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https://github.com/isledecomp/isle.git
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Node rotate inline functions are better, added more code everywhere else
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@ -18,13 +18,50 @@ MxAtomId::MxAtomId(const char *p_str, LookupMode p_mode)
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// OFFSET: LEGO1 0x100acfd0
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MxAtomId::~MxAtomId()
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{
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// TODO
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Destroy();
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}
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// OFFSET: LEGO1 0x100acfe0
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void MxAtomId::Destroy()
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{
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if (*m_internal == '\0')
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return;
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if (!MxOmni::GetInstance())
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return;
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if (!AtomIdTree())
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return;
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TreeValue value = TreeValue(m_internal);
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TreeValue *p = &value;
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// 100ad052
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MxBinaryTree *tree = AtomIdTree();
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TreeNode *root = tree->m_root;
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// should inline Search but NOT TreeValueCompare
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TreeNode *node = tree->Search(p);
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TreeNode *ass = node;
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if (node == root->m_parent || TreeValueCompare(p, node->m_value)) {
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ass = root->m_parent;
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}
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node->m_value->RefCountDec();
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}
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// OFFSET: LEGO1 0x100ad1c0
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MxAtomId &MxAtomId::operator=(const MxAtomId &id)
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MxAtomId &MxAtomId::operator=(const MxAtomId &atomId)
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{
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// TODO
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const char *temp = m_internal;
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if (m_internal)
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Destroy();
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if (atomId.m_internal && MxOmni::GetInstance() && AtomIdTree())
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try_to_open(temp, LookupMode_Exact);
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return *this;
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}
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@ -44,16 +81,17 @@ TreeValue *MxAtomId::try_to_open(const char *p_str, LookupMode p_mode)
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break;
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}
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// LAB_100ad2a1
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MxBinaryTree *tree = AtomIdTree();
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// get the closest node that matches the given value
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// should NOT inline
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node = tree->Search(value);
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// pointer reuse???
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TreeNode *ptr_reuse = node;
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// is the node an exact match?
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if (tree->m_root == node ||
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strcmp(value->m_str.GetData(), node->m_value->m_str.GetData()) > 0) {
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if (tree->m_root == node || TreeValueCompare(value, node->m_value)) {
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ptr_reuse = tree->m_root;
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}
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@ -70,3 +108,10 @@ TreeValue *MxAtomId::try_to_open(const char *p_str, LookupMode p_mode)
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return value;
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}
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// OFFSET: LEGO1 0x100ad7e0
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void MxAtomId::Clear()
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{
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Destroy();
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m_internal = NULL;
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}
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@ -33,6 +33,8 @@ class MxAtomId
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// TODO: belongs here?
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TreeValue *try_to_open(const char *, LookupMode);
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void Destroy();
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void Clear();
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private:
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const char *m_internal;
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@ -3,6 +3,12 @@
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// 0x101013f0
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TreeNode *MxBinaryTree::g_Node_Nil = NULL;
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// OFFSET: LEGO1 0x100ad170
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TreeValue::~TreeValue()
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{
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// nothing.
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}
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inline void MxBinaryTree::LeftRotate(TreeNode *x)
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{
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TreeNode *y = x->m_child1;
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@ -14,23 +20,22 @@ inline void MxBinaryTree::LeftRotate(TreeNode *x)
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y->m_parent = x->m_parent;
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if (m_root->m_parent != x) {
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if (x == x->m_parent->m_child0) {
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x->m_parent->m_child0 = y;
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y->m_child0 = x; //?
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x->m_parent = y; //?
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} else {
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if (x != x->m_parent->m_child0) {
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x->m_parent->m_child1 = y;
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y->m_child1 = x; //?
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x->m_parent = y; //?
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y->m_child0 = x;
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x->m_parent = y;
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} else {
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x->m_parent->m_child0 = y;
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y->m_child0 = x;
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x->m_parent = y;
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}
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} else {
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// ?
