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@ -77,7 +77,7 @@ MxU32 SkateBoard::VTable0xcc()
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}
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FUN_10015820(TRUE, 0);
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((Isle*) GetWorld())->SetDestLocation(LegoGameState::Area::e_skateboard);
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::Area::e_skateboard);
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TransitionManager()->StartTransition(MxTransitionManager::TransitionType::e_mosaic, 0x32, FALSE, TRUE);
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if (GameState()->GetActorId() != CurrentActor()->GetActorId()) {
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if (!CurrentActor()->IsA("SkateBoard")) {
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@ -98,7 +98,7 @@ MxU32 SkateBoard::VTable0xcc()
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Vector3 vec = Vector3(&stuff[0][0]);
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// MxBool puVar11 = (MxBool) 0xf4;
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AnimationManager()->FUN_10064670((int)&vec);
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AnimationManager()->FUN_10064670((int)&vec);
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AnimationManager()->FUN_10064740((int)&vec);
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return 1;
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}
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