don't hardcode Isle world object id

This commit is contained in:
Ramen2X 2024-03-24 15:54:12 -04:00
parent 478cdac572
commit 6e6d2ac508

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@ -2,6 +2,7 @@
#include "act1state.h"
#include "isle.h"
#include "isle_actions.h"
#include "islepathactor.h"
#include "legoanimationmanager.h"
#include "legogamestate.h"
@ -25,7 +26,7 @@ MxLong PoliceEntity::VTable0x50(MxParam& p_param)
CurrentActor()->VTable0xe4();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, 0);
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
isle->SetDestLocation(LegoGameState::Area::e_police);
AnimationManager()->FUN_10061010(NULL);