Merge branch 'isledecomp:master' into master

This commit is contained in:
Joshua Peisach 2023-06-11 15:47:28 -04:00 committed by GitHub
commit f72531adda
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 241 additions and 67 deletions

62
.github/workflows/build.yml vendored Normal file
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@ -0,0 +1,62 @@
name: Build
on:
push:
branches: [ "master" ]
pull_request:
branches: [ "master" ]
jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v3
with:
repository: 'itsmattkc/msvc420'
path: msvc420
- name: Restore cached DX5 SDK
id: cache-dx5
uses: actions/cache/restore@v3
with:
path: dx5sdk
key: dx5sdk
- name: Download DX5 SDK
if: steps.cache-dx5.outputs.cache-hit != 'true'
run: |
cd dx5sdk
C:\msys64\usr\bin\wget.exe https://archive.org/download/idx5sdk/idx5sdk.exe
7z x .\idx5sdk.exe
7z x .\DX5SDK.EXE
cd cdrom
- name: Cache DX5 SDK
if: steps.cache-dx5.outputs.cache-hit != 'true'
id: save-dx5
uses: actions/cache/save@v3
with:
path: dx5sdk
key: dx5sdk
- name: Setup DX5 SDK
run: |
cd dx5sdk
cd cdrom
.\SETUP.EXE /s
- name: Build
shell: cmd
run: |
call .\msvc420\bin\VCVARS32.BAT x86
mkdir Release
.\msvc420\bin\NMAKE.EXE /f isle.mak CFG="ISLE - Win32 Release"
- name: Upload Artifact
uses: actions/upload-artifact@master
with:
name: Win32
path: Release

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@ -3,16 +3,15 @@
Isle *g_isle = 0;
int g_closed = 0;
const char *WNDCLASS_NAME = "Lego Island MainNoM App";
const char *WINDOW_TITLE = "LEGO®";
const char *WINDOW_TITLE = "LEGO®";
unsigned char g_mousedown = 0;
unsigned char g_mousemoved = 0;
int _DAT_00410050 = 0;
int g_rmDisabled = 0;
int _DAT_00410054 = 1;
int g_targetWidth = 640;
int g_targetHeight = 480;
unsigned int g_targetDepth = 16;
int _DAT_00410064 = 0;
int _DAT_004101bc = 200;
int g_reqEnableRMDevice = 0;
int g_startupDelay = 200;
long g_lastFrameTime = 0;

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@ -5,17 +5,17 @@ class Isle;
extern Isle *g_isle;
extern int g_closed;
extern const char *WNDCLASS_NAME;
#define WNDCLASS_NAME "Lego Island MainNoM App"
extern const char *WINDOW_TITLE;
extern unsigned char g_mousedown;
extern unsigned char g_mousemoved;
extern int _DAT_00410050;
extern int g_rmDisabled;
extern int _DAT_00410054;
extern int g_targetWidth;
extern int g_targetHeight;
extern unsigned int g_targetDepth;
extern int _DAT_00410064;
extern int _DAT_004101bc;
extern int g_reqEnableRMDevice;
extern int g_startupDelay;
extern long g_lastFrameTime;
#endif // DEFINE_H