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m_root->m_parent->m_child0 = y;
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y->m_child0 = x;
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x->m_parent = y;
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}
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}
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inline void MxBinaryTree::RightRotate(TreeNode *x)
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{
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TreeNode *y = x->m_child0;
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@ -42,17 +47,17 @@ inline void MxBinaryTree::RightRotate(TreeNode *x)
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y->m_parent = x->m_parent;
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if (m_root->m_parent != x) {
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if (x == x->m_parent->m_child1) {
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x->m_parent->m_child1 = y;
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y->m_child1 = x; //?
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x->m_parent = y; //?
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} else {
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if (x != x->m_parent->m_child1) {
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x->m_parent->m_child0 = y;
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y->m_child0 = x; //?
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x->m_parent = y; //?
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y->m_child1 = x;
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x->m_parent = y;
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} else {
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x->m_parent->m_child1 = y;
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y->m_child1 = x;
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x->m_parent = y;
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}
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} else {
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//?
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m_root->m_parent->m_child1 = y;
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y->m_child1 = x;
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x->m_parent = y;
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}
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@ -93,26 +98,24 @@ void mini_walk(TreeNode* &p_node)
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}
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// OFFSET: LEGO1 0x100ad4d0
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void MxBinaryTree::FUN_100ad4d0(TreeNode **p_output, TreeNode *p_leaf, TreeNode *p_parent, TreeValue *&p_value)
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void MxBinaryTree::Insert(TreeNode **p_output, TreeNode *p_leaf, TreeNode *p_parent, TreeValue *&p_value)
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{
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TreeNode *node = new TreeNode(p_parent, NODE_COLOR_RED);
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TreeNode *node = newTreeNode(p_parent, NODE_COLOR_RED);
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node->m_child0 = g_Node_Nil;
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node->m_child1 = g_Node_Nil;
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// TODO: ???
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if (node->m_value) {
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if (&node->m_value)
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node->m_value = p_value;
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}
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this->m_p3++; // node count?
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this->m_nodeCount++;
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// if tree is NOT empty
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// if param_2 is tree_nil (always true I think?)
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//
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if (this->m_root != p_parent
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if (m_root != p_parent
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&& p_leaf == MxBinaryTree::g_Node_Nil
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&& strcmp(p_value->m_str.GetData(),
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p_parent->m_value->m_str.GetData()) <= 0) {
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&& TreeValueCompare(p_value, p_parent->m_value)) {
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p_parent->m_child1 = node;
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if (m_root->m_child1 == p_parent)
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@ -120,8 +123,9 @@ void MxBinaryTree::FUN_100ad4d0(TreeNode **p_output, TreeNode *p_leaf, TreeNode
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} else {
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p_parent->m_child0 = node;
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if (m_root != p_parent && m_root->m_child0 == p_parent) {
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m_root->m_child0 = p_parent;
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if (m_root != p_parent) {
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if (m_root->m_child0 == p_parent)
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m_root->m_child0 = node;
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} else {
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m_root->m_parent = node;
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m_root->m_child1 = node;
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@ -129,7 +133,7 @@ void MxBinaryTree::FUN_100ad4d0(TreeNode **p_output, TreeNode *p_leaf, TreeNode
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}
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// LAB_100ad593
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// rebalance??
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// rebalance the tree
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TreeNode *cur = node;
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while (m_root->m_parent != cur) {
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TreeNode *parent = cur->m_parent;
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@ -137,12 +141,10 @@ void MxBinaryTree::FUN_100ad4d0(TreeNode **p_output, TreeNode *p_leaf, TreeNode
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if (parent->m_color != NODE_COLOR_RED)
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break;
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TreeNode *grandparent = parent->m_parent;
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TreeNode *uncle = grandparent->m_child0;
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TreeNode *uncle = parent->m_parent->m_child0;
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if (uncle == parent) {
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// wrong uncle
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uncle = grandparent->m_child1;
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uncle = parent->m_parent->m_child1;
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if (uncle->m_color != NODE_COLOR_RED) {
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@ -150,23 +152,6 @@ void MxBinaryTree::FUN_100ad4d0(TreeNode **p_output, TreeNode *p_leaf, TreeNode
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if (parent->m_child1 == cur) {
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cur = parent;
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LeftRotate(cur);
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// rotate.
