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Don't use floats
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@ -121,9 +121,9 @@ void LegoBackgroundColor::SetLightColor(float p_r, float p_g, float p_b)
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{
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if (!VideoManager()->GetVideoParam().Flags().GetF2bit0()) {
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// TODO: Computed constants based on what?
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p_r *= 1.f / 0.23f;
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p_g *= 1.f / 0.63f;
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p_b *= 1.f / 0.85f;
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p_r *= 1. / 0.23;
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p_g *= 1. / 0.63;
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p_b *= 1. / 0.85;
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if (p_r > 1.0) {
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p_r = 1.0;
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