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@ -119,15 +119,17 @@ BOOL readReg(LPCSTR name, LPSTR outValue, DWORD outSize)
HKEY hKey;
DWORD valueType;
BOOL out = FALSE;
unsigned long size = outSize;
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Mindscape\\LEGO Island", 0, KEY_READ, &hKey) == ERROR_SUCCESS) {
if (RegQueryValueExA(hKey, name, NULL, &valueType, (LPBYTE) outValue, &outSize) == ERROR_SUCCESS) {
if (RegQueryValueExA(hKey, name, NULL, &valueType, (LPBYTE) outValue, &size) == ERROR_SUCCESS) {
if (RegCloseKey(hKey) == ERROR_SUCCESS) {
return TRUE;
out = TRUE;
}
}
}
return FALSE;
return out;
}
int readRegBool(LPCSTR name, BOOL *out)
@ -234,8 +236,8 @@ void Isle::setupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers,
m_videoParam.flags().EnableBackBuffers(backBuffers);
m_videoParam.flags().EnableUnknown1(param_6);
m_videoParam.flags().SetUnknown3(param_7);
m_videoParam.flags().EnableUnknown2();
m_videoParam.flags().EnableWideViewAngle(wideViewAngle);
m_videoParam.flags().EnableUnknown2();
m_videoParam.SetDeviceName(deviceId);
if (using8bit) {
m_videoParam.flags().Set8Bit();
@ -324,18 +326,18 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
case WM_ENTERMENULOOP:
return DefWindowProcA(hWnd,WM_ENTERMENULOOP,wParam,lParam);
case WM_SYSCOMMAND:
if (wParam == 0xf140) {
if (wParam == SC_SCREENSAVE) {
return 0;
}
if (wParam == 0xf060 && g_closed == 0) {
if (wParam == SC_CLOSE && g_closed == 0) {
if (g_isle) {
if (_DAT_00410050 != 0) {
if (g_rmDisabled) {
ShowWindow(g_isle->m_windowHandle, SW_RESTORE);
}
PostMessageA(g_isle->m_windowHandle, 0x10, 0, 0);
PostMessageA(g_isle->m_windowHandle, WM_CLOSE, 0, 0);
return 0;
}
} else if (g_isle && g_isle->m_fullScreen && (wParam == 0xf010 || wParam == 0xf100)) {
} else if (g_isle && g_isle->m_fullScreen && (wParam == SC_MOVE || wParam == SC_KEYMENU)) {
return 0;
}
return DefWindowProcA(hWnd,WM_SYSCOMMAND,wParam,lParam);
@ -359,14 +361,14 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
if (LOWORD(lParam) == g_targetWidth && HIWORD(lParam) == g_targetHeight && g_targetDepth == wParam) {
valid = TRUE;
}
if (_DAT_00410050 == 0) {
if (!g_rmDisabled) {
if (!valid) {
_DAT_00410050 = 1;
g_rmDisabled = 1;
Lego()->vtable38();
VideoManager()->DisableRMDevice();
}
} else if (valid) {
_DAT_00410064 = 1;
g_reqEnableRMDevice = 1;
}
} else {
_DAT_00410054 = 0;
@ -572,12 +574,12 @@ void Isle::tick(BOOL sleepIfNotNextFrame)
}
g_lastFrameTime = currentTime;
if (_DAT_004101bc == 0) {
if (g_startupDelay == 0) {
return;
}
_DAT_004101bc--;
if (_DAT_004101bc != 0) {
g_startupDelay--;
if (g_startupDelay != 0) {
return;
}

View File

@ -19,7 +19,7 @@ BOOL findExistingInstance(void)
BOOL startDirectSound(void)
{
LPDIRECTSOUND lpDS;
LPDIRECTSOUND lpDS = 0;
HRESULT ret = DirectSoundCreate(NULL, &lpDS, NULL);
if (ret == DS_OK && lpDS != NULL) {
lpDS->Release();
@ -68,7 +68,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
window = g_isle->m_windowHandle;
}
// Load accelerator (don't know what this does)
// Load accelerator (this call actually achieves nothing - there is no "AppAccel" resource in the original - but we'll keep this for authenticity)
LoadAcceleratorsA(hInstance, "AppAccel");
MSG msg;
@ -103,10 +103,10 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
DispatchMessageA(&msg);
}
if (_DAT_00410064 != 0) {
_DAT_00410064 = 0;
if (g_reqEnableRMDevice) {
g_reqEnableRMDevice = 0;
VideoManager()->EnableRMDevice();
_DAT_00410050 = 0;
g_rmDisabled = 0;
Lego()->vtable3c();
}

