From f7d13683d0d369428bebc9e8c90f3df4851c7e23 Mon Sep 17 00:00:00 2001 From: Christian Semmler Date: Fri, 3 Jan 2025 12:21:55 -0700 Subject: [PATCH] Rename files --- LEGO1/mxgeometry/mxgeometry3d.h | 4 ++-- LEGO1/mxgeometry/mxgeometry4d.h | 4 ++-- LEGO1/mxgeometry/mxmatrix.h | 4 ++-- LEGO1/realtime/{matrix4d.h => matrix4d.inl.h} | 0 LEGO1/realtime/{vector2d.h => vector2d.inl.h} | 0 LEGO1/realtime/{vector3d.h => vector3d.inl.h} | 2 +- LEGO1/realtime/{vector4d.h => vector4d.inl.h} | 0 7 files changed, 7 insertions(+), 7 deletions(-) rename LEGO1/realtime/{matrix4d.h => matrix4d.inl.h} (100%) rename LEGO1/realtime/{vector2d.h => vector2d.inl.h} (100%) rename LEGO1/realtime/{vector3d.h => vector3d.inl.h} (98%) rename LEGO1/realtime/{vector4d.h => vector4d.inl.h} (100%) diff --git a/LEGO1/mxgeometry/mxgeometry3d.h b/LEGO1/mxgeometry/mxgeometry3d.h index f8fd3a03..209eb1d4 100644 --- a/LEGO1/mxgeometry/mxgeometry3d.h +++ b/LEGO1/mxgeometry/mxgeometry3d.h @@ -3,8 +3,8 @@ #include "decomp.h" #include "realtime/vector.h" -#include "realtime/vector2d.h" -#include "realtime/vector3d.h" +#include "realtime/vector2d.inl.h" +#include "realtime/vector3d.inl.h" // VTABLE: LEGO1 0x100d4488 // VTABLE: BETA10 0x101b84d0 diff --git a/LEGO1/mxgeometry/mxgeometry4d.h b/LEGO1/mxgeometry/mxgeometry4d.h index 44102427..591b2bab 100644 --- a/LEGO1/mxgeometry/mxgeometry4d.h +++ b/LEGO1/mxgeometry/mxgeometry4d.h @@ -3,8 +3,8 @@ #include "decomp.h" #include "realtime/matrix.h" -#include "realtime/matrix4d.h" -#include "realtime/vector4d.h" +#include "realtime/matrix4d.inl.h" +#include "realtime/vector4d.inl.h" // VTABLE: LEGO1 0x100d41e8 // VTABLE: BETA10 0x101bab78 diff --git a/LEGO1/mxgeometry/mxmatrix.h b/LEGO1/mxgeometry/mxmatrix.h index 6b5b9284..929dc3c6 100644 --- a/LEGO1/mxgeometry/mxmatrix.h +++ b/LEGO1/mxgeometry/mxmatrix.h @@ -2,7 +2,7 @@ #define MXMATRIX_H #include "realtime/matrix.h" -#include "realtime/matrix4d.h" +#include "realtime/matrix4d.inl.h" // VTABLE: LEGO1 0x100d4300 // VTABLE: BETA10 0x101b82e0 @@ -37,6 +37,6 @@ class MxMatrix : public Matrix4 { }; // Must be included here for correct ordering in binary -#include "realtime/vector4d.h" +#include "realtime/vector4d.inl.h" #endif // MXMATRIX_H diff --git a/LEGO1/realtime/matrix4d.h b/LEGO1/realtime/matrix4d.inl.h similarity index 100% rename from LEGO1/realtime/matrix4d.h rename to LEGO1/realtime/matrix4d.inl.h diff --git a/LEGO1/realtime/vector2d.h b/LEGO1/realtime/vector2d.inl.h similarity index 100% rename from LEGO1/realtime/vector2d.h rename to LEGO1/realtime/vector2d.inl.h diff --git a/LEGO1/realtime/vector3d.h b/LEGO1/realtime/vector3d.inl.h similarity index 98% rename from LEGO1/realtime/vector3d.h rename to LEGO1/realtime/vector3d.inl.h index 28a7cd26..bf3157b5 100644 --- a/LEGO1/realtime/vector3d.h +++ b/LEGO1/realtime/vector3d.inl.h @@ -2,7 +2,7 @@ #define VECTOR3D_H #include "vector.h" -#include "vector2d.h" +#include "vector2d.inl.h" // FUNCTION: LEGO1 0x10002270 // FUNCTION: BETA10 0x10011350 diff --git a/LEGO1/realtime/vector4d.h b/LEGO1/realtime/vector4d.inl.h similarity index 100% rename from LEGO1/realtime/vector4d.h rename to LEGO1/realtime/vector4d.inl.h