't, but we know it isn't 'const' in the original code.
#ifdef __MINGW32__
#define COMPAT_CONST const
#else
#define COMPAT_CONST
#endif
#endif // ISLECOMPAT_H

11
LEGO1/decomp.h Normal file
View File

@ -0,0 +1,11 @@
#ifndef DECOMP_H
#define DECOMP_H
#define DECOMP_STATIC_ASSERT(V) namespace { typedef int foo[(V)?1:-1]; }
#define DECOMP_SIZE_ASSERT(T, S) DECOMP_STATIC_ASSERT(sizeof(T) == S)
typedef unsigned char undefined;
typedef unsigned short undefined2;
typedef unsigned int undefined4;
#endif // DECOMP_H

View File

@ -1,7 +1,7 @@
#include <windows.h>
// OFFSET: LEGO1 0x10091ee0
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
__declspec(dllexport) BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
return TRUE;
}

View File

@ -13,7 +13,7 @@ ElevatorBottom::~ElevatorBottom()
}
// OFFSET: LEGO1 0x10018150 STUB
long ElevatorBottom::Notify(MxParam &p)
MxLong ElevatorBottom::Notify(MxParam &p)
{
// TODO

View File

@ -10,7 +10,7 @@ class ElevatorBottom : public LegoWorld
ElevatorBottom();
virtual ~ElevatorBottom() override; // vtable+0x0
virtual long Notify(MxParam &p) override; // vtable+0x4
virtual MxLong Notify(MxParam &p) override; // vtable+0x4
// OFFSET: LEGO1 0x10017f20
inline virtual const char *ClassName() const override // vtable+0x0c

View File

@ -13,7 +13,7 @@ GasStation::~GasStation()
}
// OFFSET: LEGO1 0x10004a60 STUB
long GasStation::Notify(MxParam &p)
MxLong GasStation::Notify(MxParam &p)
{
// TODO
@ -21,7 +21,7 @@ long GasStation::Notify(MxParam &p)
}
// OFFSET: LEGO1 0x10005c90 STUB
long GasStation::Tickle()
MxLong GasStation::Tickle()
{
// TODO

View File

@ -12,8 +12,8 @@ class GasStation : public LegoWorld
GasStation();
virtual ~GasStation() override; // vtable+0x0
virtual long Notify(MxParam &p) override; // vtable+0x4
virtual long Tickle() override; // vtable+0x8
virtual MxLong Notify(MxParam &p) override; // vtable+0x4
virtual MxLong Tickle() override; // vtable+0x8
// OFFSET: LEGO1 0x10004780
inline virtual const char *ClassName() const override // vtable+0x0c

View File

@ -13,7 +13,7 @@ HistoryBook::~HistoryBook()
}
// OFFSET: LEGO1 0x10082680 STUB
long HistoryBook::Notify(MxParam &p)
MxLong HistoryBook::Notify(MxParam &p)
{
// TODO

View File

@ -11,7 +11,7 @@ class HistoryBook : public LegoWorld
HistoryBook();
virtual ~HistoryBook() override; // vtable+0x0
virtual long Notify(MxParam &p) override; // vtable+0x4
virtual MxLong Notify(MxParam &p) override; // vtable+0x4
// OFFSET: LEGO1 0x10082390
inline virtual const char *ClassName() const override // vtable+0x0c

View File

@ -13,7 +13,7 @@ Hospital::~Hospital()
}
// OFFSET: LEGO1 0x10074990 STUB
long Hospital::Notify(MxParam &p)
MxLong Hospital::Notify(MxParam &p)
{
// TODO

View File

@ -11,7 +11,7 @@ class Hospital : public LegoWorld
Hospital();
virtual ~Hospital() override; // vtable+0x0
virtual long Notify(MxParam &p) override; // vtable+0x04
virtual MxLong Notify(MxParam &p) override; // vtable+0x04
// OFFSET: LEGO1 0x100746b0
inline virtual const char *ClassName() const override // vtable+0x0c

View File

@ -13,7 +13,7 @@ Infocenter::~Infocenter()
}
// OFFSET: LEGO1 0x1006ef10 STUB
long Infocenter::Notify(MxParam &p)
MxLong Infocenter::Notify(MxParam &p)
{
// TODO
@ -21,7 +21,7 @@ long Infocenter::Notify(MxParam &p)
}
// OFFSET: LEGO1 0x10070af0 STUB
long Infocenter::Tickle()
MxLong Infocenter::Tickle()
{
// TODO

View File

@ -11,8 +11,8 @@ class Infocenter : public LegoWorld
Infocenter();
virtual ~Infocenter() override;
virtual long Notify(MxParam &p) override; // vtable+0x4
virtual long Tickle() override; // vtable+0x8
virtual MxLong Notify(MxParam &p) override; // vtable+0x4
virtual MxLong Tickle() override; // vtable+0x8
// OFFSET: LEGO1 0x1006eb40
inline virtual const char *ClassName() const override // vtable+0x0c

View File

@ -13,7 +13,7 @@ InfocenterDoor::~InfocenterDoor()
}
// OFFSET: LEGO1 0x100379e0 STUB
long InfocenterDoor::Notify(MxParam &p)
MxLong InfocenterDoor::Notify(MxParam &p)
{
// TODO

View File

@ -11,7 +11,7 @@ class InfocenterDoor : public LegoWorld
InfocenterDoor();
virtual ~InfocenterDoor(); // vtable+0x0
virtual long Notify(MxParam &p) override; // vtable+0x4
virtual MxLong Notify(MxParam &p) override; // vtable+0x4
// OFFSET: LEGO1 0x100377b0
inline virtual const char *ClassName() const override // vtable+0x0c

View File

@ -1,5 +1,8 @@
#include "legoanimationmanager.h"
// 0x100f74f8
int g_legoAnimationManagerConfig = 1;
// OFFSET: LEGO1 0x1005eb60 STUB
LegoAnimationManager::LegoAnimationManager()
{
@ -12,7 +15,7 @@ LegoAnimationManager::~LegoAnimationManager()
}
// OFFSET: LEGO1 0x100619f0 STUB
long LegoAnimationManager::Notify(MxParam &p)
MxLong LegoAnimationManager::Notify(MxParam &p)
{
// TODO
@ -20,7 +23,7 @@ long LegoAnimationManager::Notify(MxParam &p)
}
// OFFSET: LEGO1 0x10061cc0 STUB
long LegoAnimationManager::Tickle()
MxLong LegoAnimationManager::Tickle()
{
// TODO
@ -33,8 +36,8 @@ void LegoAnimationManager::Init()
// TODO
}
// OFFSET: LEGO1 0x1005EB50 STUB
// OFFSET: LEGO1 0x1005eb50
void LegoAnimationManager::configureLegoAnimationManager(int param_1)
{
// TODO
}
g_legoAnimationManagerConfig = param_1;
}

View File

@ -11,8 +11,8 @@ class LegoAnimationManager : public MxCore
LegoAnimationManager();
virtual ~LegoAnimationManager() override; // vtable+0x0
virtual long Notify(MxParam &p) override; // vtable+0x4
virtual long Tickle() override; // vtable+0x8
virtual MxLong Notify(MxParam &p) override; // vtable+0x4
virtual MxLong Tickle() override; // vtable+0x8
// OFFSET: LEGO1 0x1005ec80
inline virtual const char *ClassName() const override // vtable+0x0c

