Rename EndingCamera methods

This commit is contained in:
Sebastian Mischke 2026-01-07 23:53:35 +01:00
parent e23ade1110
commit d16b3765f0
3 changed files with 6 additions and 6 deletions

View File

@ -76,8 +76,8 @@ class Helicopter : public IslePathActor {
void Exit() override; // vtable+0xe4 void Exit() override; // vtable+0xe4
void CreateState(); void CreateState();
void FUN_10004640(const Matrix4& p_matrix); void StartGoodEndingCamera(const Matrix4& p_matrix);
void FUN_10004670(const Matrix4& p_matrix); void StartBadEndingCamera(const Matrix4& p_matrix);
// SYNTHETIC: LEGO1 0x10003210 // SYNTHETIC: LEGO1 0x10003210
// Helicopter::`scalar deleting destructor' // Helicopter::`scalar deleting destructor'

View File

@ -489,7 +489,7 @@ void Helicopter::SetupCameraTransition(const Matrix4& p_matrix)
} }
// FUNCTION: LEGO1 0x10004640 // FUNCTION: LEGO1 0x10004640
void Helicopter::FUN_10004640(const Matrix4& p_matrix) void Helicopter::StartGoodEndingCamera(const Matrix4& p_matrix)
{ {
if (m_state->m_unk0x08 != 4 && m_state->m_unk0x08 != 5) { if (m_state->m_unk0x08 != 4 && m_state->m_unk0x08 != 5) {
m_state->m_unk0x08 = 4; m_state->m_unk0x08 = 4;
@ -498,7 +498,7 @@ void Helicopter::FUN_10004640(const Matrix4& p_matrix)
} }
// FUNCTION: LEGO1 0x10004670 // FUNCTION: LEGO1 0x10004670
void Helicopter::FUN_10004670(const Matrix4& p_matrix) void Helicopter::StartBadEndingCamera(const Matrix4& p_matrix)
{ {
if (m_state->m_unk0x08 != 4 && m_state->m_unk0x08 != 5) { if (m_state->m_unk0x08 != 4 && m_state->m_unk0x08 != 5) {
m_state->m_unk0x08 = 5; m_state->m_unk0x08 = 5;

View File

@ -783,7 +783,7 @@ void Act3::GoodEnding(const Matrix4& p_destination)
#ifndef BETA10 #ifndef BETA10
m_unk0x4220.Clear(); m_unk0x4220.Clear();
m_copter->FUN_10004640(p_destination); m_copter->StartGoodEndingCamera(p_destination);
DebugPrintf("In Good Ending..."); DebugPrintf("In Good Ending...");
DebugCopter( DebugCopter(
@ -866,7 +866,7 @@ void Act3::BadEnding(const Matrix4& p_destination)
m_brickster->SetActorState(LegoPathActor::c_disabled); m_brickster->SetActorState(LegoPathActor::c_disabled);
m_unk0x4220.Clear(); m_unk0x4220.Clear();
m_copter->FUN_10004670(p_destination); m_copter->StartBadEndingCamera(p_destination);
DebugPrintf("In Bad Ending..."); DebugPrintf("In Bad Ending...");
DebugCopter( DebugCopter(