diff --git a/LEGO1/lego/legoomni/include/legoracers.h b/LEGO1/lego/legoomni/include/legoracers.h index 53580899..125c77de 100644 --- a/LEGO1/lego/legoomni/include/legoracers.h +++ b/LEGO1/lego/legoomni/include/legoracers.h @@ -62,8 +62,14 @@ class LegoJetski : public LegoJetskiRaceActor, public LegoRaceMap { void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30 // FUNCTION: LEGO1 0x10014150 - MxU32 VTable0x6c(LegoPathBoundary* p_boundary, Vector3& p_v1, Vector3& p_v2, float p_f1, float p_f2, Vector3& p_v3) - override + MxU32 VTable0x6c( + LegoPathBoundary* p_boundary, + Vector3& p_v1, + Vector3& p_v2, + float p_f1, + float p_f2, + Vector3& p_v3 + ) override { return LegoJetskiRaceActor::VTable0x6c(p_boundary, p_v1, p_v2, p_f1, p_f2, p_v3); } // vtable+0x6c @@ -125,8 +131,14 @@ class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap { // FUNCTION: LEGO1 0x10014500 // FUNCTION: BETA10 0x100cd5e0 - MxU32 VTable0x6c(LegoPathBoundary* p_boundary, Vector3& p_v1, Vector3& p_v2, float p_f1, float p_f2, Vector3& p_v3) - override + MxU32 VTable0x6c( + LegoPathBoundary* p_boundary, + Vector3& p_v1, + Vector3& p_v2, + float p_f1, + float p_f2, + Vector3& p_v3 + ) override { return LegoCarRaceActor::VTable0x6c(p_boundary, p_v1, p_v2, p_f1, p_f2, p_v3); } // vtable+0x6c @@ -155,7 +167,7 @@ class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap { private: undefined m_userState; // 0x54 - float m_kickStart; // 0x58 + float m_kickStart; // 0x58 Mx3DPointFloat m_unk0x5c; // 0x5c // Names verified by BETA10 0x100cb4a9 diff --git a/LEGO1/lego/legoomni/include/legoracespecial.h b/LEGO1/lego/legoomni/include/legoracespecial.h index 3a7c6aff..bfa38632 100644 --- a/LEGO1/lego/legoomni/include/legoracespecial.h +++ b/LEGO1/lego/legoomni/include/legoracespecial.h @@ -44,8 +44,11 @@ class LegoCarRaceActor : public virtual LegoRaceActor { Vector3& p_v3 ) override; // vtable+0x6c void Animate(float p_time) override; // vtable+0x70 - void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoOrientedEdge*& p_edge, float& p_unk0xe4) - override; // vtable+0x98 + void SwitchBoundary( + LegoPathBoundary*& p_boundary, + LegoOrientedEdge*& p_edge, + float& p_unk0xe4 + ) override; // vtable+0x98 MxResult VTable0x9c() override; // vtable+0x9c // LegoCarRaceActor vtable @@ -83,7 +86,7 @@ class LegoCarRaceActor : public virtual LegoRaceActor { protected: MxFloat m_unk0x08; // 0x08 - MxU8 m_animState; // 0x0c + MxU8 m_animState; // 0x0c // Could be a multiplier for the maximum speed when going straight MxFloat m_unk0x10; // 0x10