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Rename local4c to rayOrigin
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@ -637,7 +637,7 @@ LegoU32 LegoROI::Intersect(
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Vector3 boundingBoxMax(&maxPoint[0]);
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Vector3 boundingBoxCenter(¢erPoint[0]);
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Mx3DPointFloat local4c(p_v1);
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Mx3DPointFloat rayOrigin(p_v1);
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boundingBoxMin = m_bounding_box.Min();
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boundingBoxMax = m_bounding_box.Max();
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@ -679,12 +679,12 @@ LegoU32 LegoROI::Intersect(
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float local50 = p_v2.Dot(p_v2, local150[i]);
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if (local50 >= 0.01 || local50 < -0.01) {
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local50 = -((local150[i][3] + local4c.Dot(local4c, local150[i])) / local50);
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local50 = -((local150[i][3] + rayOrigin.Dot(rayOrigin, local150[i])) / local50);
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if (local50 >= 0.0f && local50 <= p_f1) {
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Mx3DPointFloat local17c(p_v2);
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local17c *= local50;
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local17c += local4c;
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local17c += rayOrigin;
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LegoS32 j;
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for (j = 0; j < 6; j++) {
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