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Implement Act2Actor::Act2Actor(), add structure and BETA10
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@ -5,9 +5,17 @@
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// VTABLE: LEGO1 0x100d6078 LegoPathActor
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// VTABLE: LEGO1 0x100d6148 LegoAnimActor
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// VTABLE: BETA10 0x101b80c0 LegoPathActor
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// VTABLE: BETA10 0x101b81b0 LegoAnimActor
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// SIZE 0x1a8
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class Act2Actor : public LegoAnimActor {
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public:
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struct UnknownListStructure {
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undefined m_unk0x00[28];
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undefined m_unk0x1c;
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undefined m_unk0x1d[3];
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};
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Act2Actor();
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void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
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@ -23,6 +31,10 @@ class Act2Actor : public LegoAnimActor {
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// SYNTHETIC: LEGO1 0x1001a0a0
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// Act2Actor::`scalar deleting destructor'
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// GLOBAL: LEGO1 0x100d6070
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// GLOBAL: BETA10 0x101b80b0
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// `vbtable'
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private:
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undefined m_unk0x1c; // 0x1c
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undefined m_unk0x1d; // 0x1d
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@ -30,7 +42,7 @@ class Act2Actor : public LegoAnimActor {
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MxBool m_unk0x1f; // 0x1f
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undefined4 m_unk0x20; // 0x20
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undefined4 m_unk0x24; // 0x24
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undefined4 m_unk0x28; // 0x28
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undefined m_unk0x28; // 0x28
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undefined4 m_unk0x2c; // 0x2c
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undefined4 m_unk0x30; // 0x30
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undefined4 m_unk0x34; // 0x34
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@ -82,6 +82,7 @@ class LegoAnimActor : public virtual LegoPathActor {
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// Vector<LegoAnimActorStruct *>::~Vector<LegoAnimActorStruct *>
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// SYNTHETIC: LEGO1 0x10012b90
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// SYNTHETIC: BETA10 0x1000fad0
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// LegoAnimActor::`vbase destructor'
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// TEMPLATE: LEGO1 0x1001c010
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@ -18,6 +18,7 @@ extern MxLong g_unk0x100f3308;
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extern const char* g_strHIT_WALL_SOUND;
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// VTABLE: LEGO1 0x100d6e28
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// VTABLE: BETA10 0x101bdc08
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// SIZE 0x154
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class LegoPathActor : public LegoActor {
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public:
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@ -6,8 +6,14 @@
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#include "roi/legoroi.h"
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DECOMP_SIZE_ASSERT(Act2Actor, 0x1a8)
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DECOMP_SIZE_ASSERT(Act2Actor::UnknownListStructure, 0x20)
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// STUB: LEGO1 0x100187e0
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// TODO: Copy the data once we know more about its fields. Total: 10 entries
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// GLOBAL: LEGO1 0x100f0db8
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static Act2Actor::UnknownListStructure g_unk0x100f0db8[] = {{{0}, 0, {0}}};
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// FUNCTION: LEGO1 0x100187e0
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// FUNCTION: BETA10 0x1000c7fb
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Act2Actor::Act2Actor()
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{
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m_unk0x1c = 0;
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@ -26,6 +32,11 @@ Act2Actor::Act2Actor()
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m_unk0x4c = 0;
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m_unk0x38 = 0;
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m_unk0x3c = 0;
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// TODO replace 10 by sizeOfArray once the data are there
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for (MxS32 i = 0; i < 10; i++) {
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g_unk0x100f0db8[i].m_unk0x1c = 0;
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}
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}
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// FUNCTION: LEGO1 0x10018940
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@ -55,6 +66,7 @@ MxResult Act2Actor::VTable0x9c()
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}
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// STUB: LEGO1 0x10018c30
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// STUB: BETA10 0x1000cb52
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void Act2Actor::VTable0x70(float p_und)
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{
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// TODO
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@ -38,6 +38,7 @@ const char* g_strHIT_WALL_SOUND = "HIT_WALL_SOUND";
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MxLong g_unk0x100f3308 = 0;
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// FUNCTION: LEGO1 0x1002d700
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// FUNCTION: BETA10 0x100ae6e0
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LegoPathActor::LegoPathActor()
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{
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m_boundary = NULL;
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@ -57,6 +58,7 @@ LegoPathActor::LegoPathActor()
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}
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// FUNCTION: LEGO1 0x1002d820
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// FUNCTION: BETA10 0x100ae80e
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LegoPathActor::~LegoPathActor()
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{
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if (m_grec) {
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