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Update legogamestate.cpp
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@ -469,7 +469,14 @@ void LegoGameState::SwitchArea(MxU32 p_area)
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InvokeAction(Extra::ActionType::e_opendisk, *g_isleScript, 0, NULL);
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}
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else {
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#ifdef COMPAT_MODE
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{
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MxNotificationParam param(c_notificationType20, NULL);
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NotificationManager()->Send((MxCore*) world, ¶m);
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}
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#else
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NotificationManager()->Send((MxCore*) world, &MxNotificationParam(c_notificationType20, NULL));
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#endif
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}
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break;
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case 12:
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