13
LEGO1/legoomni.cpp Normal file
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@ -0,0 +1,13 @@
#include "legoomni.h"
LegoOmni *LegoOmni::m_instance = NULL;
LegoOmni *LegoOmni::GetInstance()
{
return m_instance;
}
LegoOmni *Lego()
{
return LegoOmni::GetInstance();
}

View File

@ -1,10 +1,10 @@
#ifndef LEGOOMNI_H
#define LEGOOMNI_H
#include "define.h"
#include "mxbackgroundaudiomanager.h"
#include "mxdsaction.h"
#include "mxomnicreateparam.h"
#include "mxresult.h"
#include "mxstreamer.h"
#include "mxticklemanager.h"
#include "mxtimer.h"
@ -81,6 +81,8 @@ class LegoOmni
int m_unk6c;
LegoInputManager *m_inputMgr;
static LegoOmni *m_instance;
};
__declspec(dllexport) LegoOmni *Lego();

34
dx5sdk/cdrom/setup.iss Normal file
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@ -0,0 +1,34 @@
[InstallShield Silent]
Version=v5.00.000
File=Response File
[DlgOrder]
Dlg0=SdWelcome-0
Count=7
Dlg1=SdLicense-0
Dlg2=SdSetupTypeEx-0
Dlg3=SdAskDestPath-0
Dlg4=SdSelectFolder-0
Dlg5=SdStartCopy-0
Dlg6=SdFinish-0
[SdWelcome-0]
Result=1
[SdLicense-0]
Result=1
[SdSetupTypeEx-0]
Result=Compact
[SdAskDestPath-0]
szDir=C:\dxsdk
Result=1
[SdSelectFolder-0]
szFolder=Microsoft DirectX 5 SDK
Result=1
[SdStartCopy-0]
Result=1
[Application]
Name=the Microsoft DirectX 5 SDK
Version=5
Company=Microsoft
[SdFinish-0]
Result=1
bOpt1=0
bOpt2=0

