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node insert inline
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@ -29,14 +29,10 @@ void MxVariableTable::SetVariable(const char *p_key, const char *p_value)
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if (cursor.Find(var)) {
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delete var;
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cursor.GetMatch(&var);
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var->SetValue(p_value);
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var->SetValue(p_value);
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} else {
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if (m_option && m_numKeys / m_numSlots > m_autoResizeRatio)
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Resize();
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Add(var);
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}
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// TODO
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}
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// OFFSET: LEGO1 0x100b7740
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@ -47,9 +43,6 @@ void MxVariableTable::SetVariable(MxVariable *var)
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if (found)
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cursor.DeleteMatch();
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if (m_option && m_numKeys / m_numSlots > m_autoResizeRatio)
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Resize();
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Add(var);
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}
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@ -41,6 +41,23 @@ class MxHashTable : public MxCore
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delete[] m_slots;
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}
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// for convenience
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inline int GetBucket(int hash) {
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return hash % m_numSlots;
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}
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inline void _NodeInsert(MxHashTableNode<T> *p_node) {
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int bucket = GetBucket(p_node->m_hash);
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p_node->m_next = m_slots[bucket];
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if (m_slots[bucket])
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m_slots[bucket]->m_prev = p_node;
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m_slots[bucket] = p_node;
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m_numKeys++;
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}
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// OFFSET: LEGO1 0x100b7ab0
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void Resize()
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{
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@ -51,37 +68,26 @@ class MxHashTable : public MxCore
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switch (m_option) {
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case 1: // flat increase by x
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m_numSlots = old_size + (int)m_increaseAmount;
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m_numSlots = old_size + m_increaseAmount;
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break;
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case 2: // increase by a factor of x
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m_numSlots = (int)(old_size * m_increaseFactor);
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m_numSlots = old_size * m_increaseFactor;
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break;
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}
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MxHashTableNode<T> **new_table = new MxHashTableNode<T>*[m_numSlots];
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// FIXME: order? m_numKeys set after `rep stosd`
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m_slots = new_table;
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m_numKeys = 0;
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memset(m_slots, 0, sizeof(MxHashTableNode<T> *) * m_numSlots);
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m_numKeys = 0;
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for (MxU32 i = 0; i < old_size; i++) {
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for (int i = 0; i != old_size; i++) {
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MxHashTableNode<T> *t = old_table[i];
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while (t) {
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MxHashTableNode<T> *next = t->m_next;
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int new_bucket = t->m_hash % m_numSlots;
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t->m_next = m_slots[new_bucket];
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// If the new bucket is not empty, make the reshuffled node
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// the new head of the bucket.
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if (m_slots[new_bucket])
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m_slots[new_bucket]->m_prev = t;
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m_slots[new_bucket] = t;
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_NodeInsert(t);
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t = next;
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m_numKeys++;
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}
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}
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@ -90,29 +96,24 @@ class MxHashTable : public MxCore
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void Add(T* p_newobj)
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{
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if (m_option && ((m_numKeys + 1) / m_numSlots) > m_autoResizeRatio)
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Resize();
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MxU32 hash = Hash(p_newobj);
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MxHashTableNode<T> *node = new MxHashTableNode<T>(p_newobj, hash);
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int bucket = node->m_hash % m_numSlots;
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node->m_next = m_slots[bucket];
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if (m_slots[bucket])
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m_slots[bucket]->m_prev = node;
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m_slots[bucket] = node;
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m_numKeys++;
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_NodeInsert(node);
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}
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virtual MxS8 Compare(T*, T*);
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virtual MxU32 Hash(T*);
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//private:
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int m_numKeys; // +0x8
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MxU32 m_numKeys; // +0x8
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void (*m_customDestructor)(T*); // +0xc
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MxHashTableNode<T> **m_slots; // +0x10
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MxU32 m_numSlots; // +0x14
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int m_autoResizeRatio;
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MxU32 m_autoResizeRatio;
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int m_option; // +0x1c
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// FIXME: or FIXME? This qword is used as an integer or double depending
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// on the value of m_option. Hard to say whether this is how the devs
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@ -136,7 +137,7 @@ class MxHashTableCursor : public MxCore
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MxBool Find(T *p_obj)
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{
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MxU32 hash = m_table->Hash(p_obj);
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int bucket = hash % m_table->m_numSlots;
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int bucket = m_table->GetBucket(hash);
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MxHashTableNode<T> *t = m_table->m_slots[bucket];
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@ -165,7 +166,7 @@ class MxHashTableCursor : public MxCore
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m_match->m_prev->m_next = m_match->m_next;
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} else {
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// No "prev" node, so move "next" to the head of the list.
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int bucket = m_match->m_hash % m_table->m_numSlots;
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int bucket = m_table->GetBucket(m_match->m_hash);
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m_table->m_slots[bucket] = m_match->m_next;
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}
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