diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml new file mode 100644 index 00000000..55a1eb50 --- /dev/null +++ b/.github/workflows/build.yml @@ -0,0 +1,62 @@ +name: Build + +on: + push: + branches: [ "master" ] + pull_request: + branches: [ "master" ] + +jobs: + build: + runs-on: windows-latest + + steps: + - uses: actions/checkout@v3 + + - uses: actions/checkout@v3 + with: + repository: 'itsmattkc/msvc420' + path: msvc420 + + - name: Restore cached DX5 SDK + id: cache-dx5 + uses: actions/cache/restore@v3 + with: + path: dx5sdk + key: dx5sdk + + - name: Download DX5 SDK + if: steps.cache-dx5.outputs.cache-hit != 'true' + run: | + cd dx5sdk + C:\msys64\usr\bin\wget.exe https://archive.org/download/idx5sdk/idx5sdk.exe + 7z x .\idx5sdk.exe + 7z x .\DX5SDK.EXE + cd cdrom + + - name: Cache DX5 SDK + if: steps.cache-dx5.outputs.cache-hit != 'true' + id: save-dx5 + uses: actions/cache/save@v3 + with: + path: dx5sdk + key: dx5sdk + + - name: Setup DX5 SDK + run: | + cd dx5sdk + cd cdrom + .\SETUP.EXE /s + + - name: Build + shell: cmd + run: | + call .\msvc420\bin\VCVARS32.BAT x86 + mkdir Release + .\msvc420\bin\NMAKE.EXE /f isle.mak CFG="ISLE - Win32 Release" + + - name: Upload Artifact + uses: actions/upload-artifact@master + with: + name: Win32 + path: Release diff --git a/ISLE/define.cpp b/ISLE/define.cpp index 24288885..7f574a8c 100644 --- a/ISLE/define.cpp +++ b/ISLE/define.cpp @@ -3,16 +3,15 @@ Isle *g_isle = 0; int g_closed = 0; -const char *WNDCLASS_NAME = "Lego Island MainNoM App"; -const char *WINDOW_TITLE = "LEGO®"; +const char *WINDOW_TITLE = "LEGO®"; unsigned char g_mousedown = 0; unsigned char g_mousemoved = 0; -int _DAT_00410050 = 0; +int g_rmDisabled = 0; int _DAT_00410054 = 1; int g_targetWidth = 640; int g_targetHeight = 480; unsigned int g_targetDepth = 16; -int _DAT_00410064 = 0; -int _DAT_004101bc = 200; +int g_reqEnableRMDevice = 0; +int g_startupDelay = 200; long g_lastFrameTime = 0; diff --git a/ISLE/define.h b/ISLE/define.h index e09a934a..b104f239 100644 --- a/ISLE/define.h +++ b/ISLE/define.h @@ -5,17 +5,17 @@ class Isle; extern Isle *g_isle; extern int g_closed; -extern const char *WNDCLASS_NAME; +#define WNDCLASS_NAME "Lego Island MainNoM App" extern const char *WINDOW_TITLE; extern unsigned char g_mousedown; extern unsigned char g_mousemoved; -extern int _DAT_00410050; +extern int g_rmDisabled; extern int _DAT_00410054; extern int g_targetWidth; extern int g_targetHeight; extern unsigned int g_targetDepth; -extern int _DAT_00410064; -extern int _DAT_004101bc; +extern int g_reqEnableRMDevice; +extern int g_startupDelay; extern long g_lastFrameTime; #endif // DEFINE_H diff --git a/ISLE/isle.cpp b/ISLE/isle.cpp index 5438005a..61874225 100644 --- a/ISLE/isle.cpp +++ b/ISLE/isle.cpp @@ -119,15 +119,17 @@ BOOL readReg(LPCSTR name, LPSTR outValue, DWORD outSize) HKEY hKey; DWORD valueType; + BOOL out = FALSE; + unsigned long size = outSize; if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Mindscape\\LEGO Island", 0, KEY_READ, &hKey) == ERROR_SUCCESS) { - if (RegQueryValueExA(hKey, name, NULL, &valueType, (LPBYTE) outValue, &outSize) == ERROR_SUCCESS) { + if (RegQueryValueExA(hKey, name, NULL, &valueType, (LPBYTE) outValue, &size) == ERROR_SUCCESS) { if (RegCloseKey(hKey) == ERROR_SUCCESS) { - return TRUE; + out = TRUE; } } } - return FALSE; + return out; } int readRegBool(LPCSTR name, BOOL *out) @@ -234,8 +236,8 @@ void Isle::setupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers, m_videoParam.flags().EnableBackBuffers(backBuffers); m_videoParam.flags().EnableUnknown1(param_6); m_videoParam.flags().SetUnknown3(param_7); - m_videoParam.flags().EnableUnknown2(); m_videoParam.flags().EnableWideViewAngle(wideViewAngle); + m_videoParam.flags().EnableUnknown2(); m_videoParam.SetDeviceName(deviceId); if (using8bit) { m_videoParam.flags().Set8Bit(); @@ -324,18 +326,18 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) case WM_ENTERMENULOOP: return DefWindowProcA(hWnd,WM_ENTERMENULOOP,wParam,lParam); case WM_SYSCOMMAND: - if (wParam == 0xf140) { + if (wParam == SC_SCREENSAVE) { return 0; } - if (wParam == 0xf060 && g_closed == 0) { + if (wParam == SC_CLOSE && g_closed == 0) { if (g_isle) { - if (_DAT_00410050 != 0) { + if (g_rmDisabled) { ShowWindow(g_isle->m_windowHandle, SW_RESTORE); } - PostMessageA(g_isle->m_windowHandle, 0x10, 0, 0); + PostMessageA(g_isle->m_windowHandle, WM_CLOSE, 0, 0); return 0; } - } else if (g_isle && g_isle->m_fullScreen && (wParam == 0xf010 || wParam == 0xf100)) { + } else if (g_isle && g_isle->m_fullScreen && (wParam == SC_MOVE || wParam == SC_KEYMENU)) { return 0; } return DefWindowProcA(hWnd,WM_SYSCOMMAND,wParam,lParam); @@ -359,14 +361,14 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) if (LOWORD(lParam) == g_targetWidth && HIWORD(lParam) == g_targetHeight && g_targetDepth == wParam) { valid = TRUE; } - if (_DAT_00410050 == 0) { + if (!g_rmDisabled) { if (!valid) { - _DAT_00410050 = 1; + g_rmDisabled = 1; Lego()->vtable38(); VideoManager()->DisableRMDevice(); } } else if (valid) { - _DAT_00410064 = 1; + g_reqEnableRMDevice = 1; } } else { _DAT_00410054 = 0; @@ -572,12 +574,12 @@ void Isle::tick(BOOL sleepIfNotNextFrame) } g_lastFrameTime = currentTime; - if (_DAT_004101bc == 0) { + if (g_startupDelay == 0) { return; } - _DAT_004101bc--; - if (_DAT_004101bc != 0) { + g_startupDelay--; + if (g_startupDelay != 0) { return; } diff --git a/ISLE/main.cpp b/ISLE/main.cpp index 0905c140..a0cd95b1 100644 --- a/ISLE/main.cpp +++ b/ISLE/main.cpp @@ -19,7 +19,7 @@ BOOL findExistingInstance(void) BOOL startDirectSound(void) { - LPDIRECTSOUND lpDS; + LPDIRECTSOUND lpDS = 0; HRESULT ret = DirectSoundCreate(NULL, &lpDS, NULL); if (ret == DS_OK && lpDS != NULL) { lpDS->Release(); @@ -68,7 +68,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine window = g_isle->m_windowHandle; } - // Load accelerator (don't know what this does) + // Load accelerator (this call actually achieves nothing - there is no "AppAccel" resource in the original - but we'll keep this for authenticity) LoadAcceleratorsA(hInstance, "AppAccel"); MSG msg; @@ -103,10 +103,10 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine DispatchMessageA(&msg); } - if (_DAT_00410064 != 0) { - _DAT_00410064 = 0; + if (g_reqEnableRMDevice) { + g_reqEnableRMDevice = 0; VideoManager()->EnableRMDevice(); - _DAT_00410050 = 0; + g_rmDisabled = 0; Lego()->vtable3c(); } diff --git a/LEGO1/legoomni.cpp b/LEGO1/legoomni.cpp new file mode 100644 index 00000000..e43be3bd --- /dev/null +++ b/LEGO1/legoomni.cpp @@ -0,0 +1,13 @@ +#include "legoomni.h" + +LegoOmni *LegoOmni::m_instance = NULL; + +LegoOmni *LegoOmni::GetInstance() +{ + return m_instance; +} + +LegoOmni *Lego() +{ + return LegoOmni::GetInstance(); +} diff --git a/LEGO1/legoomni.h b/LEGO1/legoomni.h index d319fb7e..0724f9b0 100644 --- a/LEGO1/legoomni.h +++ b/LEGO1/legoomni.h @@ -1,10 +1,10 @@ #ifndef LEGOOMNI_H #define LEGOOMNI_H -#include "define.h" #include "mxbackgroundaudiomanager.h" #include "mxdsaction.h" #include "mxomnicreateparam.h" +#include "mxresult.h" #include "mxstreamer.h" #include "mxticklemanager.h" #include "mxtimer.h" @@ -81,6 +81,8 @@ class LegoOmni int m_unk6c; LegoInputManager *m_inputMgr; + static LegoOmni *m_instance; + }; __declspec(dllexport) LegoOmni *Lego(); diff --git a/dx5sdk/cdrom/setup.iss b/dx5sdk/cdrom/setup.iss new file mode 100644 index 00000000..65d3f56f --- /dev/null +++ b/dx5sdk/cdrom/setup.iss @@ -0,0 +1,34 @@ +[InstallShield Silent] +Version=v5.00.000 +File=Response File +[DlgOrder] +Dlg0=SdWelcome-0 +Count=7 +Dlg1=SdLicense-0 +Dlg2=SdSetupTypeEx-0 +Dlg3=SdAskDestPath-0 +Dlg4=SdSelectFolder-0 +Dlg5=SdStartCopy-0 +Dlg6=SdFinish-0 +[SdWelcome-0] +Result=1 +[SdLicense-0] +Result=1 +[SdSetupTypeEx-0] +Result=Compact +[SdAskDestPath-0] +szDir=C:\dxsdk +Result=1 +[SdSelectFolder-0] +szFolder=Microsoft DirectX 5 SDK +Result=1 +[SdStartCopy-0] +Result=1 +[Application] +Name=the Microsoft DirectX 5 SDK +Version=5 +Company=Microsoft +[SdFinish-0] +Result=1 +bOpt1=0 +bOpt2=0 diff --git a/isle.mak b/isle.mak index 74713d10..d98109dc 100644 --- a/isle.mak +++ b/isle.mak @@ -51,15 +51,16 @@ NULL=nul OUTDIR=.\LEGO1\Release INTDIR=.\LEGO1\Release -ALL : "$(OUTDIR)\LEGO1.dll" +ALL : ".\Release\LEGO1.DLL" CLEAN : -@erase "$(INTDIR)\dllmain.obj" + -@erase "$(INTDIR)\legoomni.obj" -@erase "$(INTDIR)\mxcore.obj" - -@erase "$(OUTDIR)\LEGO1.dll" - -@erase "$(OUTDIR)\LEGO1.exp" - -@erase "$(OUTDIR)\LEGO1.lib" - -@erase "$(OUTDIR)\LEGO1.map" + -@erase ".\Release\LEGO1.DLL" + -@erase ".\Release\LEGO1.EXP" + -@erase ".\Release\LEGO1.LIB" + -@erase ".\Release\LEGO1.MAP" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" @@ -105,17 +106,19 @@ BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /pdb:"Release/LEGO1.PDB" /map:"Release/LEGO1.MAP" /machine:I386 /out:"Release/LEGO1.DLL" /implib:"Release/LEGO1.LIB" +# SUBTRACT LINK32 /pdb:none LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\ - /pdb:"$(OUTDIR)/LEGO1.pdb" /map:"$(INTDIR)/LEGO1.map" /machine:I386\ - /out:"$(OUTDIR)/LEGO1.dll" /implib:"$(OUTDIR)/LEGO1.lib" + /pdb:"Release/LEGO1.PDB" /map:"Release/LEGO1.MAP" /machine:I386\ + /out:"Release/LEGO1.DLL" /implib:"Release/LEGO1.LIB" LINK32_OBJS= \ "$(INTDIR)\dllmain.obj" \ + "$(INTDIR)\legoomni.obj" \ "$(INTDIR)\mxcore.obj" -"$(OUTDIR)\LEGO1.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) +".\Release\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << @@ -135,19 +138,20 @@ LINK32_OBJS= \ OUTDIR=.\LEGO1\Debug INTDIR=.\LEGO1\Debug -ALL : "$(OUTDIR)\LEGO1.dll" +ALL : ".\Debug\LEGO1.DLL" CLEAN : -@erase "$(INTDIR)\dllmain.obj" + -@erase "$(INTDIR)\legoomni.obj" -@erase "$(INTDIR)\mxcore.obj" -@erase "$(INTDIR)\vc40.idb" -@erase "$(INTDIR)\vc40.pdb" - -@erase "$(OUTDIR)\LEGO1.dll" -@erase "$(OUTDIR)\LEGO1.exp" - -@erase "$(OUTDIR)\LEGO1.ilk" -@erase "$(OUTDIR)\LEGO1.lib" -@erase "$(OUTDIR)\LEGO1.map" -@erase "$(OUTDIR)\LEGO1.pdb" + -@erase ".\Debug\LEGO1.DLL" + -@erase ".\Debug\LEGO1.ILK" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" @@ -193,17 +197,19 @@ BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /out:"Debug/LEGO1.DLL" +# SUBTRACT LINK32 /pdb:none LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ odbccp32.lib /nologo /subsystem:windows /dll /incremental:yes\ /pdb:"$(OUTDIR)/LEGO1.pdb" /map:"$(INTDIR)/LEGO1.map" /debug /machine:I386\ - /out:"$(OUTDIR)/LEGO1.dll" /implib:"$(OUTDIR)/LEGO1.lib" + /out:"Debug/LEGO1.DLL" /implib:"$(OUTDIR)/LEGO1.lib" LINK32_OBJS= \ "$(INTDIR)\dllmain.obj" \ + "$(INTDIR)\legoomni.obj" \ "$(INTDIR)\mxcore.obj" -"$(OUTDIR)\LEGO1.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) +".\Debug\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << @@ -223,7 +229,7 @@ LINK32_OBJS= \ OUTDIR=.\ISLE\Release INTDIR=.\ISLE\Release -ALL : "$(OUTDIR)\ISLE.exe" +ALL : "LEGO1 - Win32 Release" ".\Release\ISLE.EXE" CLEAN : -@erase "$(INTDIR)\define.obj" @@ -231,7 +237,7 @@ CLEAN : -@erase "$(INTDIR)\isle.res" -@erase "$(INTDIR)\main.obj" -@erase "$(INTDIR)\mxomnicreateparambase.obj" - -@erase "$(OUTDIR)\ISLE.exe" + -@erase ".\Release\ISLE.EXE" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" @@ -278,21 +284,22 @@ BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /machine:I386 /LIBPATH:"ISLE\EXT" +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /pdb:"Release/ISLE.PDB" /machine:I386 /out:"Release/ISLE.EXE" /LIBPATH:"ISLE/ext" # SUBTRACT LINK32 /pdb:none LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\ - /incremental:no /pdb:"$(OUTDIR)/ISLE.pdb" /machine:I386\ - /out:"$(OUTDIR)/ISLE.exe" /LIBPATH:"ISLE\EXT" + /incremental:no /pdb:"Release/ISLE.PDB" /machine:I386 /out:"Release/ISLE.EXE"\ + /LIBPATH:"ISLE/ext" LINK32_OBJS= \ "$(INTDIR)\define.obj" \ "$(INTDIR)\isle.obj" \ "$(INTDIR)\isle.res" \ "$(INTDIR)\main.obj" \ - "$(INTDIR)\mxomnicreateparambase.obj" + "$(INTDIR)\mxomnicreateparambase.obj" \ + ".\Release\LEGO1.LIB" -"$(OUTDIR)\ISLE.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) +".\Release\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << @@ -312,7 +319,7 @@ LINK32_OBJS= \ OUTDIR=.\ISLE\Debug INTDIR=.\ISLE\Debug -ALL : "$(OUTDIR)\ISLE.exe" +ALL : "LEGO1 - Win32 Debug" ".\Debug\ISLE.EXE" CLEAN : -@erase "$(INTDIR)\define.obj" @@ -322,9 +329,9 @@ CLEAN : -@erase "$(INTDIR)\mxomnicreateparambase.obj" -@erase "$(INTDIR)\vc40.idb" -@erase "$(INTDIR)\vc40.pdb" - -@erase "$(OUTDIR)\ISLE.exe" - -@erase "$(OUTDIR)\ISLE.ilk" - -@erase "$(OUTDIR)\ISLE.pdb" + -@erase ".\Debug\ISLE.EXE" + -@erase ".\Debug\ISLE.ILK" + -@erase ".