Implement Act3::Enable

This commit is contained in:
Christian Semmler 2024-12-08 10:55:32 -07:00
parent 1aff40dd94
commit a91eebeaa4
10 changed files with 131 additions and 13 deletions

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@ -117,7 +117,7 @@ class Act3 : public LegoWorld {
Act3Brickster* m_brickster; // 0x4208 Act3Brickster* m_brickster; // 0x4208
Helicopter* m_copter; // 0x420c Helicopter* m_copter; // 0x420c
Act3Shark* m_shark; // 0x4210 Act3Shark* m_shark; // 0x4210
MxFloat m_unk0x4214; // 0x4214 MxFloat m_time; // 0x4214
undefined4 m_unk0x4218; // 0x4218 undefined4 m_unk0x4218; // 0x4218
undefined m_unk0x421c; // 0x421c undefined m_unk0x421c; // 0x421c
undefined m_unk0x421d; // 0x421d undefined m_unk0x421d; // 0x421d

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@ -23,13 +23,16 @@ class Act3Actor : public LegoAnimActor {
MxU32 VTable0x90(float p_time, Matrix4& p_transform) override; // vtable+0x90 MxU32 VTable0x90(float p_time, Matrix4& p_transform) override; // vtable+0x90
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94 MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
// This inline function is speculation; it might have been structured differently.
void AddToUnknown0x1c(MxFloat p_delta) { m_unk0x1c += p_delta; }
// SYNTHETIC: LEGO1 0x10043330 // SYNTHETIC: LEGO1 0x10043330
// Act3Actor::`scalar deleting destructor' // Act3Actor::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x10040fa0 // SYNTHETIC: LEGO1 0x10040fa0
// Act3Actor::~Act3Actor // Act3Actor::~Act3Actor
private: protected:
MxFloat m_unk0x1c; // 0x1c MxFloat m_unk0x1c; // 0x1c
static Mx3DPointFloat g_unk0x10104ef0; static Mx3DPointFloat g_unk0x10104ef0;

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@ -8,18 +8,27 @@
// SIZE 0x1a0 // SIZE 0x1a0
class Act3Ammo : public LegoPathActor { class Act3Ammo : public LegoPathActor {
public: public:
enum {
c_bit4 = 0x04
};
Act3Ammo(); Act3Ammo();
~Act3Ammo() override; ~Act3Ammo() override;
void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
void VTable0x70(float p_time) override; // vtable+0x70 void VTable0x70(float p_time) override; // vtable+0x70
MxBool TestBit4() { return m_flags & c_bit4; }
// This inline function is speculation; it might have been structured differently.
void AddToUnknown0x158(MxFloat p_delta) { m_unk0x158 += p_delta; }
// SYNTHETIC: LEGO1 0x10053880 // SYNTHETIC: LEGO1 0x10053880
// Act3Ammo::`scalar deleting destructor' // Act3Ammo::`scalar deleting destructor'
private: private:
undefined2 m_unk0x154; // 0x154 MxU16 m_flags; // 0x154
undefined4 m_unk0x158; // 0x158 MxFloat m_unk0x158; // 0x158
undefined4 m_unk0x15c; // 0x15c undefined4 m_unk0x15c; // 0x15c
Mx3DPointFloat m_unk0x160[3]; // 0x160 Mx3DPointFloat m_unk0x160[3]; // 0x160
undefined4 m_unk0x19c; // 0x19c undefined4 m_unk0x19c; // 0x19c

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@ -21,11 +21,21 @@ class Act3Brickster : public Act3Actor {
) override; // vtable+0x98 ) override; // vtable+0x98
MxResult VTable0x9c() override; // vtable+0x9c MxResult VTable0x9c() override; // vtable+0x9c
// These inline functions are speculation; it might have been structured differently.
void AddToUnknown0x20(MxFloat p_delta) { m_unk0x20 += p_delta; }
void AddToUnknown0x24(MxFloat p_delta) { m_unk0x24 += p_delta; }
void AddToUnknown0x50(MxFloat p_delta) { m_unk0x50 += p_delta; }
// SYNTHETIC: LEGO1 0x10043250 // SYNTHETIC: LEGO1 0x10043250
// Act3Brickster::`scalar deleting destructor' // Act3Brickster::`scalar deleting destructor'
private: private:
undefined4 m_unk0x20[15]; // 0x20 MxFloat m_unk0x20; // 0x20
MxFloat m_unk0x24; // 0x24
undefined4 m_unk0x28[10]; // 0x28
MxFloat m_unk0x50; // 0x50
undefined4 m_unk0x54; // 0x54
undefined4 m_unk0x58; // 0x58
}; };
#endif // ACT3BRICKSTER_H #endif // ACT3BRICKSTER_H