View File

@ -0,0 +1,53 @@
#include "legobackgroundcolor.h"
#include "legoomni.h"
#include "legoutil.h"
#include "legovideomanager.h"
const char *g_delimiter = "\t";
const char *g_set = "set";
const char *g_reset = "reset";
// OFFSET: LEGO1 0x1003bfb0
LegoBackgroundColor::LegoBackgroundColor(const char *p_name, const char *p_colorString)
{
m_name = p_name;
m_name.ToUpperCase();
SetColorString(p_colorString);
}
// OFFSET: LEGO1 0x1003c070
void LegoBackgroundColor::SetColorString(const char *p_colorString)
{
m_string = p_colorString;
m_string.ToLowerCase();
LegoVideoManager *videomanager = VideoManager();
if (!videomanager || !p_colorString)
return;
float converted_r, converted_g, converted_b;
char *colorStringCopy = strcpy(new char[strlen(p_colorString) + 1], p_colorString);
char *colorStringSplit = strtok(colorStringCopy, g_delimiter);
if (!strcmp(colorStringSplit, g_set)) {
colorStringSplit = strtok(0, g_delimiter);
if (colorStringSplit)
h = (float) (atoi(colorStringSplit) * 0.01);
colorStringSplit = strtok(0, g_delimiter);
if (colorStringSplit)
s = (float) (atoi(colorStringSplit) * 0.01);
colorStringSplit = strtok(0, g_delimiter);
if (colorStringSplit)
v = (float) (atoi(colorStringSplit) * 0.01);
ConvertHSVToRGB(this->h, this->s, this->v, &converted_r, &converted_g, &converted_b);
videomanager->SetSkyColor(converted_r, converted_g, converted_b);
}
else if (!strcmp(colorStringSplit, g_reset)) {
ConvertHSVToRGB(this->h, this->s, this->v, &converted_r, &converted_g, &converted_b);
videomanager->SetSkyColor(converted_r, converted_g, converted_b);
}
delete[] colorStringCopy;
}

View File

@ -1,10 +1,18 @@
#ifndef LEGOBACKGROUNDCOLOR_H
#define LEGOBACKGROUNDCOLOR_H
class LegoBackgroundColor
#include "mxstringvariable.h"
class LegoBackgroundColor : public MxStringVariable
{
public:
__declspec(dllexport) LegoBackgroundColor(const char *, const char *);
__declspec(dllexport) LegoBackgroundColor(const char *p_name, const char *p_colorString);
void SetColorString(const char *p_colorString);
private:
float h;
float s;
float v;
};
#endif // LEGOBACKGROUNDCOLOR_H

View File

@ -1,13 +1,18 @@
#include "legobuildingmanager.h"
// 0x100f37cc
int g_buildingManagerConfig = 1;
// OFFSET: LEGO1 0x1002f8c0 STUB
LegoBuildingManager::LegoBuildingManager()
{
// TODO
}
// OFFSET: LEGO1 0x1002f960 STUB
LegoBuildingManager::~LegoBuildingManager()
{
// TODO
}
// OFFSET: LEGO1 0x1002f9d0 STUB
@ -16,8 +21,8 @@ void LegoBuildingManager::Init()
// TODO
}
// OFFSET: LEGO1 0x1002F8B0 STUB
// OFFSET: LEGO1 0x1002f8b0
void LegoBuildingManager::configureLegoBuildingManager(int param_1)
{
// TODO
g_buildingManagerConfig = param_1;
}

View File

@ -13,7 +13,7 @@ LegoCarBuild::~LegoCarBuild()
}
// OFFSET: LEGO1 0x10024050 STUB
long LegoCarBuild::Notify(MxParam &p)
MxLong LegoCarBuild::Notify(MxParam &p)
{
// TODO
@ -21,7 +21,7 @@ long LegoCarBuild::Notify(MxParam &p)
}
// OFFSET: LEGO1 0x100238b0 STUB
long LegoCarBuild::Tickle()
MxLong LegoCarBuild::Tickle()
{
// TODO

View File

@ -11,8 +11,8 @@ class LegoCarBuild : public LegoWorld
LegoCarBuild();
virtual ~LegoCarBuild() override;
virtual long Notify(MxParam &p) override; // vtable+0x4
virtual long Tickle() override; // vtable+0x8
virtual MxLong Notify(MxParam &p) override; // vtable+0x4
virtual MxLong Tickle() override; // vtable+0x8
// OFFSET: LEGO1 0x10022940
inline virtual const char *ClassName() const override // vtable+0x0c

View File

@ -13,7 +13,7 @@ LegoControlManager::~LegoControlManager()
}
// OFFSET: LEGO1 0x10029600 STUB
long LegoControlManager::Tickle()
MxLong LegoControlManager::Tickle()
{
// TODO

View File

@ -10,7 +10,7 @@ class LegoControlManager : public MxCore
LegoControlManager();
virtual ~LegoControlManager() override; // vtable+0x0
virtual long Tickle() override; // vtable+0x8
virtual MxLong Tickle() override; // vtable+0x8
// OFFSET: LEGO1 0x10028cb0
inline virtual const char *ClassName() const override // vtable+0x0c

View File

@ -7,7 +7,7 @@ LegoEntity::~LegoEntity()
}
// OFFSET: LEGO1 0x100114f0 STUB
long LegoEntity::Notify(MxParam &p)
MxLong LegoEntity::Notify(MxParam &p)
{
// TODO

View File

@ -15,7 +15,7 @@ class LegoEntity : public MxEntity
__declspec(dllexport) virtual ~LegoEntity() override; // vtable+0x0
virtual long Notify(MxParam &p) override; // vtable+0x4
virtual MxLong Notify(MxParam &p) override; // vtable+0x4
// OFFSET: LEGO1 0x1000c2f0
inline const char *ClassName() const override // vtable+0xc

View File

@ -1,22 +1,58 @@
#include "legogamestate.h"
#include "legoomni.h"
long LegoGameState::Save(unsigned long p)
// OFFSET: LEGO1 0x10039550
LegoGameState::LegoGameState()
{
// FIXME: Stub
// TODO
}
// OFFSET: LEGO1 0x10039720
LegoGameState::~LegoGameState()
{
// TODO
}
// OFFSET: LEGO1 0x10039c60
MxResult LegoGameState::Load(MxULong)
{
// TODO
return 0;
}
void LegoGameState::SerializePlayersInfo(short p)
// OFFSET: LEGO1 0x10039980
MxResult LegoGameState::Save(MxULong p)
{
// FIXME: Stub
// TODO
return 0;
}
void LegoGameState::SerializeScoreHistory(short p)
// OFFSET: LEGO1 0x1003a2e0
void LegoGameState::SerializePlayersInfo(MxS16 p)
{
// FIXME: Stub
// TODO
}
void LegoGameState::SetSavePath(char* p)
// OFFSET: LEGO1 0x1003cdd0
void LegoGameState::SerializeScoreHistory(MxS16 p)
{
// FIXME: Stub
// TODO
}
// OFFSET: LEGO1 0x10039f00
void LegoGameState::SetSavePath(char *p_savePath)
{
if (m_savePath != NULL)
{
delete[] m_savePath;
}
if (p_savePath)
{
m_savePath = new char[strlen(p_savePath) + 1];
strcpy(m_savePath, p_savePath);
}
else
{
m_savePath = NULL;
}
}

View File

@ -1,16 +1,21 @@
#ifndef LEGOGAMESTATE_H
#define LEGOGAMESTATE_H
#include "mxtypes.h"
class LegoGameState
{
public:
__declspec(dllexport) LegoGameState();
__declspec(dllexport) ~LegoGameState();
__declspec(dllexport) long Load(unsigned long);
__declspec(dllexport) long Save(unsigned long p);
__declspec(dllexport) void SerializePlayersInfo(short p);
__declspec(dllexport) void SerializeScoreHistory(short p);
__declspec(dllexport) MxResult Load(MxULong);
__declspec(dllexport) MxResult Save(MxULong p);
__declspec(dllexport) void SerializePlayersInfo(MxS16 p);
__declspec(dllexport) void SerializeScoreHistory(MxS16 p);
__declspec(dllexport) void SetSavePath(char *p);
private:
char *m_savePath;
};
#endif // LEGOGAMESTATE_H

