mirror of
https://github.com/isledecomp/isle.git
synced 2026-01-24 00:31:16 +00:00
Add LegoVehicleBuildState
This commit is contained in:
parent
37e75703d4
commit
744df3264b
@ -92,6 +92,7 @@ add_library(lego1 SHARED
|
||||
LEGO1/legotexturepresenter.cpp
|
||||
LEGO1/legoutil.cpp
|
||||
LEGO1/legounksavedatawriter.cpp
|
||||
LEGO1/legovehiclebuildstate.cpp
|
||||
LEGO1/legovideomanager.cpp
|
||||
LEGO1/legoworld.cpp
|
||||
LEGO1/legoworldpresenter.cpp
|
||||
|
||||
25
LEGO1/legovehiclebuildstate.cpp
Normal file
25
LEGO1/legovehiclebuildstate.cpp
Normal file
@ -0,0 +1,25 @@
|
||||
#include "legovehiclebuildstate.h"
|
||||
|
||||
#include "decomp.h"
|
||||
|
||||
DECOMP_SIZE_ASSERT(LegoVehicleBuildState, 0x50); // 1000acd7
|
||||
DECOMP_SIZE_ASSERT(LegoVehicleBuildState::UnkStruct, 0xc);
|
||||
|
||||
// OFFSET: LEGO1 0x10025f30
|
||||
LegoVehicleBuildState::LegoVehicleBuildState(char* p_classType)
|
||||
{
|
||||
this->m_className = p_classType;
|
||||
this->m_unk2 = 0;
|
||||
this->m_unk3 = 0;
|
||||
this->m_unk4 = 0;
|
||||
this->m_placedPartCount = 0;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 10017c00
|
||||
LegoVehicleBuildState::UnkStruct::UnkStruct()
|
||||
{
|
||||
m_unk1 = 0;
|
||||
m_unk0 = 0;
|
||||
m_unk2 = 0;
|
||||
m_unk3 = 0;
|
||||
}
|
||||
61
LEGO1/legovehiclebuildstate.h
Normal file
61
LEGO1/legovehiclebuildstate.h
Normal file
@ -0,0 +1,61 @@
|
||||
#ifndef LEGOVEHICLEBUILDSTATE_H
|
||||
#define LEGOVEHICLEBUILDSTATE_H
|
||||
|
||||
#include "legostate.h"
|
||||
#include "mxstring.h"
|
||||
#include "decomp.h"
|
||||
|
||||
#include "decomp.h"
|
||||
|
||||
// VTABLE 0x100d66e0
|
||||
// SIZE 0x50 (from 1000acd7)
|
||||
class LegoVehicleBuildState : public LegoState
|
||||
{
|
||||
public:
|
||||
LegoVehicleBuildState(char* p_classType);
|
||||
|
||||
// OFFSET: LEGO1 0x10025ff0
|
||||
inline virtual const char *ClassName() const override // vtable+0x0c
|
||||
{
|
||||
return this->m_className.GetData();
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10026000
|
||||
inline virtual MxBool IsA(const char *p_name) const override // vtable+0x10
|
||||
{
|
||||
return !strcmp(p_name, this->m_className.GetData()) || LegoState::IsA(p_name);
|
||||
}
|
||||
|
||||
public:
|
||||
struct UnkStruct
|
||||
{
|
||||
undefined4 m_unk0;
|
||||
undefined2 m_unk1;
|
||||
undefined2 m_unk2;
|
||||
undefined2 m_unk3;
|
||||
undefined2 _padding;
|
||||
|
||||
UnkStruct();
|
||||
};
|
||||
private:
|
||||
UnkStruct m_unk0[4]; // 0x08
|
||||
|
||||
// This can be one of the following:
|
||||
// * LegoRaceCarBuildState
|
||||
// * LegoCopterBuildState
|
||||
// * LegoDuneCarBuildState
|
||||
// * LegoJetskiBuildState
|
||||
MxString m_className; // 0x38
|
||||
|
||||
// Known States:
|
||||
// * 1 == enter(ing) build screen
|
||||
// * 3 == cutscene/dialogue
|
||||
// * 6 == exit(ing) build screen
|
||||
MxU32 m_animationState; // 0x48
|
||||
undefined m_unk2; // 0x4c
|
||||
undefined m_unk3; // 0x4d
|
||||
undefined m_unk4; // 0x4e
|
||||
MxU8 m_placedPartCount; // 0x4f
|
||||
};
|
||||
|
||||
#endif // LEGOVEHICLEBUILDSTATE_H
|
||||
Loading…
Reference in New Issue
Block a user