diff --git a/LEGO1/mxgeometry/mxgeometry3d.h b/LEGO1/mxgeometry/mxgeometry3d.h index 95e65acf..0bbe1ba8 100644 --- a/LEGO1/mxgeometry/mxgeometry3d.h +++ b/LEGO1/mxgeometry/mxgeometry3d.h @@ -35,7 +35,6 @@ class Mx3DPointFloat : public Vector3 { inline Mx3DPointFloat& operator=(const Mx3DPointFloat& p_other) { ((Vector3&) *this).operator=(p_other); - // EqualsImpl(p_other.m_data); for (size_t i = 0; i < sizeof(m_elements) / sizeof(float); i++) { m_elements[i] = p_other.m_elements[i];