Add LegoAnimActor BETA10 annotations

This commit is contained in:
jonschz 2024-11-30 11:32:11 +01:00
parent 70c7b5dca1
commit b6c4e39659

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@ -48,6 +48,7 @@ LegoAnimActor::~LegoAnimActor()
}
// FUNCTION: LEGO1 0x1001c1f0
// FUNCTION: BETA10 0x1003f240
MxResult LegoAnimActor::FUN_1001c1f0(float& p_und)
{
float duration = (float) m_animMaps[m_curAnim]->m_AnimTreePtr->GetDuration();
@ -144,6 +145,7 @@ MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
}
// FUNCTION: LEGO1 0x1001c450
// FUNCTION: BETA10 0x1003e590
MxResult LegoAnimActor::FUN_1001c450(LegoAnim* p_animTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs)
{
LegoAnimActorStruct* laas = new LegoAnimActorStruct(p_unk0x00, p_animTreePtr, p_roiMap, p_numROIs);
@ -162,6 +164,7 @@ MxResult LegoAnimActor::FUN_1001c450(LegoAnim* p_animTreePtr, float p_unk0x00, L
}
// FUNCTION: LEGO1 0x1001c800
// FUNCTION: BETA10 0x1003e747
void LegoAnimActor::ClearMaps()
{
for (MxU32 i = 0; i < m_animMaps.size(); i++) {