136
isle.mak
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@ -51,15 +51,16 @@ NULL=nul
OUTDIR=.\LEGO1\Release
INTDIR=.\LEGO1\Release
ALL : "$(OUTDIR)\LEGO1.dll"
ALL : ".\Release\LEGO1.DLL"
CLEAN :
-@erase "$(INTDIR)\dllmain.obj"
-@erase "$(INTDIR)\legoomni.obj"
-@erase "$(INTDIR)\mxcore.obj"
-@erase "$(OUTDIR)\LEGO1.dll"
-@erase "$(OUTDIR)\LEGO1.exp"
-@erase "$(OUTDIR)\LEGO1.lib"
-@erase "$(OUTDIR)\LEGO1.map"
-@erase ".\Release\LEGO1.DLL"
-@erase ".\Release\LEGO1.EXP"
-@erase ".\Release\LEGO1.LIB"
-@erase ".\Release\LEGO1.MAP"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
@ -105,17 +106,19 @@ BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /pdb:"Release/LEGO1.PDB" /map:"Release/LEGO1.MAP" /machine:I386 /out:"Release/LEGO1.DLL" /implib:"Release/LEGO1.LIB"
# SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\
/pdb:"$(OUTDIR)/LEGO1.pdb" /map:"$(INTDIR)/LEGO1.map" /machine:I386\
/out:"$(OUTDIR)/LEGO1.dll" /implib:"$(OUTDIR)/LEGO1.lib"
/pdb:"Release/LEGO1.PDB" /map:"Release/LEGO1.MAP" /machine:I386\
/out:"Release/LEGO1.DLL" /implib:"Release/LEGO1.LIB"
LINK32_OBJS= \
"$(INTDIR)\dllmain.obj" \
"$(INTDIR)\legoomni.obj" \
"$(INTDIR)\mxcore.obj"
"$(OUTDIR)\LEGO1.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
".\Release\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
@ -135,19 +138,20 @@ LINK32_OBJS= \
OUTDIR=.\LEGO1\Debug
INTDIR=.\LEGO1\Debug
ALL : "$(OUTDIR)\LEGO1.dll"
ALL : ".\Debug\LEGO1.DLL"
CLEAN :
-@erase "$(INTDIR)\dllmain.obj"
-@erase "$(INTDIR)\legoomni.obj"
-@erase "$(INTDIR)\mxcore.obj"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase "$(OUTDIR)\LEGO1.dll"
-@erase "$(OUTDIR)\LEGO1.exp"
-@erase "$(OUTDIR)\LEGO1.ilk"
-@erase "$(OUTDIR)\LEGO1.lib"
-@erase "$(OUTDIR)\LEGO1.map"
-@erase "$(OUTDIR)\LEGO1.pdb"
-@erase ".\Debug\LEGO1.DLL"
-@erase ".\Debug\LEGO1.ILK"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
@ -193,17 +197,19 @@ BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /out:"Debug/LEGO1.DLL"
# SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /nologo /subsystem:windows /dll /incremental:yes\
/pdb:"$(OUTDIR)/LEGO1.pdb" /map:"$(INTDIR)/LEGO1.map" /debug /machine:I386\
/out:"$(OUTDIR)/LEGO1.dll" /implib:"$(OUTDIR)/LEGO1.lib"
/out:"Debug/LEGO1.DLL" /implib:"$(OUTDIR)/LEGO1.lib"
LINK32_OBJS= \
"$(INTDIR)\dllmain.obj" \
"$(INTDIR)\legoomni.obj" \
"$(INTDIR)\mxcore.obj"
"$(OUTDIR)\LEGO1.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
".\Debug\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
@ -223,7 +229,7 @@ LINK32_OBJS= \
OUTDIR=.\ISLE\Release
INTDIR=.\ISLE\Release
ALL : "$(OUTDIR)\ISLE.exe"
ALL : "LEGO1 - Win32 Release" ".\Release\ISLE.EXE"
CLEAN :
-@erase "$(INTDIR)\define.obj"
@ -231,7 +237,7 @@ CLEAN :
-@erase "$(INTDIR)\isle.res"
-@erase "$(INTDIR)\main.obj"
-@erase "$(INTDIR)\mxomnicreateparambase.obj"
-@erase "$(OUTDIR)\ISLE.exe"
-@erase ".\Release\ISLE.EXE"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
@ -278,21 +284,22 @@ BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /machine:I386 /LIBPATH:"ISLE\EXT"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /pdb:"Release/ISLE.PDB" /machine:I386 /out:"Release/ISLE.EXE" /LIBPATH:"ISLE/ext"
# SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\
/incremental:no /pdb:"$(OUTDIR)/ISLE.pdb" /machine:I386\
/out:"$(OUTDIR)/ISLE.exe" /LIBPATH:"ISLE\EXT"
/incremental:no /pdb:"Release/ISLE.PDB" /machine:I386 /out:"Release/ISLE.EXE"\
/LIBPATH:"ISLE/ext"
LINK32_OBJS= \
"$(INTDIR)\define.obj" \
"$(INTDIR)\isle.obj" \
"$(INTDIR)\isle.res" \
"$(INTDIR)\main.obj" \
"$(INTDIR)\mxomnicreateparambase.obj"
"$(INTDIR)\mxomnicreateparambase.obj" \
".\Release\LEGO1.LIB"
"$(OUTDIR)\ISLE.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
