This commit is contained in:
disinvite 2023-07-11 11:23:36 -04:00
parent bcef563030
commit eea1f4b4ec
2 changed files with 124 additions and 24 deletions

View File

@ -1,5 +1,6 @@
#include "mxvariabletable.h"
// OFFSET: LEGO1 0x100b7330
MxS8 MxVariableTable::Compare(MxVariable *p_var0, MxVariable *p_var1)
{
return strcmp(p_var0->GetKey()->GetData(),
@ -27,6 +28,13 @@ void MxVariableTable::SetVariable(const char *p_key, const char *p_value)
if (cursor.Find(var)) {
delete var;
cursor.GetMatch(&var);
var->SetValue(p_value);
} else {
if (m_option && m_numKeys / m_numSlots > m_autoResizeRatio)
Resize();
Add(var);
}
// TODO
}
@ -34,7 +42,16 @@ void MxVariableTable::SetVariable(const char *p_key, const char *p_value)
// OFFSET: LEGO1 0x100b7740
void MxVariableTable::SetVariable(MxVariable *var)
{
// TODO
MxHashTableCursor<MxVariable> cursor(this);
MxBool found = cursor.Find(var);
if (found)
cursor.DeleteMatch();
if (m_option && m_numKeys / m_numSlots > m_autoResizeRatio)
Resize();
Add(var);
}
// OFFSET: LEGO1 0x100b78f0

View File

@ -31,27 +31,96 @@ class MxHashTable : public MxCore
public:
MxHashTable()
{
m_size = 128;
m_table = new MxHashTableNode<T>*[128];
m_numSlots = 128;
m_slots = new MxHashTableNode<T>*[128];
}
~MxHashTable()
{
delete[] m_table;
// TODO: Walk table to delete nodes?
delete[] m_slots;
}
// OFFSET: LEGO1 0x100b7ab0
void Resize()
{
// Save a reference to the current table
// so we can walk nodes and re-insert
MxHashTableNode<T> **old_table = m_slots;
MxU32 old_size = m_numSlots;
switch (m_option) {
case 1: // flat increase by x
m_numSlots = old_size + (int)m_increaseAmount;
break;
case 2: // increase by a factor of x
m_numSlots = (int)(old_size * m_increaseFactor);
break;
}
MxHashTableNode<T> **new_table = new MxHashTableNode<T>*[m_numSlots];
// FIXME: order? m_numKeys set after `rep stosd`
m_slots = new_table;
m_numKeys = 0;
memset(m_slots, 0, sizeof(MxHashTableNode<T> *) * m_numSlots);
for (MxU32 i = 0; i < old_size; i++) {
MxHashTableNode<T> *t = old_table[i];
while (t) {
MxHashTableNode<T> *next = t->m_next;
int new_bucket = t->m_hash % m_numSlots;
t->m_next = m_slots[new_bucket];
// If the new bucket is not empty, make the reshuffled node
// the new head of the bucket.
if (m_slots[new_bucket])
m_slots[new_bucket]->m_prev = t;
m_slots[new_bucket] = t;
t = next;
m_numKeys++;
}
}
delete[] old_table;
}
void Add(T* p_newobj)
{
MxU32 hash = Hash(p_newobj);
MxHashTableNode<T> *node = new MxHashTableNode<T>(p_newobj, hash);
int bucket = node->m_hash % m_numSlots;
node->m_next = m_slots[bucket];
if (m_slots[bucket])
m_slots[bucket]->m_prev = node;
m_slots[bucket] = node;
m_numKeys++;
}
virtual MxS8 Compare(T*, T*);
virtual MxU32 Hash(T*);
//private:
int m_used; // +0x8
void (*m_unkc)(void *); // +0xc
MxHashTableNode<T> **m_table; // +0x10
int m_size; // +0x14
int m_unk18;
int m_unk1c;
int m_unk20;
int m_unk24;
int m_numKeys; // +0x8
void (*m_customDestructor)(T*); // +0xc
MxHashTableNode<T> **m_slots; // +0x10
MxU32 m_numSlots; // +0x14
int m_autoResizeRatio;
int m_option; // +0x1c
// FIXME: or FIXME? This qword is used as an integer or double depending
// on the value of m_option. Hard to say whether this is how the devs
// did it, but a simple cast in either direction doesn't match.
union {
MxS64 m_increaseAmount;
double m_increaseFactor;
};
};
template <class T>
@ -60,19 +129,19 @@ class MxHashTableCursor : public MxCore
public:
MxHashTableCursor(MxHashTable<T> *p_hashTable)
{
m_hashTable = p_hashTable;
m_table = p_hashTable;
m_match = NULL;
}
MxBool Find(T *p_obj)
{
MxU32 hash = m_hashTable->Hash(p_obj);
int bucket = hash % m_hashTable->m_size;
MxU32 hash = m_table->Hash(p_obj);
int bucket = hash % m_table->m_numSlots;
MxHashTableNode<T> *t = m_hashTable->m_table[bucket];
MxHashTableNode<T> *t = m_table->m_slots[bucket];
while (t) {
if (t->m_hash == hash && !m_hashTable->Compare(t->m_obj, p_obj))
if (t->m_hash == hash && !m_table->Compare(t->m_obj, p_obj))
m_match = t;
t = t->m_next;
}
@ -82,20 +151,34 @@ class MxHashTableCursor : public MxCore
void GetMatch(T **p_obj)
{
if (m_match)
if (m_match) {
*p_obj = m_match->m_obj;
//p_obj = m_match ? m_match->m_obj : NULL; // ?
}
}
/*
T* GetMatch()
void DeleteMatch()
{
return m_match ? m_match->m_obj : NULL;
// Cut the matching node out of the linked list
// by updating pointer references.
if (m_match->m_prev) {
m_match->m_prev->m_next = m_match->m_next;
} else {
// No "prev" node, so move "next" to the head of the list.
int bucket = m_match->m_hash % m_table->m_numSlots;
m_table->m_slots[bucket] = m_match->m_next;
}
if (m_match->m_next)
m_match->m_next->m_prev = m_match->m_prev;
m_table->m_customDestructor(m_match->m_obj);
delete m_match;
m_table->m_numKeys--;
}
*/
private:
MxHashTable<T> *m_hashTable;
MxHashTable<T> *m_table;
MxHashTableNode<T> *m_match; // type ?
};