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Update legogamestate.cpp
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@ -261,13 +261,16 @@ void LegoGameState::RegisterState(LegoState* p_state)
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m_stateArray[targetIndex] = p_state;
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m_stateArray[targetIndex] = p_state;
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}
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}
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// STUB: LEGO1 0x1003c870
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void LegoGameState::WriteScoreHistory(MxU16*)
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void LegoGameState::WriteScoreHistory(MxU16*)
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{
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{
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// TODO
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}
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}
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// STUB: LEGO1 0x1003ccf0
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// STUB: LEGO1 0x1003ccf0
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void FUN_1003ccf0(MxU16*, LegoFileStream&)
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void FUN_1003ccf0(MxU16*, LegoFileStream&)
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{
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{
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// TODO
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}
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}
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// FUNCTION: LEGO1 0x1003cdd0
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// FUNCTION: LEGO1 0x1003cdd0
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