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@ -35,7 +35,6 @@ class Mx3DPointFloat : public Vector3 {
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inline Mx3DPointFloat& operator=(const Mx3DPointFloat& p_other)
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inline Mx3DPointFloat& operator=(const Mx3DPointFloat& p_other)
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{
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{
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((Vector3&) *this).operator=(p_other);
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((Vector3&) *this).operator=(p_other);
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// EqualsImpl(p_other.m_data);
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for (size_t i = 0; i < sizeof(m_elements) / sizeof(float); i++) {
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for (size_t i = 0; i < sizeof(m_elements) / sizeof(float); i++) {
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m_elements[i] = p_other.m_elements[i];
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m_elements[i] = p_other.m_elements[i];
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