isle/LEGO1/legostate.cpp

28 lines
493 B
C++

#include "legostate.h"
DECOMP_SIZE_ASSERT(LegoState, 0x08);
// OFFSET: LEGO1 0x10005f40
LegoState::~LegoState()
{
}
// OFFSET: LEGO1 0x10005f90
MxBool LegoState::VTable0x14() {
return TRUE;
}
// OFFSET: LEGO1 0x10005fa0
MxBool LegoState::VTable0x18() {
return FALSE;
}
// OFFSET: LEGO1 0x10005fb0
MxResult LegoState::VTable0x1C(LegoFileStream *p_legoFileStream)
{
if (p_legoFileStream->IsWriteMode()) {
p_legoFileStream->FUN_10006030(this->ClassName());
}
return SUCCESS;
}