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/*
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parent->m_child1 = parent->m_child1->m_child0;
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// 100ad5e2
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if (parent->m_child1 != g_Node_Nil)
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parent->m_child1->m_parent = cur;
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parent->m_child1->m_parent = grandparent;
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if (m_root->m_parent == cur || grandparent->m_child0 == cur)
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grandparent->m_child1 = parent;
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else
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grandparent->m_child0 = parent;
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parent->m_child0 = cur;
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grandparent->m_child0 = parent;
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*/
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}
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// LAB_100ad60f
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@ -210,10 +195,7 @@ TreeNode *MxBinaryTree::Search(TreeValue*& p_value)
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TreeNode *t_node = node_match->m_parent;
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while (t_node != g_Node_Nil) {
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int result = strcmp(t_node->m_value->m_str.GetData(), p_value->m_str.GetData());
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if (result <= 0) {
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// if strings equal or less than search string
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if (!TreeValueCompare(t_node->m_value, p_value)) {
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// closest match?
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// it either does match or is where we will insert the new node.
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node_match = t_node;
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@ -15,6 +15,7 @@ class TreeValue {
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m_str = p_str;
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m_t0 = 0;
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}
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~TreeValue();
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void RefCountInc();
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void RefCountDec();
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@ -27,12 +28,6 @@ class TreeValue {
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// SIZE 0x14
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class TreeNode {
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public:
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TreeNode(TreeNode *p_parent, int p_color)
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{
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m_parent = p_parent;
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m_color = p_color;
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}
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TreeNode *m_child0; // +0 // string sorts after
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TreeNode *m_parent; // +4 // parent node
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TreeNode *m_child1; // +8 // string sorts before
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@ -40,6 +35,21 @@ class TreeNode {
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int m_color; // +10 // BLACK or RED.
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};
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// TODO: helper to avoid using a non-default constructor
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inline TreeNode *newTreeNode(TreeNode *p_parent, int p_color)
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{
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TreeNode *t = new TreeNode();
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t->m_parent = p_parent;
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t->m_color = p_color;
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return t;
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}
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// OFFSET: LEGO1 0x100ad120
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inline int TreeValueCompare(TreeValue *&p_val0, TreeValue *&p_val1)
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{
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return strcmp(p_val0->m_str.GetData(), p_val1->m_str.GetData()) > 0;
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}
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// SIZE 0x10
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class MxBinaryTree
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{
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@ -49,23 +59,23 @@ class MxBinaryTree
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MxBinaryTree()
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{
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if (!g_Node_Nil) {
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g_Node_Nil = new TreeNode(NULL, NODE_COLOR_BLACK);
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g_Node_Nil = newTreeNode(NULL, NODE_COLOR_BLACK);
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g_Node_Nil->m_child0 = NULL;
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g_Node_Nil->m_child1 = NULL;
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}
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m_root = new TreeNode(g_Node_Nil, NODE_COLOR_RED);
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m_root = newTreeNode(g_Node_Nil, NODE_COLOR_RED);
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}
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void LeftRotate(TreeNode *);
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void RightRotate(TreeNode *);
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void FUN_100ad4d0(TreeNode **, TreeNode *, TreeNode *, TreeValue *&);
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void Insert(TreeNode **, TreeNode *, TreeNode *, TreeValue *&);
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TreeNode *Search(TreeValue *&);
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int m_p0; // +0
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TreeNode *m_root; // +4
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int m_p2; // +8
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int m_p3; // +c
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int m_nodeCount; // +c
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};
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#endif //MXBINARYTREE_H
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