Update legogamestate.cpp

This commit is contained in:
Misha 2024-02-02 15:39:59 -05:00
parent e8cf65b866
commit 1e5461d555
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@ -482,12 +482,6 @@ void LegoGameState::SwitchArea(MxU32 p_area)
break;
// TODO: implement other cases
default: {
char cad[512];
sprintf(cad, "LegoGameState::SwitchArea: unknown area %d\n", p_area);
OutputDebugString(cad);
} break;
}
InvokeAction(Extra::ActionType::e_opendisk, *script, 0, NULL);