View File

@ -1,5 +1,9 @@
#include "legoinputmanager.h"
#include "decomp.h"
DECOMP_SIZE_ASSERT(LegoInputManager, 0x338); // 0x10059085
// OFFSET: LEGO1 0x1005b790 STUB
LegoInputManager::LegoInputManager()
{
@ -12,8 +16,26 @@ LegoInputManager::~LegoInputManager()
// TODO
}
// OFFSET: LEGO1 0x1005c740 STUB
void LegoInputManager::QueueEvent(NotificationId id, unsigned char p2, MxLong p3, MxLong p4, unsigned char p5)
{
// TODO
}
// OFFSET: LEGO1 0x1005c470 STUB
void LegoInputManager::Register(MxCore *)
{
// TODO
}
// OFFSET: LEGO1 0x1005c5c0 STUB
void LegoInputManager::UnRegister(MxCore *)
{
// TODO
}
// OFFSET: LEGO1 0x1005b8b0 STUB
long LegoInputManager::Tickle()
MxLong LegoInputManager::Tickle()
{
// TODO

View File

@ -1,9 +1,10 @@
#ifndef LEGOINPUTMANAGER_H
#define LEGOINPUTMANAGER_H
#include "mxcore.h"
#include "decomp.h"
#include "mxpresenter.h"
__declspec(dllexport) enum NotificationId
enum NotificationId
{
NONE = 0,
KEYDOWN = 7,
@ -15,21 +16,21 @@ __declspec(dllexport) enum NotificationId
// VTABLE 0x100d8760
// SIZE 0x338
class LegoInputManager
class LegoInputManager : public MxPresenter
{
public:
LegoInputManager();
virtual ~LegoInputManager() override;
__declspec(dllexport) void QueueEvent(NotificationId id, unsigned char p2, long p3, long p4, unsigned char p5);
__declspec(dllexport) void QueueEvent(NotificationId id, unsigned char p2, MxLong p3, MxLong p4, unsigned char p5);
__declspec(dllexport) void Register(MxCore *);
__declspec(dllexport) void UnRegister(MxCore *);
virtual long Tickle() override; // vtable+0x8
virtual MxLong Tickle() override; // vtable+0x8
char m_pad00[0x19C];
undefined m_pad40[0x15c];
int m_joystickIndex;
char m_pad200[0x194];
undefined m_pad200[0x194];
MxBool m_useJoystick;
};

View File

@ -1,6 +1,10 @@
#include "legomodelpresenter.h"
// 0x100f7ae0
int g_modelPresenterConfig = 1;
// OFFSET: LEGO1 0x1007f660
void LegoModelPresenter::configureLegoModelPresenter(int param_1)
{
// FIXME: Stub
g_modelPresenterConfig = param_1;
}

View File

@ -106,8 +106,7 @@ void LegoNavController::SetControlMax(int p_hMax, int p_vMax)
this->m_hMax = p_hMax;
this->m_vMax = p_vMax;
if (VideoManager()->GetVideoParam().flags().GetFullScreen())
{
if (VideoManager()->GetVideoParam().flags().GetFullScreen()) {
this->m_hMax = 640;
this->m_vMax = 480;
}
@ -134,19 +133,15 @@ void LegoNavController::ResetToDefault()
void LegoNavController::SetTargets(int p_hPos, int p_vPos, MxBool p_accel)
{
if (this->m_trackDefault != FALSE)
{
ResetToDefault();
}
if (p_accel != FALSE)
{
if (p_accel != FALSE) {
this->m_targetTurnSpeed = CalculateNewTargetSpeed(p_hPos, this->m_hMax / 2, this->m_turnMaxSpeed);
this->m_targetMovementSpeed = CalculateNewTargetSpeed(this->m_vMax - p_vPos, this->m_vMax / 2, this->m_movementMaxSpeed);
this->m_turnAccel = CalculateNewAccel(p_hPos, this->m_hMax / 2, this->m_turnMaxAccel, (int)this->m_turnMinAccel);
this->m_movementAccel = CalculateNewAccel(this->m_vMax - p_vPos, this->m_vMax / 2, this->m_movementMaxAccel, (int)this->m_movementMinAccel);
}
else
{
else {
this->m_targetTurnSpeed = 0.0f;
this->m_targetMovementSpeed = 0.0f;
this->m_movementAccel = this->m_movementDecel;
@ -179,9 +174,28 @@ float LegoNavController::CalculateNewAccel(int p_pos, int p_center, float p_maxA
result = Abs(diff) * p_maxAccel / p_center;
if (result < p_minAccel)
{
result = (float)p_minAccel;
}
result = (float) p_minAccel;
return result;
}
// OFFSET: LEGO1 0x10054fe0
float LegoNavController::CalculateNewVel(float p_targetVel, float p_currentVel, float p_accel, float p_time)
{
float newVel = p_currentVel;
float velDiff = p_targetVel - p_currentVel;
int vSign = velDiff > 0 ? 1 : -1;
if (Abs(velDiff) > this->m_zeroThreshold) {
float deltaVel = p_accel * p_time;
newVel = p_currentVel + (deltaVel * vSign);
if (vSign > 0)
newVel = Min(newVel, p_targetVel);
else
newVel = Max(newVel, p_targetVel);
}
return newVel;
}

View File

@ -40,6 +40,7 @@ class LegoNavController : public MxCore
void SetTargets(int p_hPos, int p_vPos, MxBool p_accel);
float CalculateNewTargetSpeed(int p_pos, int p_center, float p_maxSpeed);
float CalculateNewAccel(int p_pos, int p_center, float p_maxAccel, int p_minAccel);
float CalculateNewVel(float p_targetVel, float p_currentVel, float p_accel, float p_time);
private:
int m_hMax;

View File

@ -1,5 +1,11 @@
#include "legoomni.h"
// 0x100f4588
char *g_nocdSourceName = NULL;
// 0x101020e8
void (*g_omniUserMessage)(const char *,int);
// OFFSET: LEGO1 0x10058a00
LegoOmni::LegoOmni()
{
@ -12,6 +18,44 @@ LegoOmni::~LegoOmni()
Destroy();
}
// OFFSET: LEGO1 0x1005b560 STUB
void LegoOmni::CreateBackgroundAudio()
{
// TODO
}
// OFFSET: LEGO1 0x1005af10 STUB
void LegoOmni::RemoveWorld(const MxAtomId &p1, MxLong p2)
{
// TODO
}
// OFFSET: LEGO1 0x1005b400 STUB
int LegoOmni::GetCurrPathInfo(LegoPathBoundary **,int &)
{
// TODO
return 0;
}
// OFFSET: LEGO1 0x100b6ff0 STUB
void MakeSourceName(char *, const char *)
{
// TODO
}
// OFFSET: LEGO1 0x100b7210
void SetOmniUserMessage(void (*p_userMsg)(const char *,int))
{
g_omniUserMessage = p_userMsg;
}
// OFFSET: LEGO1 0x100acf50 STUB
MxLong Start(MxDSAction *)
{
// TODO
return 0;
}
// OFFSET: LEGO1 0x1005ad10
LegoOmni *LegoOmni::GetInstance()
{
@ -67,6 +111,13 @@ MxBackgroundAudioManager *BackgroundAudioManager()
return LegoOmni::GetInstance()->GetBackgroundAudioManager();
}
// OFFSET: LEGO1 0x100c0280 STUB
MxDSObject *CreateStreamObject(MxDSFile *,MxS16)
{
// TODO
return NULL;
}
// OFFSET: LEGO1 0x10015740
LegoInputManager *InputManager()
{
@ -91,14 +142,33 @@ MxTransitionManager *TransitionManager()
return LegoOmni::GetInstance()->GetTransitionManager();
}
// OFFSET: LEGO1 0x10053430
const char *GetNoCD_SourceName()
{
return g_nocdSourceName;
}
// OFFSET: LEGO1 0x1005b5f0
long LegoOmni::Notify(MxParam &p)
MxLong LegoOmni::Notify(MxParam &p)
{
// FIXME: Stub
return 0;
}
// OFFSET: LEGO1 0x1003dd70 STUB
LegoROI *PickROI(MxLong,MxLong)
{
// TODO
return NULL;
}
// OFFSET: LEGO1 0x1003ddc0 STUB
LegoEntity *PickEntity(MxLong,MxLong)
{
// TODO
return NULL;
}
// OFFSET: LEGO1 0x10058bd0
void LegoOmni::Init()
{
@ -106,7 +176,7 @@ void LegoOmni::Init()
}
// OFFSET: LEGO1 0x10058e70
MxResult LegoOmni::Create(MxOmniCreateParam &p)
MxResult LegoOmni::Create(COMPAT_CONST MxOmniCreateParam &p)
{
// FIXME: Stub
return SUCCESS;