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@ -15,11 +15,15 @@ class Act3Cop : public Act3Actor {
MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94 MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
MxResult VTable0x9c() override; // vtable+0x9c MxResult VTable0x9c() override; // vtable+0x9c
// This inline function is speculation; it might have been structured differently.
void AddToUnknown0x20(MxFloat p_delta) { m_unk0x20 += p_delta; }
// SYNTHETIC: LEGO1 0x10043120 // SYNTHETIC: LEGO1 0x10043120
// Act3Cop::`scalar deleting destructor' // Act3Cop::`scalar deleting destructor'
private: private:
undefined4 m_unk0x20[4]; // 0x20 MxFloat m_unk0x20; // 0x20
undefined4 m_unk0x24[3]; // 0x24
}; };
#endif // ACT3COP_H #endif // ACT3COP_H

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@ -23,13 +23,16 @@ class Act3Shark : public LegoAnimActor {
// LegoAnimActor vtable // LegoAnimActor vtable
virtual MxResult FUN_10042ce0(void*); // vtable+0x10 virtual MxResult FUN_10042ce0(void*); // vtable+0x10
// This inline function is speculation; it might have been structured differently.
void AddToUnknown0x2c(MxFloat p_delta) { m_unk0x2c += p_delta; }
// SYNTHETIC: LEGO1 0x10043030 // SYNTHETIC: LEGO1 0x10043030
// Act3Shark::`scalar deleting destructor' // Act3Shark::`scalar deleting destructor'
private: private:
list<void*> m_unk0x1c; // 0x1c list<void*> m_unk0x1c; // 0x1c
undefined4 m_unk0x28; // 0x28 undefined4 m_unk0x28; // 0x28
undefined4 m_unk0x2c; // 0x2c MxFloat m_unk0x2c; // 0x2c
undefined m_unk0x30[0x0c]; // 0x30 undefined m_unk0x30[0x0c]; // 0x30
Mx3DPointFloat m_unk0x3c; // 0x3c Mx3DPointFloat m_unk0x3c; // 0x3c
}; };

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@ -73,11 +73,19 @@ class Helicopter : public IslePathActor {
MxLong HandleEndAnim(LegoEndAnimNotificationParam& p_param) override; // vtable+0xd8 MxLong HandleEndAnim(LegoEndAnimNotificationParam& p_param) override; // vtable+0xd8
void Exit() override; // vtable+0xe4 void Exit() override; // vtable+0xe4
void CreateState();
// This inline function is speculation; it might have been structured differently.
// See the other ApplyTimeDelta functions
void ApplyTimeDelta(MxFloat p_delta)
{
m_lastTime += p_delta;
m_actorTime += p_delta;
}
// SYNTHETIC: LEGO1 0x10003210 // SYNTHETIC: LEGO1 0x10003210
// Helicopter::`scalar deleting destructor' // Helicopter::`scalar deleting destructor'
void CreateState();
protected: protected:
MxMatrix m_unk0x160; // 0x160 MxMatrix m_unk0x160; // 0x160
MxMatrix m_unk0x1a8; // 0x1a8 MxMatrix m_unk0x1a8; // 0x1a8

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@ -145,6 +145,13 @@ class LegoPathActor : public LegoActor {
void SetController(LegoPathController* p_controller) { m_controller = p_controller; } void SetController(LegoPathController* p_controller) { m_controller = p_controller; }
// This inline function is speculation; it might have been structured differently.
void ApplyTimeDelta(MxFloat p_delta)
{
m_lastTime += p_delta;
m_actorTime += p_delta;
}
void UpdatePlane(LegoNamedPlane& p_namedPlane); void UpdatePlane(LegoNamedPlane& p_namedPlane);
void PlaceActor(LegoNamedPlane& p_namedPlane); void PlaceActor(LegoNamedPlane& p_namedPlane);

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@ -12,7 +12,7 @@ DECOMP_SIZE_ASSERT(Act3Ammo, 0x1a0)
// FUNCTION: BETA10 0x1001d648 // FUNCTION: BETA10 0x1001d648
Act3Ammo::Act3Ammo() Act3Ammo::Act3Ammo()
{ {
m_unk0x154 = 0; m_flags = 0;
m_unk0x15c = 0; m_unk0x15c = 0;
} }

