Implement/match LegoView/1

This commit is contained in:
Christian Semmler 2024-01-06 15:56:59 -05:00
parent e1ff2712ed
commit c5bf56d476
7 changed files with 261 additions and 4 deletions

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@ -7,6 +7,7 @@ option(ISLE_USE_SMARTHEAP "Build with SmartHeap" ${MSVC})
option(ISLE_USE_DX5 "Build with internal DirectX 5 SDK" ON)
add_library(lego1 SHARED
LEGO1/3dmanager/legoview1.cpp
LEGO1/3dmanager/tglsurface.cpp
LEGO1/act1state.cpp
LEGO1/act2brick.cpp

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@ -0,0 +1,184 @@
// LegoView1.cpp : implementation file
//
#include "legoview1.h"
#include "../realtime/realtime.h"
#include "decomp.h"
#include <vec.h> // SETMAT4
DECOMP_SIZE_ASSERT(LegoView, 0x78);
DECOMP_SIZE_ASSERT(LegoView1, 0x88);
/////////////////////////////////////////////////////////////////////////////
// LegoView
// FUNCTION: LEGO1 0x100ab510
LegoView::LegoView()
{
m_pScene = 0;
m_pCamera = 0;
}
// FUNCTION: LEGO1 0x100ab5a0
LegoView::~LegoView()
{
Destroy();
}
// FUNCTION: LEGO1 0x100ab600
BOOL LegoView::Create(const TglSurface::CreateStruct& rCreateStruct, Tgl::Renderer* pRenderer)
{
float viewAngle = 45;
if (rCreateStruct.m_isWideViewAngle)
viewAngle = 90;
float frontClippingDistance = 0.1;
float backClippingDistance = 500;
assert(!m_pScene);
assert(!m_pCamera);
assert(pRenderer);
m_pScene = pRenderer->CreateGroup();
assert(m_pScene);
// TglSurface::Create() calls CreateView(), and we need the camera in
// CreateView(), so create camera before calling TglSurface::Create()
m_pCamera = pRenderer->CreateCamera();
assert(m_pCamera);
if (!TglSurface::Create(rCreateStruct, pRenderer, m_pScene)) {
delete m_pScene;
m_pScene = 0;
delete m_pCamera;
m_pCamera = 0;
return FALSE;
}
assert(GetView());
GetView()->SetFrustrum(frontClippingDistance, backClippingDistance, viewAngle);
GetView()->SetBackgroundColor(.223, .639, .851);
return TRUE;
}
// FUNCTION: LEGO1 0x100ab6c0
Tgl::View* LegoView::CreateView(Tgl::Renderer* pRenderer, Tgl::Device* pDevice)
{
assert(pRenderer);
assert(pDevice);
return pRenderer->CreateView(pDevice, m_pCamera, 0, 0, GetWidth(), GetHeight());
}
// FUNCTION: LEGO1 0x100ab6f0
void LegoView::Destroy()
{
delete m_pScene;
m_pScene = 0;
delete m_pCamera;
m_pCamera = 0;
TglSurface::Destroy();
}
/////////////////////////////////////////////////////////////////////////////
// LegoView1
// FUNCTION: LEGO1 0x100ab730
LegoView1::LegoView1()
{
m_pSunLight = 0;
m_pDirectionalLight = 0;
m_pAmbientLight = 0;
}
// FUNCTION: LEGO1 0x100ab7c0
LegoView1::~LegoView1()
{
Destroy();
}
// FUNCTION: LEGO1 0x100ab820
BOOL LegoView1::AddLightsToViewport()
{
GetView()->Add(m_pSunLight);
GetView()->Add(m_pDirectionalLight);
GetView()->Add(m_pAmbientLight);
return TRUE;
}
// STUB: LEGO1 0x100ab860
BOOL LegoView1::Create(const TglSurface::CreateStruct& rCreateStruct, Tgl::Renderer* pRenderer)
{
double position[3] = {0, 0, 0};
double direction[3];
double up[3] = {0, 1, 0};
if (!LegoView::Create(rCreateStruct, pRenderer)) {
return FALSE;
}
// lights
m_pSunLight = pRenderer->CreateLight(Tgl::Directional, .9, .9, .9);
m_pDirectionalLight = pRenderer->CreateLight(Tgl::Directional, .4, .4, .4);
m_pAmbientLight = pRenderer->CreateLight(Tgl::Ambient, .3, .3, .3);
#if 0
direction[0] = 1, direction[1] = -1, direction[2] = 2;
m_pSunLight->SetOrientation(direction, up);
direction[0] = -1, direction[1] = -2, direction[2] = -1;
m_pDirectionalLight->SetOrientation(direction, up);
#else
{
// Change everything to float and proper Matrix types
/*
Tgl::FloatMatrix4 transformation;
Matrix4Data transform;
direction[0] = 1, direction[1] = -1, direction[2] = 2;
CalcLocalTransform(position, direction, up, transform);
SETMAT4(transformation, transform);
m_pSunLight->SetTransformation(transformation);
direction[0] = -1, direction[1] = -2, direction[2] = -1;
CalcLocalTransform(position, direction, up, transform);
SETMAT4(transformation, transform);
m_pDirectionalLight->SetTransformation(transformation);
*/
}
#endif
assert(GetView());
AddLightsToViewport();
return TRUE;
}
// FUNCTION: LEGO1 0x100abad0
void LegoView1::Destroy()
{
if (m_pSunLight) {
GetView()->Remove(m_pSunLight);
delete m_pSunLight;
m_pSunLight = 0;
}
if (m_pDirectionalLight) {
GetView()->Remove(m_pDirectionalLight);
delete m_pDirectionalLight;
m_pDirectionalLight = 0;
}
if (m_pAmbientLight) {
GetView()->Remove(m_pAmbientLight);
delete m_pAmbientLight;
m_pAmbientLight = 0;
}
LegoView::Destroy();
}

