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Rename EndingCamera methods
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@ -76,8 +76,8 @@ class Helicopter : public IslePathActor {
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void Exit() override; // vtable+0xe4
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void CreateState();
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void FUN_10004640(const Matrix4& p_matrix);
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void FUN_10004670(const Matrix4& p_matrix);
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void StartGoodEndingCamera(const Matrix4& p_matrix);
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void StartBadEndingCamera(const Matrix4& p_matrix);
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// SYNTHETIC: LEGO1 0x10003210
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// Helicopter::`scalar deleting destructor'
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@ -489,7 +489,7 @@ void Helicopter::SetupCameraTransition(const Matrix4& p_matrix)
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}
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// FUNCTION: LEGO1 0x10004640
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void Helicopter::FUN_10004640(const Matrix4& p_matrix)
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void Helicopter::StartGoodEndingCamera(const Matrix4& p_matrix)
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{
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if (m_state->m_unk0x08 != 4 && m_state->m_unk0x08 != 5) {
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m_state->m_unk0x08 = 4;
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@ -498,7 +498,7 @@ void Helicopter::FUN_10004640(const Matrix4& p_matrix)
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}
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// FUNCTION: LEGO1 0x10004670
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void Helicopter::FUN_10004670(const Matrix4& p_matrix)
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void Helicopter::StartBadEndingCamera(const Matrix4& p_matrix)
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{
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if (m_state->m_unk0x08 != 4 && m_state->m_unk0x08 != 5) {
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m_state->m_unk0x08 = 5;
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@ -783,7 +783,7 @@ void Act3::GoodEnding(const Matrix4& p_destination)
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#ifndef BETA10
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m_unk0x4220.Clear();
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m_copter->FUN_10004640(p_destination);
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m_copter->StartGoodEndingCamera(p_destination);
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DebugPrintf("In Good Ending...");
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DebugCopter(
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@ -866,7 +866,7 @@ void Act3::BadEnding(const Matrix4& p_destination)
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m_brickster->SetActorState(LegoPathActor::c_disabled);
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m_unk0x4220.Clear();
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m_copter->FUN_10004670(p_destination);
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m_copter->StartBadEndingCamera(p_destination);
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DebugPrintf("In Bad Ending...");
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DebugCopter(
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