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Remove copy constructor for LegoGameState::Username
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@ -135,7 +135,6 @@ class LegoGameState {
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// SIZE 0x0e
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struct Username {
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Username();
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Username(Username& p_other) { Set(p_other); }
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void Set(Username& p_other) { memcpy(m_letters, p_other.m_letters, sizeof(m_letters)); }
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MxResult Serialize(LegoStorage* p_storage);
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@ -624,6 +624,7 @@ MxResult LegoGameState::AddPlayer(Username& p_player)
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}
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// FUNCTION: LEGO1 0x1003a540
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// FUNCTION: BETA10 0x10084fc4
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void LegoGameState::SwitchPlayer(MxS16 p_playerId)
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{
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if (p_playerId > 0) {
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