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@ -19,6 +19,7 @@ MxLong PoliceEntity::VTable0x50(MxParam& p_param)
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{
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if (FUN_1003ef60()) {
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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if (state->GetUnknown18() != 10) {
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state->SetUnknown18(0);
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@ -30,9 +31,9 @@ MxLong PoliceEntity::VTable0x50(MxParam& p_param)
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isle->SetDestLocation(LegoGameState::Area::e_police);
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AnimationManager()->FUN_10061010(NULL);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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}
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return 1;
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}
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