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Update legopointofviewcontroller.h
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@ -50,32 +50,28 @@ class LegoPointOfViewController : public LegoMouseController {
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{
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{
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LegoMouseController::LeftUp(p_x, p_y);
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LegoMouseController::LeftUp(p_x, p_y);
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AffectPointOfView();
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AffectPointOfView();
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}
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} override; // vtable+0x14
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override; // vtable+0x14
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// FUNCTION: LEGO1 0x10011e60
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// FUNCTION: LEGO1 0x10011e60
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virtual void RightDown(int p_x, int p_y)
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virtual void RightDown(int p_x, int p_y)
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{
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{
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LegoMouseController::RightDown(p_x, p_y);
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LegoMouseController::RightDown(p_x, p_y);
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AffectPointOfView();
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AffectPointOfView();
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}
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} override; // vtable+0x20
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override; // vtable+0x20
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// FUNCTION: LEGO1 0x10011e80
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// FUNCTION: LEGO1 0x10011e80
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virtual void RightDrag(int p_x, int p_y)
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virtual void RightDrag(int p_x, int p_y)
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{
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{
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LegoMouseController::RightDrag(p_x, p_y);
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LegoMouseController::RightDrag(p_x, p_y);
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AffectPointOfView();
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AffectPointOfView();
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}
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} override; // vtable+0x24
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override; // vtable+0x24
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// FUNCTION: LEGO1 0x10011ea0
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// FUNCTION: LEGO1 0x10011ea0
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virtual void RightUp(int p_x, int p_y)
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virtual void RightUp(int p_x, int p_y)
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{
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{
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LegoMouseController::RightUp(p_x, p_y);
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LegoMouseController::RightUp(p_x, p_y);
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AffectPointOfView();
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AffectPointOfView();
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}
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} override; // vtable+0x28
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override; // vtable+0x28
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virtual void SetEntity(LegoEntity* p_entity); // vtable+0x2c
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virtual void SetEntity(LegoEntity* p_entity); // vtable+0x2c
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LegoEntity* GetEntity() { return m_entity; }
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LegoEntity* GetEntity() { return m_entity; }
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