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fix formatting
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d77fef54e4
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c33f0abb35
@ -62,8 +62,14 @@ class LegoJetski : public LegoJetskiRaceActor, public LegoRaceMap {
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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// FUNCTION: LEGO1 0x10014150
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// FUNCTION: LEGO1 0x10014150
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MxU32 VTable0x6c(LegoPathBoundary* p_boundary, Vector3& p_v1, Vector3& p_v2, float p_f1, float p_f2, Vector3& p_v3)
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MxU32 VTable0x6c(
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override
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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float p_f2,
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Vector3& p_v3
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) override
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{
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{
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return LegoJetskiRaceActor::VTable0x6c(p_boundary, p_v1, p_v2, p_f1, p_f2, p_v3);
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return LegoJetskiRaceActor::VTable0x6c(p_boundary, p_v1, p_v2, p_f1, p_f2, p_v3);
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} // vtable+0x6c
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} // vtable+0x6c
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@ -125,8 +131,14 @@ class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap {
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// FUNCTION: LEGO1 0x10014500
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// FUNCTION: LEGO1 0x10014500
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// FUNCTION: BETA10 0x100cd5e0
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// FUNCTION: BETA10 0x100cd5e0
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MxU32 VTable0x6c(LegoPathBoundary* p_boundary, Vector3& p_v1, Vector3& p_v2, float p_f1, float p_f2, Vector3& p_v3)
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MxU32 VTable0x6c(
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override
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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float p_f2,
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Vector3& p_v3
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) override
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{
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{
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return LegoCarRaceActor::VTable0x6c(p_boundary, p_v1, p_v2, p_f1, p_f2, p_v3);
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return LegoCarRaceActor::VTable0x6c(p_boundary, p_v1, p_v2, p_f1, p_f2, p_v3);
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} // vtable+0x6c
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} // vtable+0x6c
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@ -155,7 +167,7 @@ class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap {
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private:
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private:
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undefined m_userState; // 0x54
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undefined m_userState; // 0x54
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float m_kickStart; // 0x58
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float m_kickStart; // 0x58
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Mx3DPointFloat m_unk0x5c; // 0x5c
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Mx3DPointFloat m_unk0x5c; // 0x5c
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// Names verified by BETA10 0x100cb4a9
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// Names verified by BETA10 0x100cb4a9
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@ -44,8 +44,11 @@ class LegoCarRaceActor : public virtual LegoRaceActor {
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Vector3& p_v3
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Vector3& p_v3
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) override; // vtable+0x6c
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) override; // vtable+0x6c
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void Animate(float p_time) override; // vtable+0x70
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void Animate(float p_time) override; // vtable+0x70
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoOrientedEdge*& p_edge, float& p_unk0xe4)
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void SwitchBoundary(
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override; // vtable+0x98
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LegoPathBoundary*& p_boundary,
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LegoOrientedEdge*& p_edge,
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float& p_unk0xe4
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) override; // vtable+0x98
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MxResult VTable0x9c() override; // vtable+0x9c
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MxResult VTable0x9c() override; // vtable+0x9c
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// LegoCarRaceActor vtable
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// LegoCarRaceActor vtable
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@ -83,7 +86,7 @@ class LegoCarRaceActor : public virtual LegoRaceActor {
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protected:
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protected:
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MxFloat m_unk0x08; // 0x08
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MxFloat m_unk0x08; // 0x08
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MxU8 m_animState; // 0x0c
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MxU8 m_animState; // 0x0c
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// Could be a multiplier for the maximum speed when going straight
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// Could be a multiplier for the maximum speed when going straight
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MxFloat m_unk0x10; // 0x10
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MxFloat m_unk0x10; // 0x10
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