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https://github.com/isledecomp/isle.git
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Still working on "tree add" function
* I think the left/right rotates are correct now. Eventually I will rename the members from m_child0/m_child1 to right/left but that ought to be its own commit. * MxAtomId operator= match * Added some more comments as I try to work all this stuff out.
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@ -54,13 +54,15 @@ void MxAtomId::Destroy()
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// OFFSET: LEGO1 0x100ad1c0
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MxAtomId &MxAtomId::operator=(const MxAtomId &atomId)
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{
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// TODO
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const char *temp = m_internal;
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if (m_internal)
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Destroy();
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if (atomId.m_internal && MxOmni::GetInstance() && AtomIdTree())
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try_to_open(temp, LookupMode_Exact);
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if (atomId.m_internal && MxOmni::GetInstance() && AtomIdTree()) {
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TreeValue *value = try_to_open(atomId.m_internal, LookupMode_Exact);
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value->RefCountInc();
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}
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m_internal = atomId.m_internal;
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return *this;
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}
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@ -87,24 +89,34 @@ TreeValue *MxAtomId::try_to_open(const char *p_str, LookupMode p_mode)
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// should NOT inline
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node = tree->Search(value);
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// pointer reuse???
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TreeNode *ptr_reuse = node;
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TreeNode *t;
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// is the node an exact match?
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if (tree->m_root == node || TreeValueCompare(value, node->m_value)) {
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ptr_reuse = tree->m_root;
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}
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ptr_reuse = ptr_reuse->m_child0;
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if (ptr_reuse == AtomIdTree()->m_root) {
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delete value;
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value = ptr_reuse->m_value;
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t = tree->m_root;
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} else {
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t = node;
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}
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// LAB_100ad42b
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if (t->m_child0 != AtomIdTree()->m_root) {
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delete value;
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value = node->m_value;
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} else {
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// repeat?
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node = tree->Search(value);
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TreeNode *pOutput;
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// TODO: this is all wrong, but I wanted to see if
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// just slapping an approximation of the code down would reveal
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// the answer.
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if (AtomIdTree()->m_p2) {
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tree->Insert(&pOutput, pOutput, node, value);
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} else {
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tree->Insert(&pOutput, pOutput, AtomIdTree()->m_root, value);
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}
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// LAB_100ad42b
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}
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return value;
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}
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@ -9,7 +9,7 @@ TreeValue::~TreeValue()
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// nothing.
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}
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inline void MxBinaryTree::LeftRotate(TreeNode *x)
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inline void MxBinaryTree::RightRotate(TreeNode *x)
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{
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TreeNode *y = x->m_child1;
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x->m_child1 = y->m_child0;
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@ -36,7 +36,7 @@ inline void MxBinaryTree::LeftRotate(TreeNode *x)
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}
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}
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inline void MxBinaryTree::RightRotate(TreeNode *x)
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inline void MxBinaryTree::LeftRotate(TreeNode *x)
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{
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TreeNode *y = x->m_child0;
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x->m_child0 = y->m_child1;
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@ -63,38 +63,47 @@ inline void MxBinaryTree::RightRotate(TreeNode *x)
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}
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}
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inline TreeNode *minimum(TreeNode *p_node)
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{
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// horrible. but it has to be this way to
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// force a non-branching JMP to repeat the loop.
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while (1) {
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if (p_node->m_child1 == MxBinaryTree::g_Node_Nil)
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break;
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p_node = p_node->m_child1;
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}
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return p_node;
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}
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// OFFSET: LEGO1 0x100ad480
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void mini_walk(TreeNode* &p_node)
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{
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// I think this is checking whether this is the tree "root" node
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// i.e. MxBinaryTree->m_root
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// The actual root is m_root->parent. There is an intentional loop here.
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// If it is the "root" node, return the minimum value of the tree.
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// We have a reference to it at m_root->m_child1.
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if (p_node->m_color == NODE_COLOR_RED
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&& p_node->m_parent->m_parent == p_node) {
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p_node = p_node->m_child1;
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return;
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}
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TreeNode *t = p_node->m_child0;
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if (t != MxBinaryTree::g_Node_Nil) {
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// wonky
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while (1) {
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if (t->m_child1 == MxBinaryTree::g_Node_Nil)
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break;
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t = t->m_child1;
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}
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p_node = t;
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// successor?
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if (p_node->m_child0 != MxBinaryTree::g_Node_Nil) {
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p_node = minimum(p_node->m_child0);
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return;
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}
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TreeNode *u = p_node->m_parent;
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TreeNode *v = p_node;
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while (u != v) {
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p_node = u;
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v = u;
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u = u->m_parent;
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// p_node->m_child0 *is* NIL, so go up a level and try it
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TreeNode *y = p_node->m_parent;
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while (p_node == y->m_child0) {
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p_node = y;
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y = y->m_parent;
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}
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p_node = u;
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}
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// OFFSET: LEGO1 0x100ad4d0
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@ -119,14 +128,17 @@ void MxBinaryTree::Insert(TreeNode **p_output, TreeNode *p_leaf, TreeNode *p_par
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p_parent->m_child1 = node;
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if (m_root->m_child1 == p_parent)
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// Set the tree minimum.
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m_root->m_child1 = node;
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} else {
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p_parent->m_child0 = node;
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if (m_root != p_parent) {
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if (m_root->m_child0 == p_parent)
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// Set the tree maximum.
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m_root->m_child0 = node;
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} else {
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// Set the tree minimum and top node.
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m_root->m_parent = node;
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m_root->m_child1 = node;
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}
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@ -150,20 +162,6 @@ void MxBinaryTree::Insert(TreeNode **p_output, TreeNode *p_leaf, TreeNode *p_par
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// 100ad5d3
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if (parent->m_child1 == cur) {
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cur = parent;
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LeftRotate(cur);
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}
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// LAB_100ad60f
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cur->m_parent->m_color = NODE_COLOR_BLACK;
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cur->m_parent->m_parent->m_color = NODE_COLOR_RED;
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RightRotate(cur->m_parent->m_parent);
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continue;
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}
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} else {
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// LAB_100ad67f
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if (uncle->m_color != NODE_COLOR_RED) {
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if (parent->m_child0 == cur) {
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cur = parent;
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RightRotate(cur);
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}
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@ -174,6 +172,20 @@ void MxBinaryTree::Insert(TreeNode **p_output, TreeNode *p_leaf, TreeNode *p_par
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LeftRotate(cur->m_parent->m_parent);
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continue;
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}
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} else {
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// LAB_100ad67f
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if (uncle->m_color != NODE_COLOR_RED) {
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if (parent->m_child0 == cur) {
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cur = parent;
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LeftRotate(cur);
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}
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// LAB_100ad60f
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cur->m_parent->m_color = NODE_COLOR_BLACK;
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cur->m_parent->m_parent->m_color = NODE_COLOR_RED;
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RightRotate(cur->m_parent->m_parent);
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continue;
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}
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}
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// LAB_100ad72c
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@ -47,6 +47,11 @@ inline TreeNode *newTreeNode(TreeNode *p_parent, int p_color)
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// OFFSET: LEGO1 0x100ad120
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inline int TreeValueCompare(TreeValue *&p_val0, TreeValue *&p_val1)
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{
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// For strcmp, a result greater than 0 means that b > a.
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// So: for this function, return TRUE if:
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// * string values are non-equal
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// * string values are in order: p_val0 < p_val1
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return strcmp(p_val0->m_str.GetData(), p_val1->m_str.GetData()) > 0;
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}
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