View File

@ -1,10 +1,12 @@
#ifndef LEGOOMNI_H
#define LEGOOMNI_H
#include "compat.h"
#include "legoentity.h"
#include "legoinputmanager.h"
#include "legogamestate.h"
#include "legonavcontroller.h"
#include "legopathboundary.h"
#include "legoroi.h"
#include "legovideomanager.h"
#include "mxatomid.h"
@ -26,15 +28,15 @@ class LegoOmni : public MxOmni
{
public:
__declspec(dllexport) void CreateBackgroundAudio();
__declspec(dllexport) void RemoveWorld(const MxAtomId &p1, long p2);
__declspec(dllexport) static int GetCurrPathInfo(class LegoPathBoundary * *,int &);
__declspec(dllexport) void RemoveWorld(const MxAtomId &p1, MxLong p2);
__declspec(dllexport) static int GetCurrPathInfo(LegoPathBoundary **,int &);
__declspec(dllexport) static void CreateInstance();
__declspec(dllexport) static LegoOmni *GetInstance();
LegoOmni();
virtual ~LegoOmni(); // vtable+00
virtual long Notify(MxParam &p); // vtable+04
virtual MxLong Notify(MxParam &p); // vtable+04
// OFFSET: LEGO1 0x10058aa0
inline virtual const char *ClassName() const // vtable+0c
@ -50,7 +52,7 @@ class LegoOmni : public MxOmni
}
virtual void Init(); // vtable+14
virtual MxResult Create(MxOmniCreateParam &p); // vtable+18
virtual MxResult Create(COMPAT_CONST MxOmniCreateParam &p); // vtable+18
virtual void Destroy(); // vtable+1c
virtual void vtable20();
virtual void vtable24(MxDSAction &ds);
@ -93,21 +95,20 @@ class LegoOmni : public MxOmni
};
__declspec(dllexport) MxBackgroundAudioManager * BackgroundAudioManager();
__declspec(dllexport) MxDSObject * CreateStreamObject(MxDSFile *,short);
__declspec(dllexport) MxDSObject * CreateStreamObject(MxDSFile *,MxS16);
__declspec(dllexport) LegoGameState * GameState();
__declspec(dllexport) const char * GetNoCD_SourceName();
__declspec(dllexport) LegoInputManager * InputManager();
__declspec(dllexport) LegoOmni * Lego();
__declspec(dllexport) void MakeSourceName(char *, const char *);
__declspec(dllexport) MxNotificationManager * NotificationManager();
__declspec(dllexport) LegoEntity * PickEntity(long,long);
__declspec(dllexport) LegoROI * PickROI(long,long);
__declspec(dllexport) LegoEntity * PickEntity(MxLong,MxLong);
__declspec(dllexport) LegoROI * PickROI(MxLong,MxLong);
__declspec(dllexport) void SetOmniUserMessage(void (*)(const char *,int));
__declspec(dllexport) LegoSoundManager * SoundManager();
__declspec(dllexport) long Start(MxDSAction *);
__declspec(dllexport) MxLong Start(MxDSAction *);
__declspec(dllexport) MxTransitionManager * TransitionManager();
__declspec(dllexport) LegoVideoManager * VideoManager();
__declspec(dllexport) long Start(MxDSAction *a);
__declspec(dllexport) MxLong Start(MxDSAction *a);
LegoBuildingManager* BuildingManager();
Isle* GetIsle();

View File

@ -1,6 +1,14 @@
#include "legopartpresenter.h"
// 0x100f7aa0
int g_partPresenterConfig1 = 1;
// 0x100f7aa4
int g_partPresenterConfig2 = 100;
// OFFSET: LEGO1 0x1007c990
void LegoPartPresenter::configureLegoPartPresenter(int param_1, int param_2)
{
// FIXME: Stub
g_partPresenterConfig1 = param_1;
g_partPresenterConfig2 = param_2;
}

9
LEGO1/legopathboundary.h Normal file
View File

@ -0,0 +1,9 @@
#ifndef LEGOPATHBOUNDARH_H
#define LEGOPATHBOUNDARH_H
class LegoPathBoundary
{
};
#endif // LEGOPATHBOUNDARH_H

View File

@ -13,7 +13,7 @@ LegoPathController::~LegoPathController()
}
// OFFSET: LEGO1 0x10045c10 STUB
long LegoPathController::Tickle()
MxLong LegoPathController::Tickle()
{
// TODO
return 0;

View File

@ -11,7 +11,7 @@ class LegoPathController : public MxCore
LegoPathController();
virtual ~LegoPathController() override;
virtual long Tickle() override; // vtable+08
virtual MxLong Tickle() override; // vtable+08
// OFFSET: LEGO1 0x10045110
inline const char *ClassName() const override // vtable+0xc

View File

@ -13,7 +13,7 @@ LegoPlantManager::~LegoPlantManager()
}
// OFFSET: LEGO1 0x10026e00 STUB
long LegoPlantManager::Tickle()
MxLong LegoPlantManager::Tickle()
{
// TODO

View File

@ -11,7 +11,7 @@ class LegoPlantManager : public MxCore
LegoPlantManager();
virtual ~LegoPlantManager() override; // vtable+0x0
virtual long Tickle() override; // vtable+0x8
virtual MxLong Tickle() override; // vtable+0x8
// OFFSET: LEGO1 0x10026290
inline const char *ClassName() const override // vtable+0xc

View File

@ -13,7 +13,7 @@ LegoRace::~LegoRace()
}
// OFFSET: LEGO1 0x10015e00 STUB
long LegoRace::Notify(MxParam &p)
MxLong LegoRace::Notify(MxParam &p)
{
// TODO

View File

@ -10,7 +10,7 @@ class LegoRace : public LegoWorld
LegoRace();
virtual ~LegoRace() override; // vtable+0x0
virtual long Notify(MxParam &p) override; // vtable+0x4
virtual MxLong Notify(MxParam &p) override; // vtable+0x4
// OFFSET: LEGO1 0x10015ba0
inline const char *ClassName() const override // vtable+0xc

View File

@ -1,6 +1,17 @@
#include "legoroi.h"
void LegoROI::configureLegoROI(int param_1)
// 0x10101368
int g_roiConfig = 100;
// OFFSET: LEGO1 0x100a9e10
void LegoROI::SetDisplayBB(int p_displayBB)
{
// FIXME: Stub
// Intentionally empty function
}
// OFFSET: LEGO1 0x100a81c0
void LegoROI::configureLegoROI(int p_roi)
{
g_roiConfig = p_roi;
}