".\Release\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
@ -312,7 +319,7 @@ LINK32_OBJS= \
OUTDIR=.\ISLE\Debug
INTDIR=.\ISLE\Debug
ALL : "$(OUTDIR)\ISLE.exe"
ALL : "LEGO1 - Win32 Debug" ".\Debug\ISLE.EXE"
CLEAN :
-@erase "$(INTDIR)\define.obj"
@ -322,9 +329,9 @@ CLEAN :
-@erase "$(INTDIR)\mxomnicreateparambase.obj"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase "$(OUTDIR)\ISLE.exe"
-@erase "$(OUTDIR)\ISLE.ilk"
-@erase "$(OUTDIR)\ISLE.pdb"
-@erase ".\Debug\ISLE.EXE"
-@erase ".\Debug\ISLE.ILK"
-@erase ".\Debug\ISLE.PDB"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
@ -371,21 +378,22 @@ BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /debug /machine:I386 /LIBPATH:"ISLE\EXT"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /pdb:"Debug/ISLE.PDB" /debug /machine:I386 /out:"Debug/ISLE.EXE" /LIBPATH:"ISLE/ext"
# SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\
/incremental:yes /pdb:"$(OUTDIR)/ISLE.pdb" /debug /machine:I386\
/out:"$(OUTDIR)/ISLE.exe" /LIBPATH:"ISLE\EXT"
/incremental:yes /pdb:"Debug/ISLE.PDB" /debug /machine:I386\
/out:"Debug/ISLE.EXE" /LIBPATH:"ISLE/ext"
LINK32_OBJS= \
"$(INTDIR)\define.obj" \
"$(INTDIR)\isle.obj" \
"$(INTDIR)\isle.res" \
"$(INTDIR)\main.obj" \
"$(INTDIR)\mxomnicreateparambase.obj"
"$(INTDIR)\mxomnicreateparambase.obj" \
".\LEGO1\Debug\LEGO1.lib"
"$(OUTDIR)\ISLE.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
".\Debug\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
@ -427,6 +435,48 @@ SOURCE=.\LEGO1\dllmain.cpp
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\legoomni.cpp
DEP_CPP_LEGOO=\
".\LEGO1\legoanimationmanager.h"\
".\LEGO1\legobuildingmanager.h"\
".\LEGO1\legogamestate.h"\
".\LEGO1\legoinputmanager.h"\
".\LEGO1\legomodelpresenter.h"\
".\LEGO1\legoomni.h"\
".\LEGO1\legopartpresenter.h"\
".\LEGO1\legoroi.h"\
".\LEGO1\legovideomanager.h"\
".\LEGO1\legoworldpresenter.h"\
".\LEGO1\mxatomid.h"\
".\LEGO1\mxbackgroundaudiomanager.h"\
".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\
".\LEGO1\mxdsaction.h"\
".\LEGO1\mxomnicreateflags.h"\
".\LEGO1\mxomnicreateparam.h"\
".\LEGO1\mxomnicreateparambase.h"\
".\LEGO1\mxpalette.h"\
".\LEGO1\mxrect32.h"\
".\LEGO1\mxresult.h"\
".\LEGO1\mxstreamcontroller.h"\
".\LEGO1\mxstreamer.h"\
".\LEGO1\mxstring.h"\
".\LEGO1\mxticklemanager.h"\
".\LEGO1\mxtimer.h"\
".\LEGO1\mxtransitionmanager.h"\
".\LEGO1\mxvariabletable.h"\
".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\
"$(INTDIR)\legoomni.obj" : $(SOURCE) $(DEP_CPP_LEGOO) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
# End Target
################################################################################
@ -495,9 +545,6 @@ DEP_CPP_ISLE_=\
".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\
NODEP_CPP_ISLE_=\
".\LEGO1\define.h"\
"$(INTDIR)\isle.obj" : $(SOURCE) $(DEP_CPP_ISLE_) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
@ -542,9 +589,6 @@ DEP_CPP_MAIN_=\
".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\
NODEP_CPP_MAIN_=\
".\LEGO1\define.h"\
"$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
@ -1004,6 +1048,24 @@ SOURCE=.\LEGO1\mxvideoparamflags.h
!ENDIF
# End Source File
################################################################################
# Begin Project Dependency
# Project_Dep_Name "LEGO1"
!IF "$(CFG)" == "ISLE - Win32 Release"
"LEGO1 - Win32 Release" :
$(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
"LEGO1 - Win32 Debug" :
$(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Debug"
!ENDIF
# End Project Dependency
# End Target
# End Project
################################################################################

BIN
isle.mdp

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