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BuildingEntity: start constructor/destructor
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@ -1,13 +1,15 @@
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#include "buildingentity.h"
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// OFFSET: LEGO1 0x10014e20 STUB
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#include "mxomni.h"
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// OFFSET: LEGO1 0x10014e20
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BuildingEntity::BuildingEntity()
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{
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// TODO
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NotificationManager()->Register(this);
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}
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// OFFSET: LEGO1 0x10015030 STUB
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// OFFSET: LEGO1 0x10015030
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BuildingEntity::~BuildingEntity()
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{
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// TODO
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NotificationManager()->Unregister(this);
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}
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