View File

@ -4,8 +4,8 @@
class LegoROI
{
public:
__declspec(dllexport) void SetDisplayBB(int);
__declspec(dllexport) static void configureLegoROI(int param_1);
__declspec(dllexport) void SetDisplayBB(int p_displayBB);
__declspec(dllexport) static void configureLegoROI(int p_roi);
};
#endif // LEGOROI_H

View File

@ -13,7 +13,7 @@ LegoSoundManager::~LegoSoundManager()
}
// OFFSET: LEGO1 0x1002a3a0 STUB
long LegoSoundManager::Tickle()
MxLong LegoSoundManager::Tickle()
{
// TODO
return 0;

View File

@ -10,7 +10,7 @@ class LegoSoundManager : public MxSoundManager
public:
LegoSoundManager();
virtual ~LegoSoundManager() override;
virtual long Tickle() override; // vtable+08
virtual MxLong Tickle() override; // vtable+08
private:
void Init();

View File

@ -4,3 +4,8 @@
LegoState::~LegoState()
{
}
// OFFSET: LEGO1 0x10005f90
MxBool LegoState::VTable0x14() {
return TRUE;
}

View File

@ -11,7 +11,7 @@ class LegoState : public MxCore
// OFFSET: LEGO1 0x100060d0
inline virtual const char *ClassName() const override // vtable+0x0c
{
{
// 0x100f01b8
return "LegoState";
}
@ -22,6 +22,8 @@ class LegoState : public MxCore
return !strcmp(name, LegoState::ClassName()) || MxCore::IsA(name);
}
virtual MxBool VTable0x14();
};
#endif // LEGOSTATE_H

73
LEGO1/legoutil.cpp Normal file
View File

@ -0,0 +1,73 @@
#include "legoutil.h"
#include "mxtypes.h"
// OFFSET: LEGO1 0x1003eae0
void ConvertHSVToRGB(float h, float s, float v, float *r_out, float *b_out, float *g_out)
{
double calc;
double p;
MxLong hue_index;
double v9;
double v12;
double v13;
double s_dbl = s;
if (s > 0.5f)
calc = (1.0f - v) * s + v;
else
calc = (v + 1.0) * s_dbl;
if (calc <= 0.0)
{
*g_out = 0.0f;
*b_out = 0.0f;
*r_out = 0.0f;
return;
}
p = s * 2.0f - calc;
hue_index = h * 6.0;
v9 = (h * 6.0 - (float)hue_index) * ((calc - p) / calc) * calc;
v12 = p + v9;
v13 = calc - v9;
switch (hue_index)
{
case 0:
*r_out = calc;
*b_out = v12;
*g_out = p;
break;
case 1:
*r_out = v13;
*b_out = calc;
*g_out = p;
break;
case 2:
*r_out = p;
*b_out = calc;
*g_out = v12;
break;
case 3:
*r_out = p;
*b_out = v13;
*g_out = calc;
break;
case 4:
*r_out = v12;
*b_out = p;
*g_out = calc;
break;
case 5:
*r_out = calc;
*b_out = p;
*g_out = v13;
break;
case 6:
*r_out = calc;
*b_out = p;
*g_out = v13;
break;
default:
return;
}
}

View File

@ -7,4 +7,18 @@ inline T Abs(T p_t)
return p_t < 0 ? -p_t : p_t;
}
template <class T>
inline T Min(T p_t1, T p_t2)
{
return p_t1 < p_t2 ? p_t1 : p_t2;
}
template <class T>
inline T Max(T p_t1, T p_t2)
{
return p_t1 > p_t2 ? p_t1 : p_t2;
}
void ConvertHSVToRGB(float r, float g, float b, float* out_r, float* out_g, float* out_b);
#endif // LEGOUTIL_H

View File

@ -1,4 +1,5 @@
#include "legovideomanager.h"
#include <ddraw.h>
// OFFSET: LEGO1 0x1007aa20 STUB
LegoVideoManager::LegoVideoManager()
@ -37,3 +38,15 @@ void LegoVideoManager::MoveCursor(int x, int y)
{
// TODO
}
// OFFSET: LEGO1 0x1007c440
void LegoVideoManager::SetSkyColor(float red, float green, float blue)
{
PALETTEENTRY colorStrucure; // [esp+0h] [ebp-4h] BYREF
colorStrucure.peRed = (red* 255.0);
colorStrucure.peGreen = (green * 255.0);
colorStrucure.peBlue = (blue * 255.0);
colorStrucure.peFlags = -124;
// TODO
}

View File

@ -18,6 +18,7 @@ class LegoVideoManager : public MxVideoManager
__declspec(dllexport) void MoveCursor(int x, int y);
inline Lego3DManager *Get3DManager() { return this->m_3dManager; }
void SetSkyColor(float r, float g, float b);
int m_unk64;
Lego3DManager *m_3dManager;

View File

@ -1,8 +1,14 @@
#ifndef MXATOMID_H
#define MXATOMID_H
#include "mxtypes.h"
enum LookupMode
{
LookupMode_Exact = 0,
LookupMode_LowerCase = 1,
LookupMode_UpperCase = 2,
LookupMode_LowerCase2 = 3
};
class MxAtomId
@ -17,6 +23,11 @@ class MxAtomId
this->m_internal = 0;
}
inline MxBool operator ==(const MxAtomId &other) const
{
return this->m_internal == other.m_internal;
}
private:
char *m_internal;
};

View File

@ -1 +1,5 @@
#include "mxaudiopresenter.h"
#include "decomp.h"
DECOMP_SIZE_ASSERT(MxAudioPresenter, 0x54);

View File

@ -7,9 +7,13 @@
class MxAudioPresenter : public MxMediaPresenter
{
public:
MxAudioPresenter() {
m_unk50 = 100;
}
// OFFSET: LEGO1 0x1000d280
inline virtual const char *ClassName() const override // vtable+0x0c
{
{
// 0x100f078c
return "MxAudioPresenter";
}
@ -19,6 +23,8 @@ class MxAudioPresenter : public MxMediaPresenter
{
return !strcmp(name, MxAudioPresenter::ClassName()) || MxMediaPresenter::IsA(name);
}
int m_unk50;
};
#endif // MXAUDIOPRESENTER_H

