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Start IslePathActor
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parent
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@ -1 +1,15 @@
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#include "islepathactor.h"
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// OFFSET: LEGO1 0x1001a200
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IslePathActor::IslePathActor()
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{
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// FIXME: doesnt match
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this->m_unk154 = FALSE;
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this->m_fourcc = 0x3f800000;
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this->m_unk158 = 0;
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}
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// OFFSET: LEGO1 0x10002e10
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IslePathActor::~IslePathActor()
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{
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}
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@ -2,12 +2,16 @@
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#define ISLEPATHACTOR_H
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#include "legopathactor.h"
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#include "mxtypes.h"
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// VTABLE 0x100d4398
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// SIZE >= 0x230
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class IslePathActor : public LegoPathActor
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{
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public:
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public:
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IslePathActor();
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~IslePathActor();
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// OFFSET: LEGO1 0x10002ea0
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inline virtual const char *ClassName() const override // vtable+0x0c
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{
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@ -20,6 +24,11 @@ class IslePathActor : public LegoPathActor
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{
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return !strcmp(name, IslePathActor::ClassName()) || LegoPathActor::IsA(name);
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}
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private:
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MxBool m_unk154;
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MxS32 m_unk158;
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MxS32 m_fourcc; // 0x15c
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};
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#endif // ISLEPATHACTOR_H
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