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Update LegoVehicleBuildState member-var names to include offsets
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@ -9,17 +9,17 @@ DECOMP_SIZE_ASSERT(LegoVehicleBuildState::UnkStruct, 0xc);
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LegoVehicleBuildState::LegoVehicleBuildState(char* p_classType)
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LegoVehicleBuildState::LegoVehicleBuildState(char* p_classType)
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{
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{
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this->m_className = p_classType;
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this->m_className = p_classType;
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this->m_unk2 = 0;
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this->m_unk4c = 0;
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this->m_unk3 = 0;
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this->m_unk4d = 0;
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this->m_unk4 = 0;
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this->m_unk4e = 0;
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this->m_placedPartCount = 0;
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this->m_placedPartCount = 0;
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}
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}
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// OFFSET: LEGO1 10017c00
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// OFFSET: LEGO1 10017c00
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LegoVehicleBuildState::UnkStruct::UnkStruct()
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LegoVehicleBuildState::UnkStruct::UnkStruct()
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{
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{
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m_unk1 = 0;
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m_unk04 = 0;
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m_unk0 = 0;
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m_unk00 = 0;
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m_unk2 = 0;
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m_unk06 = 0;
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m_unk3 = 0;
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m_unk08 = 0;
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}
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}
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@ -29,16 +29,15 @@ class LegoVehicleBuildState : public LegoState
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public:
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public:
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struct UnkStruct
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struct UnkStruct
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{
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{
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undefined4 m_unk0;
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undefined4 m_unk00;
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undefined2 m_unk1;
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undefined2 m_unk04;
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undefined2 m_unk2;
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undefined2 m_unk06;
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undefined2 m_unk3;
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undefined2 m_unk08;
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undefined2 _padding;
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UnkStruct();
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UnkStruct();
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};
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};
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private:
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private:
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UnkStruct m_unk0[4]; // 0x08
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UnkStruct m_unk08[4]; // 0x08
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// This can be one of the following:
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// This can be one of the following:
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// * LegoRaceCarBuildState
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// * LegoRaceCarBuildState
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@ -52,9 +51,9 @@ class LegoVehicleBuildState : public LegoState
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// * 3 == cutscene/dialogue
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// * 3 == cutscene/dialogue
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// * 6 == exit(ing) build screen
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// * 6 == exit(ing) build screen
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MxU32 m_animationState; // 0x48
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MxU32 m_animationState; // 0x48
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undefined m_unk2; // 0x4c
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undefined m_unk4c; // 0x4c
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undefined m_unk3; // 0x4d
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undefined m_unk4d; // 0x4d
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undefined m_unk4; // 0x4e
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undefined m_unk4e; // 0x4e
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MxU8 m_placedPartCount; // 0x4f
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MxU8 m_placedPartCount; // 0x4f
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};
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};
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