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@ -2,19 +2,25 @@
#include "3dmanager/lego3dmanager.h" #include "3dmanager/lego3dmanager.h"
#include "act3_actions.h" #include "act3_actions.h"
#include "act3brickster.h"
#include "act3cop.h"
#include "act3shark.h"
#include "helicopter.h" #include "helicopter.h"
#include "jukebox_actions.h"
#include "legoanimationmanager.h" #include "legoanimationmanager.h"
#include "legobuildingmanager.h" #include "legobuildingmanager.h"
#include "legocontrolmanager.h" #include "legocontrolmanager.h"
#include "legomain.h" #include "legomain.h"
#include "legonavcontroller.h" #include "legonavcontroller.h"
#include "legoplantmanager.h" #include "legoplantmanager.h"
#include "legoutils.h"
#include "legovideomanager.h" #include "legovideomanager.h"
#include "misc.h" #include "misc.h"
#include "mxbackgroundaudiomanager.h" #include "mxbackgroundaudiomanager.h"
#include "mxmisc.h" #include "mxmisc.h"
#include "mxnotificationmanager.h" #include "mxnotificationmanager.h"
#include "mxticklemanager.h" #include "mxticklemanager.h"
#include "mxtimer.h"
#include "mxtransitionmanager.h" #include "mxtransitionmanager.h"
DECOMP_SIZE_ASSERT(Act3, 0x4274) DECOMP_SIZE_ASSERT(Act3, 0x4274)
@ -37,7 +43,7 @@ Act3::Act3()
m_brickster = NULL; m_brickster = NULL;
m_copter = NULL; m_copter = NULL;
m_shark = NULL; m_shark = NULL;
m_unk0x4214 = -1; m_time = -1;
m_unk0x421e = 0; m_unk0x421e = 0;
memset(m_unk0x4230, 0, sizeof(m_unk0x4230)); memset(m_unk0x4230, 0, sizeof(m_unk0x4230));
@ -204,10 +210,78 @@ void Act3::FUN_10073430()
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
} }
// STUB: LEGO1 0x10073a90 // FUNCTION: LEGO1 0x10073a90
void Act3::Enable(MxBool p_enable) void Act3::Enable(MxBool p_enable)
{ {
// TODO if ((MxBool) m_set0xd0.empty() == p_enable) {
return;
}
LegoWorld::Enable(p_enable);
if (p_enable) {
if (GameState()->m_previousArea == LegoGameState::e_infomain) {
GameState()->StopArea(LegoGameState::e_infomain);
}
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
PlayMusic(JukeboxScript::c_Act3Music);
GameState()->SetDirty(TRUE);
if (m_time > 0) {
MxFloat delta = Timer()->GetTime() - m_time - 100.0f;
m_time = -1.0f;
m_cop1->ApplyTimeDelta(delta);
m_cop1->AddToUnknown0x20(delta);
m_cop1->AddToUnknown0x1c(delta);
m_cop2->ApplyTimeDelta(delta);
m_cop2->AddToUnknown0x20(delta);
m_cop2->AddToUnknown0x1c(delta);
m_brickster->ApplyTimeDelta(delta);
m_brickster->AddToUnknown0x20(delta);
m_brickster->AddToUnknown0x24(delta);
m_brickster->AddToUnknown0x50(delta);
m_brickster->AddToUnknown0x1c(delta);
m_copter->ApplyTimeDelta(delta);
m_shark->ApplyTimeDelta(delta);
m_shark->AddToUnknown0x2c(delta);
MxS32 i;
for (i = 0; i < (MxS32) sizeOfArray(m_pizzas); i++) {
if (m_pizzas[i].TestBit4()) {
m_pizzas[i].ApplyTimeDelta(delta);
m_pizzas[i].AddToUnknown0x158(delta);
}
}
for (i = 0; i < (MxS32) sizeOfArray(m_donuts); i++) {
if (m_donuts[i].TestBit4()) {
m_donuts[i].ApplyTimeDelta(delta);
m_donuts[i].AddToUnknown0x158(delta);
}
}
PlaceActor(m_copter);
m_copter->GetBoundary()->AddActor(m_copter);
InputManager()->SetWorld(this);
InputManager()->Register(this);
SetUserActor(m_copter);
m_copter->VTable0xa8();
SetAppCursor(e_cursorArrow);
}
}
else {
SetUserActor(NULL);
BackgroundAudioManager()->Stop();
m_time = Timer()->GetTime();
TickleManager()->UnregisterClient(this);
}
} }
// FUNCTION: LEGO1 0x10073e40 // FUNCTION: LEGO1 0x10073e40