129
LEGO1/mxbitmap.cpp Normal file
View File

@ -0,0 +1,129 @@
#include "mxbitmap.h"
// OFFSET: LEGO1 0x100bc980
MxBitmap::MxBitmap()
{
this->m_info = NULL;
this->m_bmiHeader = NULL;
this->m_paletteData = NULL;
this->m_data = NULL;
this->m_unk18 = FALSE;
this->m_palette = NULL;
}
// OFFSET: LEGO1 0x100bca10
MxBitmap::~MxBitmap()
{
if (this->m_info != NULL)
delete m_info;
if (this->m_data != NULL)
delete m_data;
if (this->m_palette != NULL)
delete m_palette;
}
// OFFSET: LEGO1 0x100bcc40 STUB
int MxBitmap::vtable14(int)
{
return 0;
}
// OFFSET: LEGO1 0x100bcba0 STUB
int MxBitmap::vtable18(BITMAPINFOHEADER *p_bmiHeader)
{
return 0;
}
// OFFSET: LEGO1 0x100bcaa0 STUB
int MxBitmap::vtable1c(int p_width, int p_height, MxPalette *p_palette, int)
{
return 0;
}
// OFFSET: LEGO1 0x100bcd60 STUB
MxResult MxBitmap::LoadFile(HANDLE p_handle)
{
return SUCCESS;
}
// OFFSET: LEGO1 0x100bcd10
MxLong MxBitmap::Read(const char *p_filename)
{
MxResult result = FAILURE;
HANDLE handle = CreateFileA(
p_filename,
GENERIC_READ,
FILE_SHARE_READ,
NULL,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
NULL
);
if (handle != INVALID_HANDLE_VALUE && !LoadFile(handle))
result = SUCCESS;
if (handle)
CloseHandle(handle);
return result;
}
// OFFSET: LEGO1 0x1004e0d0
int MxBitmap::vtable28(int)
{
return -1;
}
// OFFSET: LEGO1 0x100ce70 STUB
void MxBitmap::vtable2c(int, int, int, int, int, int, int)
{
}
// OFFSET: LEGO1 0x100d020 STUB
void MxBitmap::vtable30(int, int, int, int, int, int, int)
{
}
// OFFSET: LEGO1 0x100bd1c0
MxPalette *MxBitmap::CreatePalette()
{
// FIXME: This function needs MxPalette to be completed. Also INFERRING usage of MxBool
MxPalette *pal = NULL;
MxPalette *ppal;
MxBool success = FALSE;
if(this->m_unk18 == FALSE) {
// ppal = MxPalette::FromBitmapPalette(this->m_paletteData);
} else {
if(this->m_unk18 != TRUE) {
if(!success && pal != NULL) {
delete pal;
pal = NULL;
}
}
//.pal = MxPalette::Clone(this->m_palette);
}
if(pal != NULL) {
success = TRUE;
}
return pal;
}
// OFFSET: LEGO1 0x100bd280 STUB
void MxBitmap::vtable38(void*)
{
}
// OFFSET: LEGO1 0x100bd2d0 STUB
int MxBitmap::vtable3c(MxBool)
{
return 0;
}
// OFFSET: LEGO1 0x100bd3e0 STUB
int MxBitmap::vtable40(HDC p_hdc, int p_xSrc, int p_ySrc, int p_xDest, int p_yDest, int p_destWidth, int p_destHeight)
{
return 0;
}

View File

@ -1,13 +1,38 @@
#ifndef MXBITMAP_H
#define MXBITMAP_H
class MxBitmap
#include <stdlib.h>
#include "mxcore.h"
#include "mxpalette.h"
#include "mxtypes.h"
class MxBitmap : public MxCore
{
public:
__declspec(dllexport) MxBitmap();
__declspec(dllexport) virtual ~MxBitmap();
__declspec(dllexport) virtual MxPalette *CreatePalette();
__declspec(dllexport) virtual long Read(const char *);
__declspec(dllexport) virtual ~MxBitmap(); // vtable+00
virtual int vtable14(int);
virtual int vtable18(BITMAPINFOHEADER *p_bmiHeader);
virtual int vtable1c(int p_width, int p_height, MxPalette *p_palette, int);
virtual MxResult LoadFile(HANDLE p_handle);
__declspec(dllexport) virtual MxLong Read(const char *p_filename); // vtable+24
virtual int vtable28(int);
virtual void vtable2c(int, int, int, int, int, int, int);
virtual void vtable30(int, int, int, int, int, int, int);
__declspec(dllexport) virtual MxPalette *CreatePalette(); // vtable+34
virtual void vtable38(void*);
virtual int vtable3c(MxBool);
virtual int vtable40(HDC p_hdc, int p_xSrc, int p_ySrc, int p_xDest, int p_yDest, int p_destWidth, int p_destHeight);
private:
BITMAPINFO *m_info;
BITMAPINFOHEADER *m_bmiHeader;
RGBQUAD *m_paletteData;
LPVOID *m_data;
MxBool m_unk18;
MxPalette *m_palette;
};
#endif // MXBITMAP_H

View File

@ -1,5 +1,9 @@
#include "mxcompositepresenter.h"
#include "decomp.h"
DECOMP_SIZE_ASSERT(MxCompositePresenter, 0x4c);
// OFFSET: LEGO1 0x100b60b0 STUB
MxCompositePresenter::MxCompositePresenter()
{

View File

@ -13,7 +13,7 @@ class MxCompositePresenter : public MxPresenter
// OFFSET: LEGO1 0x100b6210
inline virtual const char *ClassName() const override // vtable+0x0c
{
{
// 0x100f0774
return "MxCompositePresenter";
}
@ -24,6 +24,9 @@ class MxCompositePresenter : public MxPresenter
return !strcmp(name, MxCompositePresenter::ClassName()) || MxPresenter::IsA(name);
}
undefined m_unk40;
undefined4 *m_unk44;
undefined4 m_unk48;
};
#endif // MXCOMPOSITEPRESENTER_H

View File

@ -16,13 +16,13 @@ MxCore::~MxCore()
}
// OFFSET: LEGO1 0x100ae1f0
long MxCore::Notify(MxParam &p)
MxLong MxCore::Notify(MxParam &p)
{
return 0;
}
// OFFSET: LEGO1 0x10001f70
long MxCore::Tickle()
MxLong MxCore::Tickle()
{
return 0;
}

View File

@ -14,8 +14,8 @@ class MxCore
public:
__declspec(dllexport) MxCore();
__declspec(dllexport) virtual ~MxCore(); // vtable+00
__declspec(dllexport) virtual long Notify(MxParam &p); // vtable+04
virtual long Tickle(); // vtable+08
__declspec(dllexport) virtual MxLong Notify(MxParam &p); // vtable+04
virtual MxLong Tickle(); // vtable+08
// OFFSET: LEGO1 0x100144c0
inline virtual const char *ClassName() const // vtable+0c

View File

@ -1,7 +1,22 @@
#include "mxdirectdraw.h"
// OFFSET: LEGO1 0x1009e7f0
int MxDirectDraw::FlipToGDISurface()
{
// TODO
return 0;
}
// OFFSET: LEGO1 0x1009d570
int MxDirectDraw::GetPrimaryBitDepth()
{
// FIXME: Stub
// TODO
return 0;
}
}
// OFFSET: LEGO1 0x1009e6a0
int MxDirectDraw::Pause(int)
{
// TODO
return 0;
}

View File

@ -13,7 +13,7 @@ MxDiskStreamController::~MxDiskStreamController()
}
// OFFSET: LEGO1 0x100c8640 STUB
long MxDiskStreamController::Tickle()
MxLong MxDiskStreamController::Tickle()
{
// TODO

View File

@ -14,7 +14,7 @@ class MxDiskStreamController : public MxStreamController
MxDiskStreamController();
virtual ~MxDiskStreamController() override;
virtual long Tickle() override; // vtable+0x8
virtual MxLong Tickle() override; // vtable+0x8
// OFFSET: LEGO1 0x100c7360
inline virtual const char *ClassName() const override // vtable+0x0c

View File

@ -4,9 +4,10 @@
MxDSAction::MxDSAction()
{
// TODO
this->SetType(MxDSType_Action);
}
// OFFSET: LEGO1 0x100ada80
// OFFSET: LEGO1 0x100ada80 STUB
MxDSAction::~MxDSAction()
{
// TODO

View File

@ -3,11 +3,10 @@
// OFFSET: LEGO1 0x100c8ff0
MxDSAnim::MxDSAnim()
{
// TODO
this->SetType(MxDSType_Anim);
}
// OFFSET: LEGO1 0x100c91a0
MxDSAnim::~MxDSAnim()
{
// TODO
}

View File

@ -1,13 +1,12 @@
#include "mxdsevent.h"
// OFFSET: LEGO1 0x100c95f0 STUB
// OFFSET: LEGO1 0x100c95f0
MxDSEvent::MxDSEvent()
{
// TODO
this->SetType(MxDSType_Event);
}
// OFFSET: LEGO1 0x100c97a0 STUB
// OFFSET: LEGO1 0x100c97a0
MxDSEvent::~MxDSEvent()
{
// TODO
}

