Update legogamestate.cpp

This commit is contained in:
Misha 2024-02-02 15:46:16 -05:00
parent 1e5461d555
commit cf63efe230
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@ -469,7 +469,14 @@ void LegoGameState::SwitchArea(MxU32 p_area)
InvokeAction(Extra::ActionType::e_opendisk, *g_isleScript, 0, NULL);
}
else {
#ifdef COMPAT_MODE
{
MxNotificationParam param(c_notificationType20, NULL);
NotificationManager()->Send((MxCore*) world, &param);
}
#else
NotificationManager()->Send((MxCore*) world, &MxNotificationParam(c_notificationType20, NULL));
#endif
}
break;
case 12: