Remove copy constructor for LegoGameState::Username

This commit is contained in:
disinvite 2025-01-19 12:46:46 -05:00
parent 408f0fd022
commit f5fd202395
2 changed files with 1 additions and 1 deletions

View File

@ -135,7 +135,6 @@ class LegoGameState {
// SIZE 0x0e
struct Username {
Username();
Username(Username& p_other) { Set(p_other); }
void Set(Username& p_other) { memcpy(m_letters, p_other.m_letters, sizeof(m_letters)); }
MxResult Serialize(LegoStorage* p_storage);

View File

@ -624,6 +624,7 @@ MxResult LegoGameState::AddPlayer(Username& p_player)
}
// FUNCTION: LEGO1 0x1003a540
// FUNCTION: BETA10 0x10084fc4
void LegoGameState::SwitchPlayer(MxS16 p_playerId)
{
if (p_playerId > 0) {