View File

@ -8,7 +8,7 @@
#define FOURCC(a, b, c, d) (((a) << 0) | ((b) << 8) | ((c) << 16) | ((d) << 24))
// OFFSET: LEGO1 0x100cc4b0
MxDSFile::MxDSFile(const char *filename, unsigned long skipReadingChunks)
MxDSFile::MxDSFile(const char *filename, MxULong skipReadingChunks)
{
m_filename = filename;
m_skipReadingChunks = skipReadingChunks;
@ -21,18 +21,17 @@ MxDSFile::~MxDSFile()
}
// OFFSET: LEGO1 0x100cc590
long MxDSFile::Open(unsigned long uStyle)
MxLong MxDSFile::Open(MxULong uStyle)
{
// No idea what's stopping this one matching, but I'm pretty
// confident it has the correct behavior.
long longResult = 1;
memset(&m_io, 0, sizeof(MXIOINFO));
MXIOINFO& io = m_io;
MxLong longResult = 1;
memset(&io, 0, sizeof(MXIOINFO));
if (m_io.Open(m_filename.GetData(), uStyle) != 0) {
if (io.Open(m_filename.GetData(), uStyle) != 0) {
return -1;
}
m_io.SetBuffer(NULL, 0, 0);
io.SetBuffer(NULL, 0, 0);
m_position = 0;
if (m_skipReadingChunks == 0) {
@ -50,7 +49,7 @@ long MxDSFile::Open(unsigned long uStyle)
}
// OFFSET: LEGO1 0x100cc780
long MxDSFile::Read(unsigned char *pch, unsigned long cch)
MxLong MxDSFile::Read(unsigned char *pch, MxULong cch)
{
if (m_io.Read((char*)pch, cch) != cch)
return -1;
@ -60,7 +59,7 @@ long MxDSFile::Read(unsigned char *pch, unsigned long cch)
}
// OFFSET: LEGO1 0x100cc620
long MxDSFile::ReadChunks()
MxLong MxDSFile::ReadChunks()
{
_MMCKINFO topChunk;
_MMCKINFO childChunk;
@ -82,7 +81,7 @@ long MxDSFile::ReadChunks()
if (m_io.Descend(&childChunk, &topChunk, 0) != 0) {
return -1;
}
unsigned long* pLengthInDWords = &m_lengthInDWords;
MxULong* pLengthInDWords = &m_lengthInDWords;
m_io.Read((char *)pLengthInDWords, 4);
m_pBuffer = malloc(*pLengthInDWords * 4);
m_io.Read((char*)m_pBuffer, *pLengthInDWords * 4);
@ -97,25 +96,25 @@ long MxDSFile::ReadChunks()
}
// OFFSET: LEGO1 0x100cc7b0
long MxDSFile::Seek(long lOffset, int iOrigin)
MxLong MxDSFile::Seek(MxLong lOffset, int iOrigin)
{
return (m_position = m_io.Seek(lOffset, iOrigin)) == -1 ? -1 : 0;
}
// OFFSET: LEGO1 0x100cc7e0
unsigned long MxDSFile::GetBufferSize()
MxULong MxDSFile::GetBufferSize()
{
return m_header.bufferSize;
}
// OFFSET: LEGO1 0x100cc7f0
unsigned long MxDSFile::GetStreamBuffersNum()
MxULong MxDSFile::GetStreamBuffersNum()
{
return m_header.streamBuffersNum;
}
// OFFSET: LEGO1 0x100cc740
long MxDSFile::Close()
MxLong MxDSFile::Close()
{
m_io.Close(0);
m_position = -1;

View File

@ -9,7 +9,7 @@
class MxDSFile : public MxDSSource
{
public:
__declspec(dllexport) MxDSFile(const char *filename, unsigned long skipReadingChunks);
__declspec(dllexport) MxDSFile(const char *filename, MxULong skipReadingChunks);
__declspec(dllexport) virtual ~MxDSFile(); // vtable+0x0
// OFFSET: LEGO1 0x100c0120
@ -25,14 +25,14 @@ class MxDSFile : public MxDSSource
return !strcmp(name, MxDSFile::ClassName()) || MxDSSource::IsA(name);
}
__declspec(dllexport) virtual long Open(unsigned long); // vtable+0x14
__declspec(dllexport) virtual long Close(); // vtable+0x18
__declspec(dllexport) virtual long Read(unsigned char *,unsigned long); // vtable+0x20
__declspec(dllexport) virtual long Seek(long,int); // vtable+0x24
__declspec(dllexport) virtual unsigned long GetBufferSize(); // vtable+0x28
__declspec(dllexport) virtual unsigned long GetStreamBuffersNum(); // vtable+0x2c
__declspec(dllexport) virtual MxLong Open(MxULong); // vtable+0x14
__declspec(dllexport) virtual MxLong Close(); // vtable+0x18
__declspec(dllexport) virtual MxLong Read(unsigned char *,MxULong); // vtable+0x20
__declspec(dllexport) virtual MxLong Seek(MxLong,int); // vtable+0x24
__declspec(dllexport) virtual MxULong GetBufferSize(); // vtable+0x28
__declspec(dllexport) virtual MxULong GetStreamBuffersNum(); // vtable+0x2c
private:
long ReadChunks();
MxLong ReadChunks();
struct ChunkHeader {
ChunkHeader()
: majorVersion(0)
@ -41,11 +41,11 @@ class MxDSFile : public MxDSSource
, streamBuffersNum(0)
{}
unsigned short majorVersion;
unsigned short minorVersion;
unsigned long bufferSize;
short streamBuffersNum;
short reserved;
MxU16 majorVersion;
MxU16 minorVersion;
MxULong bufferSize;
MxS16 streamBuffersNum;
MxS16 reserved;
};
MxString m_filename;
@ -54,7 +54,7 @@ class MxDSFile : public MxDSSource
// If false, read chunks immediately on open, otherwise
// skip reading chunks until ReadChunks is explicitly called.
unsigned long m_skipReadingChunks;
MxULong m_skipReadingChunks;
};
#endif // MXDSFILE_H

View File

@ -4,9 +4,10 @@
MxDSMediaAction::MxDSMediaAction()
{
// TODO
this->SetType(MxDSType_MediaAction);
}
// OFFSET: LEGO1 0x100c8cf0
// OFFSET: LEGO1 0x100c8cf0 STUB
MxDSMediaAction::~MxDSMediaAction()
{
// TODO

View File

@ -3,11 +3,12 @@
// OFFSET: LEGO1 0x100c9b90
MxDSMultiAction::MxDSMultiAction()
{
// TODO
this->SetType(MxDSType_MultiAction);
}
// OFFSET: LEGO1 0x100ca060
// OFFSET: LEGO1 0x100ca060 STUB
MxDSMultiAction::~MxDSMultiAction()
{
// TODO
}

