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add last missing piece to Isle::Close
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@ -84,6 +84,7 @@ Isle::~Isle()
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void Isle::Close()
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void Isle::Close()
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{
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{
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MxDSAction ds;
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MxDSAction ds;
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ds.SetUnknown24(0xFFFE);
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if (Lego()) {
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if (Lego()) {
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GameState()->Save(0);
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GameState()->Save(0);
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