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Rename files
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@ -3,8 +3,8 @@
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#include "decomp.h"
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#include "decomp.h"
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#include "realtime/vector.h"
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#include "realtime/vector.h"
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#include "realtime/vector2d.h"
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#include "realtime/vector2d.inl.h"
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#include "realtime/vector3d.h"
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#include "realtime/vector3d.inl.h"
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// VTABLE: LEGO1 0x100d4488
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// VTABLE: LEGO1 0x100d4488
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// VTABLE: BETA10 0x101b84d0
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// VTABLE: BETA10 0x101b84d0
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@ -3,8 +3,8 @@
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#include "decomp.h"
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#include "decomp.h"
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#include "realtime/matrix.h"
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#include "realtime/matrix.h"
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#include "realtime/matrix4d.h"
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#include "realtime/matrix4d.inl.h"
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#include "realtime/vector4d.h"
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#include "realtime/vector4d.inl.h"
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// VTABLE: LEGO1 0x100d41e8
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// VTABLE: LEGO1 0x100d41e8
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// VTABLE: BETA10 0x101bab78
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// VTABLE: BETA10 0x101bab78
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@ -2,7 +2,7 @@
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#define MXMATRIX_H
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#define MXMATRIX_H
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#include "realtime/matrix.h"
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#include "realtime/matrix.h"
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#include "realtime/matrix4d.h"
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#include "realtime/matrix4d.inl.h"
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// VTABLE: LEGO1 0x100d4300
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// VTABLE: LEGO1 0x100d4300
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// VTABLE: BETA10 0x101b82e0
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// VTABLE: BETA10 0x101b82e0
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@ -37,6 +37,6 @@ class MxMatrix : public Matrix4 {
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};
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};
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// Must be included here for correct ordering in binary
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// Must be included here for correct ordering in binary
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#include "realtime/vector4d.h"
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#include "realtime/vector4d.inl.h"
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#endif // MXMATRIX_H
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#endif // MXMATRIX_H
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@ -2,7 +2,7 @@
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#define VECTOR3D_H
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#define VECTOR3D_H
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#include "vector.h"
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#include "vector.h"
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#include "vector2d.h"
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#include "vector2d.inl.h"
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// FUNCTION: LEGO1 0x10002270
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// FUNCTION: LEGO1 0x10002270
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// FUNCTION: BETA10 0x10011350
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// FUNCTION: BETA10 0x10011350
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