Rename bb point variables

This commit is contained in:
Sebastian Mischke 2026-01-04 21:35:30 +01:00
parent b5f0fd864e
commit c199b6e454

View File

@ -627,35 +627,35 @@ LegoU32 LegoROI::Intersect(
v2 *= p_f1; v2 *= p_f1;
v2 += p_v1; v2 += p_v1;
Mx4DPointFloat localc0; Mx4DPointFloat minPoint;
Mx4DPointFloat local9c; Mx4DPointFloat maxPoint;
Mx4DPointFloat local168; Mx4DPointFloat centerPoint;
Mx4DPointFloat local70; Mx4DPointFloat local70;
Mx4DPointFloat local150[6]; Mx4DPointFloat local150[6];
Vector3 boundingBoxMin(&localc0[0]); Vector3 boundingBoxMin(&minPoint[0]);
Vector3 boundingBoxMax(&local9c[0]); Vector3 boundingBoxMax(&maxPoint[0]);
Vector3 boundingBoxCenter(&local168[0]); Vector3 boundingBoxCenter(&centerPoint[0]);
Mx3DPointFloat local4c(p_v1); Mx3DPointFloat local4c(p_v1);
boundingBoxMin = m_bounding_box.Min(); boundingBoxMin = m_bounding_box.Min();
boundingBoxMax = m_bounding_box.Max(); boundingBoxMax = m_bounding_box.Max();
localc0[3] = local9c[3] = local168[3] = 1.0f; minPoint[3] = maxPoint[3] = centerPoint[3] = 1.0f;
boundingBoxCenter = boundingBoxMin; boundingBoxCenter = boundingBoxMin;
boundingBoxCenter += boundingBoxMax; boundingBoxCenter += boundingBoxMax;
boundingBoxCenter *= 0.5f; boundingBoxCenter *= 0.5f;
local70 = localc0; local70 = minPoint;
localc0.SetMatrixProduct(local70, (float*) m_local2world.GetData()); minPoint.SetMatrixProduct(local70, (float*) m_local2world.GetData());
local70 = local9c; local70 = maxPoint;
local9c.SetMatrixProduct(local70, (float*) m_local2world.GetData()); maxPoint.SetMatrixProduct(local70, (float*) m_local2world.GetData());
local70 = local168; local70 = centerPoint;
local168.SetMatrixProduct(local70, (float*) m_local2world.GetData()); centerPoint.SetMatrixProduct(local70, (float*) m_local2world.GetData());
p_v3 = m_local2world[3]; p_v3 = m_local2world[3];