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Rename bb point variables
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@ -627,35 +627,35 @@ LegoU32 LegoROI::Intersect(
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v2 *= p_f1;
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v2 *= p_f1;
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v2 += p_v1;
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v2 += p_v1;
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Mx4DPointFloat localc0;
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Mx4DPointFloat minPoint;
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Mx4DPointFloat local9c;
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Mx4DPointFloat maxPoint;
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Mx4DPointFloat local168;
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Mx4DPointFloat centerPoint;
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Mx4DPointFloat local70;
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Mx4DPointFloat local70;
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Mx4DPointFloat local150[6];
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Mx4DPointFloat local150[6];
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Vector3 boundingBoxMin(&localc0[0]);
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Vector3 boundingBoxMin(&minPoint[0]);
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Vector3 boundingBoxMax(&local9c[0]);
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Vector3 boundingBoxMax(&maxPoint[0]);
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Vector3 boundingBoxCenter(&local168[0]);
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Vector3 boundingBoxCenter(¢erPoint[0]);
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Mx3DPointFloat local4c(p_v1);
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Mx3DPointFloat local4c(p_v1);
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boundingBoxMin = m_bounding_box.Min();
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boundingBoxMin = m_bounding_box.Min();
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boundingBoxMax = m_bounding_box.Max();
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boundingBoxMax = m_bounding_box.Max();
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localc0[3] = local9c[3] = local168[3] = 1.0f;
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minPoint[3] = maxPoint[3] = centerPoint[3] = 1.0f;
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boundingBoxCenter = boundingBoxMin;
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boundingBoxCenter = boundingBoxMin;
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boundingBoxCenter += boundingBoxMax;
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boundingBoxCenter += boundingBoxMax;
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boundingBoxCenter *= 0.5f;
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boundingBoxCenter *= 0.5f;
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local70 = localc0;
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local70 = minPoint;
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localc0.SetMatrixProduct(local70, (float*) m_local2world.GetData());
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minPoint.SetMatrixProduct(local70, (float*) m_local2world.GetData());
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local70 = local9c;
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local70 = maxPoint;
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local9c.SetMatrixProduct(local70, (float*) m_local2world.GetData());
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maxPoint.SetMatrixProduct(local70, (float*) m_local2world.GetData());
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local70 = local168;
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local70 = centerPoint;
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local168.SetMatrixProduct(local70, (float*) m_local2world.GetData());
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centerPoint.SetMatrixProduct(local70, (float*) m_local2world.GetData());
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p_v3 = m_local2world[3];
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p_v3 = m_local2world[3];
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