View File

@ -3,10 +3,12 @@
#include <string.h>
#include <stdlib.h>
DECOMP_SIZE_ASSERT(MxDSObject, 0x2c);
// OFFSET: LEGO1 0x100bf6a0
MxDSObject::MxDSObject()
{
this->m_unk0c = 0;
this->SetType(MxDSType_Object);
this->m_sourceName = NULL;
this->m_unk14 = 0;
this->m_objectName = NULL;
@ -45,16 +47,16 @@ MxDSObject &MxDSObject::operator=(MxDSObject &p_dsObject)
}
// OFFSET: LEGO1 0x100bf8e0
void MxDSObject::SetObjectName(const char *p_name)
void MxDSObject::SetObjectName(const char *p_objectName)
{
if (p_name != this->m_objectName) {
if (p_objectName != this->m_objectName) {
delete[] this->m_objectName;
if (p_name) {
this->m_objectName = new char[strlen(p_name) + 1];
if (p_objectName) {
this->m_objectName = new char[strlen(p_objectName) + 1];
if (this->m_objectName) {
strcpy(this->m_objectName, p_name);
strcpy(this->m_objectName, p_objectName);
}
}
else {
@ -83,15 +85,15 @@ void MxDSObject::SetSourceName(const char *p_sourceName)
}
// OFFSET: LEGO1 0x100bf9c0
int MxDSObject::unk14()
undefined4 MxDSObject::unk14()
{
return 10;
}
// OFFSET: LEGO1 0x100bf9d0
unsigned int MxDSObject::CalculateUnk08()
MxU32 MxDSObject::CalculateUnk08()
{
unsigned int unk08;
MxU32 unk08;
if (this->m_sourceName)
unk08 = strlen(this->m_sourceName) + 3;
@ -111,16 +113,16 @@ unsigned int MxDSObject::CalculateUnk08()
}
// OFFSET: LEGO1 0x100bfa20
void MxDSObject::Parse(char **p_source, unsigned short p_unk24)
void MxDSObject::Parse(char **p_source, MxS16 p_unk24)
{
this->SetSourceName(*p_source);
*p_source += strlen(this->m_sourceName) + 1;
this->m_unk14 = *(int*) *p_source;
this->m_unk14 = *(undefined4*) *p_source;
*p_source += 4;
this->SetObjectName(*p_source);
*p_source += strlen(this->m_objectName) + 1;
this->m_unk1c = *(int*) *p_source;
this->m_unk1c = *(undefined4*) *p_source;
*p_source += 4;
this->m_unk24 = p_unk24;

View File

@ -1,55 +1,59 @@
#ifndef MXDSOBJECT_H
#define MXDSOBJECT_H
#include "decomp.h"
#include "mxcore.h"
#include "mxatomid.h"
#include "mxdstypes.h"
// VTABLE 0x100dc868
// SIZE 0x2c
class MxDSObject : public MxCore
{
public:
__declspec(dllexport) void SetObjectName(const char *p_objectName);
MxDSObject();
virtual ~MxDSObject() override;
MxDSObject &operator=(MxDSObject &p_dsObject);
void CopyFrom(MxDSObject &p_dsObject);
MxDSObject &operator=(MxDSObject &p_dsObject);
// OFFSET: LEGO1 0x100bf730
__declspec(dllexport) void SetObjectName(const char *p_objectName);
void SetSourceName(const char *p_sourceName);
// OFFSET: LEGO1 0x100bf730
inline virtual const char *ClassName() const override { return "MxDSObject"; }; // vtable+0c
// OFFSET: LEGO1 0x100bf740
inline virtual MxBool IsA(const char *name) const override { return !strcmp(name, MxDSObject::ClassName()) || MxCore::IsA(name); }; // vtable+10;
virtual int unk14(); // vtable+14;
virtual unsigned int CalculateUnk08(); // vtable+18;
virtual void Parse(char **p_source, unsigned short p_unk24); // vtable+1c;
void SetSourceName(const char *p_sourceName);
virtual undefined4 unk14(); // vtable+14;
virtual MxU32 CalculateUnk08(); // vtable+18;
virtual void Parse(char **p_source, MxS16 p_unk24); // vtable+1c;
inline const MxAtomId& GetAtomId() { return this->m_atomId; }
inline int GetUnknown1c() { return this->m_unk1c; }
inline undefined4 GetUnknown1c() { return this->m_unk1c; }
inline void SetUnknown1c(int p_unk1c) { this->m_unk1c = p_unk1c; }
inline void SetUnknown24(short p_unk24) { this->m_unk24 = p_unk24; }
inline void SetUnknown1c(undefined4 p_unk1c) { this->m_unk1c = p_unk1c; }
inline void SetUnknown24(MxS16 p_unk24) { this->m_unk24 = p_unk24; }
// OFFSET: ISLE 0x401c40
// OFFSET: LEGO1 0x10005530
inline void SetAtomId(MxAtomId p_atomId) { this->m_atomId = p_atomId; }
protected:
inline void SetType(MxDSType p_type) { this->m_type = p_type; }
private:
unsigned int m_unk08;
short m_unk0c;
MxU32 m_unk08;
MxU16 m_type;
char* m_sourceName;
int m_unk14;
undefined4 m_unk14;
char *m_objectName;
int m_unk1c;
undefined4 m_unk1c;
MxAtomId m_atomId;
short m_unk24;
unsigned short m_unk26;
int m_unk28;
MxS16 m_unk24;
undefined4 m_unk28;
};
#endif // MXDSOBJECT_H

View File

@ -3,11 +3,10 @@
// OFFSET: LEGO1 0x100c8870
MxDSObjectAction::MxDSObjectAction()
{
// TODO
this->SetType(MxDSType_ObjectAction);
}
// OFFSET: LEGO1 0x100c8a20
MxDSObjectAction::~MxDSObjectAction()
{
// TODO
}

View File

@ -3,11 +3,10 @@
// OFFSET: LEGO1 0x100cae80
MxDSParallelAction::MxDSParallelAction()
{
this->SetType(MxDSType_ParallelAction);
}
// OFFSET: LEGO1 0x100cb040
MxDSParallelAction::~MxDSParallelAction()
{
}

View File

@ -3,11 +3,12 @@
// OFFSET: LEGO1 0x100cb2b0
MxDSSelectAction::MxDSSelectAction()
{
// TODO
this->SetType(MxDSType_SelectAction);
}
// OFFSET: LEGO1 0x100cb8d0
// OFFSET: LEGO1 0x100cb8d0 STUB
MxDSSelectAction::~MxDSSelectAction()
{
// TODO
}

View File

@ -3,11 +3,12 @@
// OFFSET: LEGO1 0x100ca9d0
MxDSSerialAction::MxDSSerialAction()
{
// TODO
this->SetType(MxDSType_SerialAction);
}
// OFFSET: LEGO1 0x100cac10
// OFFSET: LEGO1 0x100cac10 STUB
MxDSSerialAction::~MxDSSerialAction()
{
// TODO
}

View File

@ -4,10 +4,10 @@
MxDSSound::MxDSSound()
{
// TODO
this->SetType(MxDSType_Sound);
}
// OFFSET: LEGO1 0x100c9470
MxDSSound::~MxDSSound()
{
// TODO
}

View File

@ -8,7 +8,7 @@ void MxDSSource::SomethingWhichCallsRead(void* pUnknownObject)
}
// OFFSET: LEGO1 0x100bfff0
long MxDSSource::GetLengthInDWords()
MxLong MxDSSource::GetLengthInDWords()
{
return m_lengthInDWords;
}

View File

@ -26,19 +26,19 @@ class MxDSSource : public MxCore
return !strcmp(name, MxDSSource::ClassName()) || MxCore::IsA(name);
}
virtual long Open(unsigned long) = 0;
virtual long Close() = 0;
virtual MxLong Open(MxULong) = 0;
virtual MxLong Close() = 0;
virtual void SomethingWhichCallsRead(void* pUnknownObject);
virtual long Read(unsigned char *, unsigned long) = 0;
virtual long Seek(long, int) = 0;
virtual unsigned long GetBufferSize() = 0;
virtual unsigned long GetStreamBuffersNum() = 0;
virtual long GetLengthInDWords();
virtual MxLong Read(unsigned char *, MxULong) = 0;
virtual MxLong Seek(MxLong, int) = 0;
virtual MxULong GetBufferSize() = 0;
virtual MxULong GetStreamBuffersNum() = 0;
virtual MxLong GetLengthInDWords();
protected:
unsigned long m_lengthInDWords;
MxULong m_lengthInDWords;
void* m_pBuffer;
long m_position;
MxLong m_position;
};
#endif // MXDSSOURCE_H

View File

@ -3,11 +3,10 @@
// OFFSET: LEGO1 0x100c98c0
MxDSStill::MxDSStill()
{
// TODO
this->SetType(MxDSType_Still);
}
// OFFSET: LEGO1 0x100c9a70
MxDSStill::~MxDSStill()
{
// TODO
}

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