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Add Act2Brick::FUN_1007a670
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@ -56,11 +56,26 @@ void Act2Brick::Remove()
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m_unk0x164 = 0;
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}
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// STUB: LEGO1 0x1007a670
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// STUB: BETA10 0x10012c04
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// FUNCTION: LEGO1 0x1007a670
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// FUNCTION: BETA10 0x10012c04
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void Act2Brick::FUN_1007a670(MxMatrix& p_param1, MxMatrix& p_param2, LegoPathBoundary* p_boundary)
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{
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// TODO
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m_unk0x17c = p_param2[3];
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m_unk0x168 = p_param2[3];
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((Vector3&) m_unk0x168).Sub(p_param1[3]);
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((Vector3&) m_unk0x168).Div(8.0f);
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m_unk0x190 = 0;
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TickleManager()->RegisterClient(this, 20);
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m_unk0x164 = 2;
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CurrentWorld()->PlaceActor(this);
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p_boundary->AddActor(this);
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SetState(LegoPathActor::c_bit3);
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m_roi->FUN_100a58f0(p_param1);
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m_roi->VTable0x14();
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m_roi->SetVisibility(TRUE);
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}
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// FUNCTION: LEGO1 0x1007a750
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