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Change param type for GetFileSavePath
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@ -193,7 +193,7 @@ class LegoGameState {
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LegoState* GetState(const char* p_stateName);
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LegoState* CreateState(const char* p_stateName);
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void GetFileSavePath(MxString* p_outPath, MxU8 p_slotn);
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void GetFileSavePath(MxString* p_outPath, MxS16 p_slotn);
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void StopArea(Area p_area);
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void SwitchArea(Area p_area);
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void Init();
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@ -252,6 +252,7 @@ void LegoGameState::ResetROI()
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}
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// FUNCTION: LEGO1 0x10039980
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// FUNCTION: BETA10 0x100840e4
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MxResult LegoGameState::Save(MxULong p_slot)
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{
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InfocenterState* infocenterState = (InfocenterState*) GameState()->GetState("InfocenterState");
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@ -550,7 +551,8 @@ MxS32 LegoGameState::ReadVariable(LegoStorage* p_storage, MxVariableTable* p_to)
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}
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// FUNCTION: LEGO1 0x1003a170
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void LegoGameState::GetFileSavePath(MxString* p_outPath, MxU8 p_slotn)
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// FUNCTION: BETA10 0x10084b45
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void LegoGameState::GetFileSavePath(MxString* p_outPath, MxS16 p_slotn)
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{
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char baseForSlot[2] = "0";
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char path[1024] = "";
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