\Debug\ISLE.PDB" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" @@ -371,21 +378,22 @@ BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /debug /machine:I386 /LIBPATH:"ISLE\EXT" +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /pdb:"Debug/ISLE.PDB" /debug /machine:I386 /out:"Debug/ISLE.EXE" /LIBPATH:"ISLE/ext" # SUBTRACT LINK32 /pdb:none LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\ - /incremental:yes /pdb:"$(OUTDIR)/ISLE.pdb" /debug /machine:I386\ - /out:"$(OUTDIR)/ISLE.exe" /LIBPATH:"ISLE\EXT" + /incremental:yes /pdb:"Debug/ISLE.PDB" /debug /machine:I386\ + /out:"Debug/ISLE.EXE" /LIBPATH:"ISLE/ext" LINK32_OBJS= \ "$(INTDIR)\define.obj" \ "$(INTDIR)\isle.obj" \ "$(INTDIR)\isle.res" \ "$(INTDIR)\main.obj" \ - "$(INTDIR)\mxomnicreateparambase.obj" + "$(INTDIR)\mxomnicreateparambase.obj" \ + ".\LEGO1\Debug\LEGO1.lib" -"$(OUTDIR)\ISLE.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) +".\Debug\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << @@ -427,6 +435,48 @@ SOURCE=.\LEGO1\dllmain.cpp $(CPP) $(CPP_PROJ) $(SOURCE) +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\LEGO1\legoomni.cpp +DEP_CPP_LEGOO=\ + ".\LEGO1\legoanimationmanager.h"\ + ".\LEGO1\legobuildingmanager.h"\ + ".\LEGO1\legogamestate.h"\ + ".\LEGO1\legoinputmanager.h"\ + ".\LEGO1\legomodelpresenter.h"\ + ".\LEGO1\legoomni.h"\ + ".\LEGO1\legopartpresenter.h"\ + ".\LEGO1\legoroi.h"\ + ".\LEGO1\legovideomanager.h"\ + ".\LEGO1\legoworldpresenter.h"\ + ".\LEGO1\mxatomid.h"\ + ".\LEGO1\mxbackgroundaudiomanager.h"\ + ".\LEGO1\mxbool.h"\ + ".\LEGO1\mxcore.h"\ + ".\LEGO1\mxdsaction.h"\ + ".\LEGO1\mxomnicreateflags.h"\ + ".\LEGO1\mxomnicreateparam.h"\ + ".\LEGO1\mxomnicreateparambase.h"\ + ".\LEGO1\mxpalette.h"\ + ".\LEGO1\mxrect32.h"\ + ".\LEGO1\mxresult.h"\ + ".\LEGO1\mxstreamcontroller.h"\ + ".\LEGO1\mxstreamer.h"\ + ".\LEGO1\mxstring.h"\ + ".\LEGO1\mxticklemanager.h"\ + ".\LEGO1\mxtimer.h"\ + ".\LEGO1\mxtransitionmanager.h"\ + ".\LEGO1\mxvariabletable.h"\ + ".\LEGO1\mxvideoparam.h"\ + ".\LEGO1\mxvideoparamflags.h"\ + + +"$(INTDIR)\legoomni.obj" : $(SOURCE) $(DEP_CPP_LEGOO) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + # End Source File # End Target ################################################################################ @@ -495,9 +545,6 @@ DEP_CPP_ISLE_=\ ".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparamflags.h"\ -NODEP_CPP_ISLE_=\ - ".\LEGO1\define.h"\ - "$(INTDIR)\isle.obj" : $(SOURCE) $(DEP_CPP_ISLE_) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) @@ -542,9 +589,6 @@ DEP_CPP_MAIN_=\ ".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparamflags.h"\ -NODEP_CPP_MAIN_=\ - ".\LEGO1\define.h"\ - "$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) @@ -1004,6 +1048,24 @@ SOURCE=.\LEGO1\mxvideoparamflags.h !ENDIF # End Source File +################################################################################ +# Begin Project Dependency + +# Project_Dep_Name "LEGO1" + +!IF "$(CFG)" == "ISLE - Win32 Release" + +"LEGO1 - Win32 Release" : + $(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Release" + +!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" + +"LEGO1 - Win32 Debug" : + $(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Debug" + +!ENDIF + +# End Project Dependency # End Target # End Project ################################################################################ diff --git a/isle.mdp b/isle.mdp index 4fed0b71..61c43766 100644 Binary files a/isle.mdp and b/isle.mdp differ