Add Act2Brick::Create

This commit is contained in:
Christian Semmler 2024-12-03 13:17:03 -07:00
parent 0c10e7a59a
commit b749cd2496
3 changed files with 33 additions and 6 deletions

View File

@ -31,7 +31,7 @@ class Act2Brick : public LegoPathActor {
// SYNTHETIC: LEGO1 0x1007a450
// Act2Brick::`scalar deleting destructor'
MxResult FUN_1007a4e0(undefined4 p_param1);
MxResult Create(MxS32 p_index);
void Remove();
void FUN_1007a670(MxMatrix& p_param1, MxMatrix& p_param2, LegoPathBoundary* p_boundary);
void PlayWhistleSound();
@ -39,6 +39,7 @@ class Act2Brick : public LegoPathActor {
void Mute(MxBool p_muted);
private:
static LegoChar* g_lodNames[];
static MxLong g_lastHitActorTime;
LegoCacheSound* m_whistleSound; // 0x154

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@ -16,6 +16,10 @@
DECOMP_SIZE_ASSERT(Act2Brick, 0x194)
// GLOBAL: LEGO1 0x100f7a38
LegoChar* Act2Brick::g_lodNames[] =
{"xchbase1", "xchblad1", "xchseat1", "xchtail1", "xhback1", "xhljet1", "xhmidl1", "xhmotr1", "xhsidl1", "xhsidr1"};
// GLOBAL: LEGO1 0x100f7a60
MxLong Act2Brick::g_lastHitActorTime = 0;
@ -33,11 +37,33 @@ Act2Brick::~Act2Brick()
TickleManager()->UnregisterClient(this);
}
// STUB: LEGO1 0x1007a4e0
// STUB: BETA10 0x10012ad5
MxResult Act2Brick::FUN_1007a4e0(undefined4 p_param1)
// FUNCTION: LEGO1 0x1007a4e0
// FUNCTION: BETA10 0x10012ad5
MxResult Act2Brick::Create(MxS32 p_index)
{
// TODO
if (m_roi != NULL) {
return FAILURE;
}
char name[12];
sprintf(name, "chbrick%d", p_index);
m_roi = CharacterManager()->CreateAutoROI(name, g_lodNames[p_index], FALSE);
BoundingSphere sphere = m_roi->GetBoundingSphere();
sphere.Center()[1] -= 0.3;
if (p_index < 6) {
sphere.Radius() = m_roi->GetBoundingSphere().Radius() * 0.5f;
}
else {
sphere.Radius() = m_roi->GetBoundingSphere().Radius() * 2.0f;
}
m_roi->SetBoundingSphere(sphere);
m_roi->SetEntity(this);
CurrentWorld()->Add(this);
m_unk0x164 = 1;
return SUCCESS;
}

View File

@ -642,7 +642,7 @@ MxLong LegoAct2::HandlePathStruct(LegoPathStructNotificationParam& p_param)
m_unk0x10d0 = 0;
if (m_unk0x10c0 < 6) {
m_bricks[m_unk0x10c0].FUN_1007a4e0(m_unk0x10c0);
m_bricks[m_unk0x10c0].Create(m_unk0x10c0);
m_unk0x10c0++;
}