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@ -0,0 +1,72 @@
#ifndef _LegoView1_h
#define _LegoView1_h
#include "compat.h"
#include "tglsurface.h"
class Tgl::Camera;
/////////////////////////////////////////////////////////////////////////////
// LegoView
// VTABLE: 0x100dc000
// SIZE 0x78
class LegoView : public TglSurface {
public:
LegoView();
~LegoView();
BOOL Create(const CreateStruct&, Tgl::Renderer*);
virtual void Destroy() override; // vtable+0x08
Tgl::Group* GetScene() const;
Tgl::Camera* GetCamera() const;
protected:
virtual Tgl::View* CreateView(Tgl::Renderer*, Tgl::Device*); // vtable+0x10
private:
Tgl::Group* m_pScene; // 0x70
Tgl::Camera* m_pCamera; // 0x74
};
/////////////////////////////////////////////////////////////////////////////
// LegoView implementation
inline Tgl::Group* LegoView::GetScene() const
{
return m_pScene;
}
inline Tgl::Camera* LegoView::GetCamera() const
{
return m_pCamera;
}
// SYNTHETIC: LEGO1 0x100ab580
// LegoView::`scalar deleting destructor'
/////////////////////////////////////////////////////////////////////////////
// LegoView1
// VTABLE: LEGO1 0x100dc018
// SIZE 0x88
class LegoView1 : public LegoView {
public:
LegoView1();
~LegoView1();
BOOL AddLightsToViewport();
BOOL Create(const TglSurface::CreateStruct&, Tgl::Renderer*);
void Destroy();
private:
Tgl::Light* m_pSunLight; // 0x78
Tgl::Light* m_pDirectionalLight; // 0x7c
Tgl::Light* m_pAmbientLight; // 0x80
};
// SYNTHETIC: LEGO1 0x100ab7a0
// LegoView1::`scalar deleting destructor'
#endif /* _LegoView1_h */

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@ -25,7 +25,7 @@ class TglSurface {
IDirectDrawSurface* m_pBackBuffer; // 0x10
IDirectDrawPalette* m_pPalette; // 0x14
BOOL m_isFullScreen; // 0x18
unsigned long m_flags; // 0x1c
BOOL m_isWideViewAngle; // 0x1c
IDirect3D2* m_direct3d; // 0x20
IDirect3DDevice2* m_d3dDevice; // 0x24
};

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@ -16,7 +16,7 @@ BOOL InitializeCreateStruct(TglSurface::CreateStruct& p_tglSurface, const Lego3D
p_tglSurface.m_pBackBuffer = p_createStruct.m_ddSurface2;
p_tglSurface.m_pPalette = p_createStruct.m_ddPalette;
p_tglSurface.m_isFullScreen = p_createStruct.m_isFullScreen;
p_tglSurface.m_flags = p_createStruct.m_flags;
p_tglSurface.m_isWideViewAngle = p_createStruct.m_isWideViewAngle;
p_tglSurface.m_direct3d = p_createStruct.m_direct3d;
p_tglSurface.m_d3dDevice = p_createStruct.m_d3dDevice;
return TRUE;

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@ -18,7 +18,7 @@ class Lego3DManager {
IDirectDrawSurface* m_ddSurface2; // 0x10
IDirectDrawPalette* m_ddPalette; // 0x14
BOOL m_isFullScreen; // 0x18
MxU32 m_flags; // 0x1c
BOOL m_isWideViewAngle; // 0x1c
IDirect3D2* m_direct3d; // 0x20
IDirect3DDevice2* m_d3dDevice; // 0x24
};

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@ -156,7 +156,7 @@ MxResult LegoVideoManager::Create(MxVideoParam& p_videoParam, MxU32 p_frequencyM
createStruct.m_ddSurface2 = m_displaySurface->GetDirectDrawSurface2();
createStruct.m_ddPalette = m_videoParam.GetPalette()->CreateNativePalette();
createStruct.m_isFullScreen = FALSE;
createStruct.m_flags = m_videoParam.Flags().GetWideViewAngle();
createStruct.m_isWideViewAngle = m_videoParam.Flags().GetWideViewAngle();
createStruct.m_direct3d = m_direct3d->GetDirect3D();
createStruct.m_d3dDevice = m_direct3d->GetDirect3DDevice();