Rename local4c to rayOrigin

This commit is contained in:
Sebastian Mischke 2026-01-04 21:36:59 +01:00
parent c199b6e454
commit 9d12117837

View File

@ -637,7 +637,7 @@ LegoU32 LegoROI::Intersect(
Vector3 boundingBoxMax(&maxPoint[0]);
Vector3 boundingBoxCenter(&centerPoint[0]);
Mx3DPointFloat local4c(p_v1);
Mx3DPointFloat rayOrigin(p_v1);
boundingBoxMin = m_bounding_box.Min();
boundingBoxMax = m_bounding_box.Max();
@ -679,12 +679,12 @@ LegoU32 LegoROI::Intersect(
float local50 = p_v2.Dot(p_v2, local150[i]);
if (local50 >= 0.01 || local50 < -0.01) {
local50 = -((local150[i][3] + local4c.Dot(local4c, local150[i])) / local50);
local50 = -((local150[i][3] + rayOrigin.Dot(rayOrigin, local150[i])) / local50);
if (local50 >= 0.0f && local50 <= p_f1) {
Mx3DPointFloat local17c(p_v2);
local17c *= local50;
local17c += local4c;
local17c += rayOrigin;
LegoS32 j;
for (j = 0; j < 6; j++) {