* This PR kicks off work on decompiling the D3D Retained Mode (D3DRM)
rendering part of the codebase.
* High level overview:
* There is a base IMxDirect3DRMObject class which all of the D3DRM
rendering objects inherit from. Its only virtual method is one to get
the underlying object handle.
* A hierarchy of abstract classes inherits from this base class, which
I've called "IMxDirect3DRM<class>". These classes only have pure
virtual methods on them and don't contain any data.
* Each one of the abstract classes has exactly one concrete
implementation, which I've called "MxDirect3DRM<class>". These classes
have exactly one piece of data, which is a pointer to the underlying
D3D Retained Mode object.
* If the classes need to store additional data, they store it in a
userdata blob which is attached to the D3DRM object rather than the
additional data being stored in the class itself.
* I've worked out about twice this many classes related to D3DRM
rendering so far but the PR was getting large enough as is, so I'm
cutting it here for now.
* I decomped sufficiently many methods of these classe to convince
myself that the above observations are correct. About 60% of the
decomped methods here are perfect matches, including at least one
non-trivial method per class.
* Create common print_diff function
* Add pylint and black
* Fix linting, move classes to utils
* Add black/pylint to github actions
* Fix linting
* Move Bin and SymInfo into their own files
* Split out format
* Tidy up workdlows and pip, add readme
* Lint tests, add tests to readme
* Implement/match remaining MxWavePresenter functions
* Name m_unk65
* Match WriteToSoundBuffer
* Remove header
* Match StreamingTickle
* Name more variables
* Give names to some things
* First commit of order tool
* More flexible match on module name. Bugfix on blank_or_comment
* Report inexact offset comments in verbose mode. Bugfix for exact regex
* Refactor checkorder into reusable isledecomp module
* Find bad comments in one pass, add awareness of TEMPLATE
* Refactor of state machine to prepare for reccmp integration
* Use isledecomp lib in reccmp
* Build isledecomp in GH actions, fix mypy complaint
* Ensure unit test cpp files will be ignored by reccmp
* Allow multiple offset markers, pep8 cleanup
* Remove unused variable
* Code style, remove unneeded module and TODO
* Final renaming and type hints
* Fix checkorder issues, add GH action and enforce (#2)
* Fix checkorder issues
* Add GH action
* Test error case
* Works
* Fixes
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement ViewROI and base classes
* Clean up Orientable header
* Move tgl to tgl subdirectory, and use target_include_directories
* Move classes to submodules
* Fix some missed references
* Fix/match UpdateWorldData
* Renaming / removing MxTypes / refactoring
* Consistent naming for Matrix
* Adjust format action
* Add Vector3/Vector4 to Data vector
* Add TGL comment
* Add a comment about Matrix4Impl
* Add ROI comment
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Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Use templates instead of replacing
* Use Renderer to avoid loading templates ourselves
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Co-authored-by: Thomas Phillips <thomas@teknique.com>
* LegoPalettePresenter - destroy function and destructor
* Update legopalettepresenter.h
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* Bootstrap MxMediaPresenter
* Implement/match MxMediaPresenter::Tickle and related
* Implement AppendChunk and Enable
* Implement/match most of MxVideoPresenter
* Add missing offset
* Use python3 features
* Use `with` statement for file access
* Use f-strings instead of modulo string formatting
* Single quotes in most places
Fix typo in 'with' statement
* Add files into missing messages
* Fix can_resolve_register_differences and round percentages
* Return modified value instead of relying on in-place modification
* MxQueue and parts of LegoInputManager
* Missed clang-format on mxqueue.h
* Fix declarations
* MxParamType -> NotificationId
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Co-authored-by: Christian Semmler <mail@csemmler.com>