From dd3fe4f3c98afd7973db91a33b03dd021d7ac731 Mon Sep 17 00:00:00 2001 From: Anonymous Maarten Date: Sun, 29 Dec 2024 21:14:02 +0000 Subject: [PATCH] Don't use floats --- LEGO1/lego/legoomni/src/common/legobackgroundcolor.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/LEGO1/lego/legoomni/src/common/legobackgroundcolor.cpp b/LEGO1/lego/legoomni/src/common/legobackgroundcolor.cpp index dafa9dba..bc31bb2c 100644 --- a/LEGO1/lego/legoomni/src/common/legobackgroundcolor.cpp +++ b/LEGO1/lego/legoomni/src/common/legobackgroundcolor.cpp @@ -121,9 +121,9 @@ void LegoBackgroundColor::SetLightColor(float p_r, float p_g, float p_b) { if (!VideoManager()->GetVideoParam().Flags().GetF2bit0()) { // TODO: Computed constants based on what? - p_r *= 1.f / 0.23f; - p_g *= 1.f / 0.63f; - p_b *= 1.f / 0.85f; + p_r *= 1. / 0.23; + p_g *= 1. / 0.63; + p_b *= 1. / 0.85; if (p_r > 1.0) { p_r = 1.0;